This sounds very interesting. I may try this paired with my own mod "exertion"... could go well together... thanks for your work! ~tcbflash https://www.nexusmods.com/skyrim/mods/109285
Why not? It should be compatible. Based on the description, that mod only adds backpacks which have carry weight enchantments, no? If so, they should be compatible.
> "When I use the backpack before I overloadThe mod works fineSlow walkingSometimes effects with damage"
Something sounds wrong here. This mod only works when you're overloaded a.k.a. overencumbered. The damage effect should not appear when you're not overencumbered.
Can you try to use this mod without the other mod (the backpack mod) then try to get overencumbered? See if the effects from this mod work properly or not.
If it works, then try to use the backpack before you're overencumbered. Then get yourself overencumbered and see whether the effects from this mod work properly or not.
I think encumbrance and over-encumbrance in such a detailed aspect might require things to be visible in game, you see, visually perceptable. It's not a coincidence that you dropped a picture of a man bending beneath a burden with a huge backpack on top of him. It makes things look and feel more realistic (just like you said in the description). I think this mod only makes sense if it provides a huge backpack, and wearing backpacks is obligatory when your inventory weighs enough. A new DAR dependant animation for over-encumbrent type of walk would make this mod must have. The walk should not only be slow, it should look like in the picture. Same with the pain.
I agree. These are things which increase our immersion in the game. Though, i'll have to leave that to ther modders which are adept in animation, since i'm not an animator myself and i don't have any animating skill. I can of couse help with the scripting part for further implementation if necessary, of course.
I'm looking over this file because I think the concept is very intriguing, but I think there is a mistake in the qlEncumb_PeriodicCastScript. The script is very clever in that it increases the frequency of casting the damage to health and stamina proportionately to the increasing amount of encumbrance. Except that the damage spell is set to initially be cast for an encumbrance of less than or equal to 1.1. This is set for every 20 seconds. The problem is that it seems the damage would happen always: the inventory weight divided by the carry weight will always be at least less than 1.1. Maybe I'm missing something, but it seems to me that that line in the script should be changed to greater than 1.0 and less than or equal to 1.1. YMMV
Edit: Ignore this post. I see the second script strips out the spell if carry weight is more than inventory weight, so the above script only fires above 1.0. That'll teach me to read all the scripts before commenting on one of them. Sorry. I really like what you've done here.
I'm tracking this as I'm currently in town building mode... standing at a workbench for hours with several tons of Bricks and Mortar (wood and other stuff). The mod however does fit into my peculiar style of play, along with triple damage arrows, much more realistic carry weights and no health regen and no reload... as you can see I'm a glutton for punishment so this should please me no end.
Actually i still feel that this mod is incomplete, in a sense that some other mod(s) which allow the player to move normally or just slower than normal even if being over-encumbered is necessary, unlike in vanilla which forces you to walk slowly like a turtle in instance you put a thing in your inventory and became over-encumbered. But i'm not sure i can do that in a simple way, at least for now, so i'm putting this mod as is for the time being and encourage users to use other mod(s) to complement it. Once i find a way to implement it though, i'll consider to tweak this mod further.
Yeah the vanilla encumbrance idea was a quick unthought out mess where you could kill an Elk take all and be over encumbered then eat a chunk of the Elk meat and be fine, worse still eat a flower. And I'm glad to see there are still folks trying to get the original game (Oldrim/LE) pointing in a more realistic direction, by fixing stuff we'd forgotten was broken. Nice that you finally got in uploaded, I'm gonna download now* to try as soon as this guy dies (normally level 30-40) so shouldn't be too long
Thanks
*just in case you decide to delete or Nexus plays up... it happens!
Actually i just want to simulate the "pain" you feel when lifting things heavier than what you can normally lift. The "pain" is simulated via a small Health damage. The more you keep yourself overloaded, the heavier the pain will be, resulting in the more "Health damage" you suffer. You can ended up in a permanent injury or even a life-threatening condition if you still keep it up. That's how i think about it.
17 comments
~tcbflash
https://www.nexusmods.com/skyrim/mods/109285
But with this mod it is not compatible
My Ugly BackPack
The mod works fine
Slow walking
Sometimes effects with damage
If I lay the backpack after I overload
Normal walking
But i have effects with damage
Something sounds wrong here. This mod only works when you're overloaded a.k.a. overencumbered. The damage effect should not appear when you're not overencumbered.
Can you try to use this mod without the other mod (the backpack mod) then try to get overencumbered? See if the effects from this mod work properly or not.
If it works, then try to use the backpack before you're overencumbered. Then get yourself overencumbered and see whether the effects from this mod work properly or not.
Edit: Ignore this post. I see the second script strips out the spell if carry weight is more than inventory weight, so the above script only fires above 1.0. That'll teach me to read all the scripts before commenting on one of them. Sorry. I really like what you've done here.
The mod however does fit into my peculiar style of play, along with triple damage arrows, much more realistic carry weights and no health regen and no reload...
And I'm glad to see there are still folks trying to get the original game (Oldrim/LE) pointing in a more realistic direction, by fixing stuff we'd forgotten was broken.
Nice that you finally got in uploaded, I'm gonna download now* to try as soon as this guy dies (normally level 30-40) so shouldn't be too long
Thanks
*just in case you decide to delete or Nexus plays up... it happens!
its only for premium members ?