an idea/ suggestion for the divine amulets the player has to have the blessing of a divine in order to craft their respective amulet and crafting the amulet removes the blessing as you are manifesting it into a physical item
: Being able to craft it while having their blessings, sounds interesting but I think that removing the blessing after crafting the amulet would sound difficult as it would involve an extra script to work around. Still a good suggestion and I will consider noted this. ;3
Amazing mod for me who has a low end trash pc and can't handle like bigger scripted heavy mods like Complete Crafting Overhaul, that mod has almot 50 + script so my game's papyrus can't handle it. Also that mod wants 3 + mods requiremnts thats so sad. So i will use your minimalistic mod :) Thank you so muchhh
Edit: One question though, is this mod compatbile with Vokrii Minimalistic Perks mod ?
"That is the type of comment that encourages any Modder to continue to work Mods."
I'm glad you'll try it.
Btw, I gave a look at Vokrii Minimalistic Perks. Looks fine having them altogether since this mod does not edit the vanilla Smithing perks which Take & Transform relies on. Even if it does, like deleting them, the impact would be minimal. If you choose the Pure Recycling file then there'll be no worries at all since Recycling requires nothing in part of Skyrim to work.
Much of this is already done by CCOR (Complete Crafting Overhaul Remade). You should probably produce a patch that removes new recipes that are redundant with ones in CCOR since about a million of us use CCOR already. E.g., I've been recycling metal and wooden junk objects into ingots and charcoal and such for years. I wouldn't install this mod and break CCOR just to get a few extra recipes.
Hmmm seems to me WAFR and CCOR use edited Level Lists and therefor need patches as we all know. This mod uses SKSE so it should produce less incompatibilities. If this is the case then it is a worthy contender ofswapping out WAFR and CCOR. Indeed, the extra recipes are just nice extras. Am I correct aLAMIN?
: SKSE is optional along with SkyUI, they should only be used if Skyrim is unable to handle in opening the smelter menu as it gets pretty heavy specially with the book in inventory. SKSE combining with SkyrimStartup Memory Editor (SSME) can boost the game's memory Blocks allowing more stuff to be loaded and less subjective to crashes. The plugin .esp adds independent recipes, at least, the recycling ones. That's why I also created an alternate version that doesn't include the Craftings at all and focus only in the recycling.
Before I had knowledge of SKSE's existence, my Skyrim occasionally was crashing when opening the Enchanting menu or the Crafting menu specially around 2h of gameplay. When I used SKSE and patched with SSME I never had another crash in these menus until now. That's why I recommend them, but, optionally based on personal experience.
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Edit: One question though, is this mod compatbile with Vokrii Minimalistic Perks mod ?
I'm glad you'll try it.
Btw, I gave a look at Vokrii Minimalistic Perks.
Looks fine having them altogether since this mod does not edit the vanilla Smithing perks which Take & Transform relies on.
Even if it does, like deleting them, the impact would be minimal.
If you choose the Pure Recycling file then there'll be no worries at all since Recycling requires nothing in part of Skyrim to work.
Before I had knowledge of SKSE's existence, my Skyrim occasionally was crashing when opening the Enchanting menu or the Crafting menu specially around 2h of gameplay. When I used SKSE and patched with SSME I never had another crash in these menus until now. That's why I recommend them, but, optionally based on personal experience.