File information

Last updated

Original upload

Created by

Rougeshot

Uploaded by

rougeshot

Virus scan

Safe to use

28 comments

  1. rougeshot
    rougeshot
    • premium
    • 2,139 kudos
    Locked
    Sticky
    Hi Everyone,
    I hope you all enjoy Advantageous Armor!  I'm open to any suggestions or constructive criticism you may have.  With that in mind I'm sure Advantageous Armor will not be for everyone, however I don't take kindly to trolling or negative comments without any constructive suggestions.  With that said, keep your comments constructive and we won't have any issues.Enjoy Advantageous Armor!
  2. ShawnDriscoll
    ShawnDriscoll
    • member
    • 86 kudos
    Thank you for making this mod. I don't fully understand what it does or how it works, but I like how Bandit Cheifs are more challenging to beat down now. I remember using a similar mod back in the past that based NPC strength/defense only on their weight and height value. Your mod makes for more situational combat encounters.

    I'll hit a guy, and he doesn't show any signs of injury at first. Then I realize that he's wearing iron armor, so I need something stronger to hit him with. I'm also using your mod that makes hide and fur armor look more protective. And your vampire and cultist armors with the patches.

    Anyway. Thank you again.
    1. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Thanks Shawn,

      Glad you're enjoying the mod, in vanilla Skyrim wearing armor never felt like it protected you at all.  That's why this mod feels like such a game changer I think. 
      Enjoy the mod my friend
    2. ShawnDriscoll
      ShawnDriscoll
      • member
      • 86 kudos
      I do have one question.
      I'm able to disenchant armors and shields that have no enchantment now. I'm guessing your mod has hidden enchantments on such items? When destroying a shield, the table will say that I learned Light Hide Armor, and such. Maybe this is the buff to health that your mod's shield provided?
    3. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      That is correct,
      This mod essentially uses the underutilized enchantment system, providing more meaningful buffs that are noticeably more beneficial than any of the vanilla buffs ever were.  The enchantments are essentially hidden, so essentially you have to resist the temptation of disenchanting them.  You still have gauntlets, helmets  and boots that are untouched by this mod, so you can still learn enchantments from those armor pieces.
    4. ShawnDriscoll
      ShawnDriscoll
      • member
      • 86 kudos
      How does your mod hide the enchantment description when looking at the armors in my inventory? Is the description simply left blank? Or is it just a blank SPACE in the description? I think it's cool that you have a technique for doing this majick. 
  3. deleted165335793
    deleted165335793
    • account closed
    • 1 kudos
    Hello, is it possible if you can make an non touched enchanment version ?

    Also is this mod compatible with True Armor " True Armor at Skyrim Nexus - Mods and Community (nexusmods.com) "  
  4. machiz1
    machiz1
    • member
    • 2 kudos
    You deserve more views. 
    Great mod! :)
    1. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Thank you, you made my day!
  5. deleted36324675
    deleted36324675
    • account closed
    • 3 kudos
    nice art bro
    1. wolfstriker
      wolfstriker
      • premium
      • 6 kudos
      Agreed they are my wallpaper now :)
  6. deleted86523568
    deleted86523568
    • account closed
    • 26 kudos
    I just gave this a try. I'm running Legendary Difficulty with Wild Cat, Ultimate Combat, Hit Stop, Savage Skyrim and now Advantageous Armor. Combat is approaching Dark Souls levels. I see a mudcrab and I break out in a sweat.

    Awesome addition to the "warrior pack". Thank you.
    1. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      You are very welcome,
      It's modders like you that remind me why I find modding so rewarding.
      Enjoy the mod my friend!
    2. deleted86523568
      deleted86523568
      • account closed
      • 26 kudos
      ^_^
    3. Shonenjo
      Shonenjo
      • member
      • 2 kudos
      lmao
  7. Grimus4
    Grimus4
    • premium
    • 54 kudos
    HI! lovely mod! Just a question- when I disenchant the armor, what are the enchantments? There is no description, except it says "Banded iron shields". Please explain, thanks. 
    1. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
       I would advise to avoid trying to disenchant or enchant any of the vanilla shields or armored cuirasses.  These are not enchantments that can be learned like regular enchantments, so you cannot benefit from them.                                                                                                                    
    2. Grimus4
      Grimus4
      • premium
      • 54 kudos
      oooh okay! thank you Rouge! IDK if this is possible, could you make it like they're disenchantable? Like, theyre there but also not show up in enchanments menu? Sorry if thats not possible. 
      I LOVE the mod, it makes my hardcore playthrough really viable. Orcish armor actually feels like an upgrade. Great work!
  8. XavierSomething
    XavierSomething
    • member
    • 0 kudos
    One problem I found is that Daedric Artifacts like the Savior's Hide do not have the health boost, though I'm not sure how they interact with pre-enchanted gear like the Thieves Guild Armor. Also, it may just be because I put it in mid-playthrough, but shields don't seem to give the health boost.
    1. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Hi Xavier,
      I will address the Savior's Hide in the next update.  You probably need to place Advantageous Armor lower in your load order if your shields are not giving you a health boost.  Hope this helps.
    2. XavierSomething
      XavierSomething
      • member
      • 0 kudos
      Will unique pre-enchanted armors with generic effects, like the Thieves Guild Armor's carrying capacity boost, lose their enchantments?
    3. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Unique pre-enchanted armors, like the Thieves Guild Armor's should still keep all of their original enchantments.  I tried to cover all of them, but let me know if I missed one, and I'll try to update in the next version. 
    4. Gargolon
      Gargolon
      • member
      • 25 kudos
      Auriel's Shield is cover by this mod?
    5. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Yes sir,
      It should be after this new update.
  9. TheButterbrotMan
    TheButterbrotMan
    • premium
    • 83 kudos
    You will upload a SE-Version?

    Greetings
    1. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Hi Butter,
      Yes the Special Edition version will be coming out later today hopefully.
  10. NEKOSHAMA
    NEKOSHAMA
    • member
    • 30 kudos
    Sounds cool! Will this also affect Immersive Armors and other armor sets at all or is it JUST for the vanilla Skyrim/DLC sets??
    1. dioxyde0
      dioxyde0
      • supporter
      • 4 kudos
      i'm guessing it will need patches right?
    2. rougeshot
      rougeshot
      • premium
      • 2,139 kudos
      Hi guys, 
      This will only affect vanilla and DLC armors, modded armors like the ones in Immersive Armors will not be affected.  This mod has open permissions, so anyone can publish a patch if they so choose. I don't use Immersive Armors, so someone else who has lots more free time than I do, will have to tackle that patch. 
      Enjoy the mod, it's a game changer!