Skyrim
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Me

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Anv1L

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About this mod

Aims to make a summoner playstyle more viable with 6 simple spells.

Permissions and credits
-ZERO SCRIPTS, ALL MADE WITH VANILLA ASSETS, AND MAIN FILE IS STANDALONE SO CONFLICT IS HIGHLY IMPROBABLE
-IF THE NPC IS NOT HOSTILE AND CONSIDERED A CONJURED OR RAISED NPC, THE SPELLS WILL AFFECT THEM.

REQUIREMENTS: Attack Speed Framework | I based the attack speed spells alongside this, if you use the spell without this mod, humanoid minions will have very slow attack speed for the duration.
Location: Calixto's Locked Chest in Calixto's House of Curiosities (Above the entrance inside with the ladder leading up to it.)
If you have finished the quest already, you can use the console to unlock the chest if you forgot to loot his key.

The new spells and what they do:
NOTE: Most of these will be doubled when dual cast which is multiplied by 2.5 by default. (ex.:18 x 2.5 = 45 / & / 125 x 2.5 = 312.5)

Unholy Might - While casting, the overall damage of your minions within 50 feet is amplified by 35%. (Inspired by ODIN by EnaiSiaion, though this one affects destruction damage as well.)

Unholy Frenzy Non-hostile minions within 50 feet will be granted 18% faster attacks and faster movement for 30 seconds. (Attack speed value can only be used by humanoid NPCs due to the value being limited to humanoid animations. Also only magnitude is affected by dual cast because faster attack speed is OP especially if used with a heavy weapon, stun-locking most targets.)

Shadow Infusion - Non-hostile minions within 50 feet receive 125 armor and 12.5 magic resistance for 40 seconds. (Both magnitude and duration are affected by Dual cast.)

Shadow Mend - While casting, heals non-hostile minions within 50 feet of the caster for 10 points per second. (Is a restoration spell and will be affected by healing perks.)

Death Pulse
Heals non-hostile minions within 50 feet of the caster for 75 points. (Is also a restoration spell and will be affected by healing perks.)

Death Pact Sacrifice a non-hostile minion to restore your health completely. (was originally just a way for me to dismiss minions but thought i'd add a function to it.)

Fixes:
Necromantic Healing and Heal Undead - Will no longer restore enemy stamina if casted accidentally and will have different visuals than the normal healing FX.

Additional Notes:
-I've been using Vokrii for a long time so i've provided an additional compatible file that makes use of its lingering heal perk to affect "Death Pulse" and "Shadow Mend"
-Also forgot to remove a record but nothing serious, as it will be removed should there be an update. In both files, Dremora Lords have 3x more health (800-900 HP), uses 2H bandit chief combat style as they did not have a combat style before, and they also use the perk that gives bandit chiefs 2.5 more damage.

Plans for the future:
-Easier accessibility or levelled list integration.