Skyrim

38 comments

  1. adadnirari
    adadnirari
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    Strange, Nexus mod manager doesn't seem to install it.

    What Am I doing wrong?
  2. CaptainXavy
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    Hello, i just tried your mod, it is lovely. If you install a enb (it's not to long) and retake all your pictures for this mod pages you will get a lot mores of download. It's really important to do it, specially for the release, it's maybe to late now. You surely took hours or days or more to do this, don't waste all this because of vannila pictures. You can take some without enb if you really want it too, but the first ones should be with enb. Because if someone search proudspire manor in the search bar, he will click first on the most attractive pictures (so the ones with enb), but your mod with an enb is as good looking as the over ones if not my favorite ( i tried a lot of proudspire manor mods today lol).

    ps; and yes if you have already the housecarl, with your mod you will get another one :D
  3. p357mag
    p357mag
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    This mod is awesome. Best of all Proudspire mods.
    It leans toward glamor and does not miss the coziness, and the aesthetic sense is also very good without kitsch.
    However, there seem to be some technical errors.
    The building is not perfectly adjacent to the land of the game, and there is a gap.
    And there is some lighting glitching.
  4. Darosa555
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    wonderful mod, Just one opinion or suggestion. So many player home mods out there, but so very few that make room for multiple Followers. Well aside from the usual Housecarl. It would be nice to see a Player home that allowed for such in a location such as Solitude. Perhaps instead of yet another home for the myriad of adoptable children, a space dedicated to the loyal often doorway blocking and overly aggressive Followers to hang their hats. Otherwise, work well done on this outstanding Mod. Maybe solve the issue you have with the adoption compatability.
    1. kanepedekikedi
      kanepedekikedi
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      I was actually thinking about making a -1 floor for the treasure room and follower rooms :)  If i'll ever be able to fix the current issues, this is the first thing i'll do 
    2. p357mag
      p357mag
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      Houses for a large number of followers were widespread.
      In the early days of Skyrim mod, there were unconditionally a lot of followers and unconditional big house mods overflowed. Of course there are still many.
      After some time, mods with a more cosy, real aesthetic sense than those mods began to appear, and this mod is clearly the latter.
  5. Nexuspvpre
    Nexuspvpre
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    whenever i enter the home i fall through the ground anyone know how to fix
    1. mofailed999
      mofailed999
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      lnao, i was about to try this mod...
  6. KriskoBling
    KriskoBling
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    so i installed this and when i entered and i found a naked jordis chilling .. but the problem is that the original jordis is already following me ... and when i talk to the new jordis the dialogue shows that she's already following me but doesn't actually follow me ..
  7. Fridayjt
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    HI. this place looks great from the pictures and I was really pleased to see someone using the outdoor space  as you've done but at least when using alternate start I am getting an empty screen with a few floating weapons.. I might try it again without alternate start but I am too far into my game to do that now,
    1. Fridayjt
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      Just wanted to update. I happened to be in Solitude so I entered from the outside without alternate start and it was working. It's really very nice, I particularly loved the courtyard. Don't know why no one ever thought of fixing it up like that before but it's a great enhancement. Kudos

      P.S. It might be really nice if you could also make that a small stand alone mod like some people have done with the outside balcony. That way people who want to keep their Proudspire could enjoy it too.  Anyway, great work!
    2. kanepedekikedi
      kanepedekikedi
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      I just saw your post, thanks a lot for the feedback!! It means a lot.

      I don't know what caused the mod conflicts but there are few other issues that i'm working on. You see, the mod isn't actually finished but i can't find any tutorials about my spesific problem so i really hope someone will help me fix these problems :< 

      I also adore the courtyard :> I might make it into another mod in the future. I have so many ideas for the future updates.
  8. kanepedekikedi
    kanepedekikedi
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    Okay guys looks like everything is fixed. Go on and try it and please let me know if you know how to solve the adoption issue!
    1. Littlemage
      Littlemage
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      Still needs campfire and usleep.... I had a look at your mod on tes5edit and it has A LOT of wild edits (they're very easy to make, but I  also believe working in various cells has contributed ), plus a lot of cut content in orginal Proudspire, which isn't good because it will make your mod incompatible with whatever other mod may reference them and could potentially break the vanilla house and adoption quest system. I'm taking a look at it! If you don't mind me reuploading I'll nuke the wild edits and deleted references, try to fix the quests and reupload for you to download. The bad news is navmesh will need to be completely redone...
    2. Littlemage
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      also, there are a few missing meshes! It seems to be mostly shelves
    3. kanepedekikedi
      kanepedekikedi
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      LMAO I'M DUMB

      I forgot to upload the fixed file here. Could you please try again?
    4. Littlemage
      Littlemage
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      ok, the master situation is fixed. The house itself is real cute, but my point still stands: there a lot of wild edits and you basically stripped the original proudspire cell of all its content, which is fundation for a buggy mess in every mildly modded list.

      I would recommed opening up in Tes5Edit nuking out all the edits except for the new cell you created (and the one to Solitude for the patio), then edit the original proudspire to have its pieces, except for adoption and Crown of Barenziah quest markers, disabled and sink house and navmesh into the depths of the cell, then copy your house inside normal Proudspire cell and move into it the original quest markers. Then open up the furniture and link it to the appropriate X marker for making it work with the decorate house quest, and add "location type "BYOHAdopptionQuestChildBed/Chest/Dummy" to things for children. I had done it fast to test yesterday and can confirm Lucia was showing up
    5. kanepedekikedi
      kanepedekikedi
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      Thank you for all your effort! You are my hero.

      I've never used Tes5Edit and i have no idea how i'll do any of the stuff you've said but i'll learn and do this. Thank you :>
    6. Littlemage
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      load the program with only this activated esp, expand with the +. You'll see there are various lines, all expandible ( ingestible, static, cell etc.. ). Expand and check each one individually and delete all the records where there's an overwrite with Skyrim.esp, except for the cell record of solitude ( you should see the cell you created for Proudspire as not having any kind of overwrite since it's brand new, while Solitude one needs its changes for the external part of the house). This will revert the original Proudspire cell to its normal state, then you can open up CK to sink it into oblivion and move the markers needed for quests and the doors ( so you have already the teleport settled up ). If you copy the house more or less where the old one was mods that spawn your characters in a particular coordinate in the cell will work too, like Alternate Start (though they may have a bit of "fall from the sky" moment ahahah )
    7. kanepedekikedi
      kanepedekikedi
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      So i've taken a look. Should i right click the red ones and click "remove"? Is that how we do it? 
    8. Littlemage
      Littlemage
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      the red ones?
    9. kanepedekikedi
      kanepedekikedi
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  9. ProfJon
    ProfJon
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    Downloaded and installed via Vortex.  I'm getting a Missing Masters error for Campfires.esm and the Unofficial LE Patch.  What campfires mod is needed?  Thanks.
    1. kanepedekikedi
      kanepedekikedi
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      Hello, thank you for the feedback. I need to edit the mod. Untill then, it'll stay locked. Thanks for your patience.
  10. Littlemage
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    Have you flagged the children bed and furniture with the proper markers?
    1. kanepedekikedi
      kanepedekikedi
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      Yeah i've followed every step from the modder readme of TMPhoenix. But maybe i'm still missing something.
    2. Littlemage
      Littlemage
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      I can take a look at it if you don't mind, I just recently made a Breezhome overhaul and was having problems with children as well
    3. kanepedekikedi
      kanepedekikedi
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      I'd be grateful <3 But wait a sec please i'm trying to upload again. This file doesn't seem to work.
    4. Littlemage
      Littlemage
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      hit me up when you solve it!
    5. kanepedekikedi
      kanepedekikedi
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      So i've followed the steps from a video tutorial but when i download the mod the game doesn't start. I need someone else to try it right now.
    6. Littlemage
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      Apparently it needs campfire and USLEEP as masters as well as DLCs. Did you use something from those mods?
    7. kanepedekikedi
      kanepedekikedi
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      You can't be serious...

      Well i've accidentally set campfire as a master mod but i didn't use anything from the mod.

      I did not use USLEEP.

      Idk how it came to this...

      Any recommendations on how to fix this?