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This page was last updated on 23 November 2024, 9:04AM
- Changelogs
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Version 4.2
- The "Bruised Jaw" injury was changed to include a Magicka loss effect on hit, instead of Stamina.
- The Stamina loss on hit effect was removed from "Elbow Injury".
- The magnitudes of "Arm Injury" and "Elbow Injury" were reduced.
- A Stagger effect was added to all head injuries.
- Skill based bonuses were halved for all regular enemies.
- The "Bully" penalty was added to all Bloodletters.
- New Bloodletter race and face variants were added.
- The Daedric Entity Restoration Project patch was updated. Cultists that sacrifice themselves may be replaced by Aurorans from that mod.
- Steel Scale armor was retextured and renamed to Iron Scale armor. Its stats and crafting recipes were adjusted to iron tier.
- A new iron tier set of armor was added. The items in this set are Iron Lamellar Armor, Iron Lamellar Cuirass, Iron Helmet, Iron Splint Boots and Iron Splint Gauntlets.
- A new steel tier set of armor was added. the items in this set are Steel lamellar Armor, Steel Mailed Helmet, Steel Splint Boots and Steel Splint Gauntlets.
- Three new shields were added - Iron shield, reinforced iron shield and Steel Shield.
- Sets of keywords were added to all RnR NPCs. These keywords are mainly intended to be used with SPID mods.
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Version 4.1
- The "Combined Equipment Sets" and "Main Enemy Factions" optional files were added to the FOMOD installer.
- Many bandits were renamed.
- Juggernauts were renamed to Ravagers.
- Shadowblades have been added to the Solstheim Reavers.
- Wildlings were added as a new Tier 3 bandit class.
- The shield effect was removed from "Miasma".
- Playable versions of "Miasma", "Death Coil" and "Summon Undead Warrior" were added.
- "Arm Injury" and "Elbow Injury" were nerfed.
- "Bruised Jaw" and "Fractured Elbow" were added.
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Version 4.0
- Shadowblades were added as a new Tier 3 bandit/reaver class.
- New Manhunter face variants were added.
- Several bandits and reavers were renamed.
- Most combat styles were adjusted.
- Magical debuffs were added to the Penalty System, in the form of Hexes, Curses and Sorceries.
- Status Effects were renamed to Hexes and modified to follow the same rules as Curses and Sorceries.
- Two Necromancer Curses were added - Atrophy and Blight.
- Purge was renamed to Dispel Hex and modified so it removes Hexes from the player.
- Cleanse and Cleansing Touch were modified so they dispel Hexes, Curses and Sorceries.
- The Lift Curse and Expel Sorcery spells were added.
- Tomes and scrolls for Lift Curse and Expel Sorcery were added to vendor and loot lists.
- Hoods and circlets enchanted with protective wards were added. These items offer protection against Curses.
- Defilers were given custom swords enchanted with Blight.
- Low level Cultists were added to Conjurer lists.
- Low level Defilers were added to Necromancer lists.
- The Hedge Mage perk was modified to provide a penalty to spell power rather than a bonus.
- The Battlemage perk was added to Battlemage Bosses to provide a bonus to their elemental spell damage.
- Patches for Vampire Clans and Bloodlines were added to the FOMOD installer.
- Spells, scrolls and potions that heal injuries and magical debuffs were modified to display a message notifying the player of their actions.
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Version 3.2
- Level 1 variants of all Veteran bandits were added.
- Leveled lists were modified to increase the variety of bandits that can be encountered early in the game.
- A bug in the Vanilla Equipment optional file was fixed.
- Enforcers were added to the Reavers.
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Version 3.1
- Low-level versions of Veteran bandits were added. Veteran enemies and bosses can now be encountered from Level 6 onward.
- The stats for all bandits were modified.
- Cult Leaders were renamed to Prophets.
- A bug with status effects was fixed - they will no longer be applied unless the Penalty System is active.
- The chance for status effects to be applied was reduced.
- Magical protection against status effects was changed to have three tiers.
- Archers' ability to penetrate armor with their ranged attacks was reduced to a 15% chance rather than being always active.
- The extra damage dealt by Rogues when their Opportunistic trait triggers was reduced.
- The trigger for Berserker Rage was modified so Berserkers are more likely to use it in every fight.
- An Exhaustion effect was added to Berserker Rage. Berserkers will not regenerate stamina for some time after their rage wears off.
- The casting time for Covenant was increased.
- A number of abilities were added to bandits of different classes to differentiate between them even when the Penalty System is not active.
- (No Penalty System) Bloodletters and Rogues have a chance to deal extra damage when their opponent is low on health.
- (No Penalty System) Bruiser attacks have a chance to damage stamina.
- (No Penalty System) Enforcer attacks have a chance to damage stamina or magicka.
- (No Penalty System) "Measured Blows" no longer applies to Enforcer attacks.
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Version 3.0
- The mod's plugins were reworked and several records were edited in order to make Rogues 'n Raiders modular.
- The Penalty System was changed to be disabled by default.
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Version 2.8.1
- The chances of disarming an enraged Juggernaut with a bash attack were increased to 35%.
- The bonus to attack damage was removed from Berserker Rage.
- The bonus to attack speed linked to Berserker Rage was reduced.
- Damage Resistance/Weakness linked to Berserker Rage were reduced.
- The duration of Berserker Rage was set to 30 seconds, regardless of the Berserker's level.
- The "Reckless" trait was added to Berserkers. This trait gives opponents a chance to disarm Berserkers with power attacks.
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Version 2.8
- Bruisers were added as a new bandit Veteran class.
- The conditions that make magic shields prevent injuries were reworked to reflect the attacker's strength rather than the injury's effects.
- A bug with Crippling Wounds was fixed.
- Several NPC perks and injuries were modified for better balance.
- Three new injuries were added - Broken Arm, Broken Ribs and Brain Damage.
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Version 2.7
- Bandit levels and leveled lists were modified so tougher bandits start spawning at higher levels than before.
- Injuries were categorized into five tiers.
- Magic shield spells were modified to prevent injuries of their same tier and lower.
- All injuries and NPC perks were reworked to take armor rating into account.
- Injuries were modified so their secondary effects are no longer stopped by armor.
- Injuries were changed so that a minimum armor rating must be reached in order to reduce their chances of being applied.
- Injuries were changed so that having a high enough armor rating will prevent them completely.
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Version 2.6
- Enemy and equipment leveled lists were modified to have a chance to spawn entries lower than the player's level. Leveled lists that affect boss NPCs and their equipment still spawn the highest level entry allowed.
- The chance for power attacks to inflict injuries was lowered by 5/10%.
- The boosts to combatants' attack and armor ratings were halved.
- The boosts to mages' spell damage were reduced.
- Perks that boost attack damage, armor rating and damage resistance were removed from several NPC classes.
- Bandit Mages were modified to cast spells only with their left hand.
- Berserkers' damage and attack speed boosts while in a rage were reduced. The duration of Berserker Rage for lower level NPCs was shortened.
- Berserker Bosses' equipment was changed so they spawn with light armor.
- "Crushing Blows" was modified to apply only to power attacks.
- Movement and attack speeds for Brutes, Tanks and Juggernauts were reduced.
- A penalty was added to the "Heavily Armored" trait - power attacks cost 15% more stamina.
- The "Heavily Armored" trait was removed from Juggernauts, and replaced by a new trait, "Hotheaded".
- All Juggernaut attacks and Enforcers' regular attacks were modified so they do not apply injuries if blocked.
- The "Lightly Armored" Perk was added to several NPC classes.
- The "Measured Blows" skill/penalty was added to Enforcers.
- "Burned", "Frozen" and "Electrocuted" were changed to status effects.
- A number of new spells were added - "Divination", "Purge", "Cleanse", "Cleansing Touch", "Rejuvenation", and "Panacea". Spell tomes and scrolls for each of these spells were added to the appropriate leveled lists.
- A number of items bearing new enchantments were added to the game. These items provide protection against certain types of magic.
- A new merchant, Armand Mathis, was added to the Winking Skeever in Solitude.
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Version 2.5
- Vanilla Warlocks were replaced by Elementalists from this mod.
- Elementalists were given more powerful versions of the vanilla Destruction spells. These spells can cause Injuries and Status Effects. Elementalists were also given new protective spells.
- New robes and hoods were added to Pyromancers, Cryomancers and Electromancers.
- A new armor set was added to Defilers.
- Fur and Draugr armor meshes were edited to give better results with different weight slider settings.
- Small changes were made to several textures.
- A visual effect was added to bleeding injuries.
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Version 2.4
- Brawlers were added as a new Veteran Bandit class. They will start appearing around Level 14.
- The level at which Juggernauts can start spawning was lowered from 19 to 14.
- Cultists were added as a new Conjurer class. They will start spawning as regular enemies from around Level 19, and as bosses at all levels.
- A set of Cultist Robes was added.
- Cultists were given leveled variants of the "Command Daedra" spell, which enables them to take control of an enemy's summoned daedra.
- Two new spells were created specifically for Cultists - "Blood Sacrifice" and "Covenant".
- "Blood Sacrifice" fortifies the caster's stamina, damage resistance and attack strength, but constantly drains their health. If a Cultist dies while this spell is active their soul will be forfeit, and their Daedric patron will send in a leveled Dremora to finish the job.
- "Covenant" lets Cultists sacrifice themselves when they are near death. If they manage to cast this spell they will die and be replaced by a leveled Dremora.
- Several Dremora NPCs were created for use with "Blood Sacrifice" and "Covenant".
- The intensity of the ImageSpace Modifiers that appear when the player is injured was reduced.
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Version 2.3
- Vanilla Conjurers were replaced by Conjurers from this mod.
- Conjurers were given a number of perks and stat modifications that enhance their spellcasting abilities.
- Conjurers were given two new spells - Entropic Bolt and Daedric Protection. Entropic Bolt is a damage dealing spell. Daedric Protection is a shield spell that has a chance to banish daedra that attack the caster. The effects of these spells scale with the caster's skill.
- Leveled variants of elemental Atronachs were created so Conjurers can summon all three types even at higher levels. High level Conjurers can also summon Dremora Lords. Atronachs summoned by Conjurers are stronger than Atronachs summoned by other types of mages.
- Necromancers and Conjurers have been given custom clothes to distinguish them visually from each other, and from other mage classes.
- Necromancers and Conjurers have been given a perk that gives them the ability to inflict injuries. They are still unskilled with weapons, and have a very low chance of inflicting only the most basic injuries.
- Manhunters have been added to the ranks of the Reavers on Solstheim.
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Version 2.2
- Vanilla shield spells were modified to provide protection from injuries.
- Defilers were added as a new Necromancer class.
- Defilers were added to Necromancer leveled lists. Defilers as regular enemies will start appearing around level 19, while Defiler bosses can be encountered at all levels.
- The "Miasma" spell was added to Defilers.
- The "Summon Skeleton Warrior" spells were removed from regular Necromancers and given to Defilers instead.
- Necromancer Bosses were given variants of the "Raise Dead" spells. These spells have a shorter duration, but resurrect multiple corpses at once, and the raised dead don't crumble to dust when the spell expires.
- Bloodletters and Bloodletter bosses were added to the Reavers.
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Version 2.1
- Vanilla Necromancers were replaced by Necromancers from this mod.
- The "Death Coil" spells were added to Necromancers.
- The "Spectral Barrier" spells were added to Necromancers.
- The "Summon Skeleton Warrior" spells were added to Necromancers.
- Armored Skeletons were added as summonable creatures.
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Version 2.0
- The injury system was overhauled with a number of changes.
- The magnitudes and durations of several injuries were modified slightly.
- A number of new injuries were added.
- A secondary effect was added to most injuries.
- Most injuries caused by melee weapons were changed so that they will not be applied when attacks are blocked with a shield or a weapon.
- Most injuries caused by ranged weapons were changed so that they will not be applied when arrows are blocked with a shield.
- Injuries were changed to take armor into account. Wearing the appropriate armor pieces will, in most cases, reduce the chance of an injury being applied by half. Wearing specific armor pieces will also prevent injuries' secondary effects from being applied.
- Injury notifications, in the form of messages and sound cues, were added.
- Restorative magic effects were modified so that recovering from injuries now takes time. Restorative spells, potions and scrolls will now provide a small amount of healing over time, then remove injuries when their effects expire.
- The "Heavily Armored" trait was modified. Tanks and Juggernauts of all levels now resist 30% of damage from ranged attacks and small weapons.
- The "Crushing Blows" trait was added. Brutes now ignore 30% of their target's armor rating when using two-handed weapons.
- Most combat styles were modified so bandits are more likely to use power attacks against opponents who are blocking.
- Several perks were modified to improve the chances of inflicting injuries for low level bandits.
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Version 1.5
- A new spell, "Healer's Sight", was added. It allows the caster to diagnose NPCs for injuries.
- A bug with "Arm Injury" was fixed.
- The "Heartseeker" special attack was replaced by the "Opportunist" trait.
- The "Manhunter" Veteran bandit class was added.
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Version 1.4.1
- A bug where Bloodletter Bosses had the wrong weapon perks was fixed.
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Version 1.4
- Bloodletters (Veteran Bandits) and Bloodletter Bosses were added.
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Version 1.3
- "Healer's Touch" was added. This spell allows the caster to cure others of their injuries.
- Bandits of the Tank and Juggernaut classes were given the "Heavily Armored" trait.
- A bug with the Juggernauts' "Crippling Wounds" ability was fixed.
- Juggernauts' combat style was modified slightly.
- Juggernauts' equipment was retextured and customized to be slightly better than regular Orcish equipment.
- "Steel Scale Armor" was added to the list of heavy armors that can be found on bandits.
- A new Veteran class of bandit was added (Enforcers).
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Version 1.2
- Some leveled lists were edited to reduce the chances of very low level bandits spawning late into the game. There will still be variation among the levels of bandits you encounter, depending on the difficulty settings for specific dungeons and references.
- Leveled lists that spawn bandits were altered so that rare classes of bandits can be encountered a little more often.
- Leveled lists for bandits' equipment were tweaked to increase variety.
- Several new armor variants were added, mostly for low and mid-level bandits. More items will be added in future updates.
- Juggernaut bosses were added.
- A number of NPCs that inherited their data from templates were changed. Should this cause any issues with your game, please report them, as some players experienced problems due to these changes in version 1.0.
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Version 1.1
- Changes were made to a number of leveled lists.
- A bug where some injuries could stack when they shouldn't have been able to was fixed.
- The "Reduced Archery" effect was removed from the "Maimed" injury. "Maimed" now only reduces the efficacy of melee attacks.
- Two new minor injuries were added - "Bruised" and "Damaged Tendon".
- Some injuries were reassigned to a different weapon or attack.
- Bandits of the "Warrior" class were given the ability to inflict injuries on regular hits, like other types of melee fighters.
- Juggernauts were added. They are the first of the Veteran bandit classes that will be added.
- Changes to a number of NPCs that the game uses as templates were reversed, as this was causing issues for some people.
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- Author's activity
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November 2024
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23 Nov 2024, 9:04AM | Action by: alanovichromanov
Changelog added
'Change log added for version 4.2'
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23 Nov 2024, 7:59AM | Action by: alanovichromanov
File added
'Rogues \'n Raiders LE FOMOD Installer v4.2 [version 4.2]'
May 2024
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16 May 2024, 8:16AM | Action by: alanovichromanov
Attribute change
'Description changed.'
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04 May 2024, 5:07PM | Action by: alanovichromanov
Changelog added
'Change log added for version 4.1'
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04 May 2024, 3:55PM | Action by: alanovichromanov
File added
'Rogues \'n Raiders LE FOMOD Installer v4.1 [version 4.1]'
February 2024
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18 Feb 2024, 4:13PM | Action by: alanovichromanov
Attribute change
'File \'RnR LE v4.0 Vanilla Equipment Fix\' description changed.'
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18 Feb 2024, 4:11PM | Action by: alanovichromanov
File added
'RnR LE v4.0 Vanilla Equipment Fix [version 4.0.1]'
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16 Feb 2024, 5:16PM | Action by: alanovichromanov
Changelog added
'Change log added for version 4.0'
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16 Feb 2024, 3:54PM | Action by: alanovichromanov
File added
'Rogues \'n Raiders LE FOMOD Installer v4.0 [version 4.0]'
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16 Feb 2024, 12:24PM | Action by: alanovichromanov
Attribute change
'Description changed.'
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15 Feb 2024, 11:35AM | Action by: alanovichromanov
Attribute change
'Description changed.'
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15 Feb 2024, 11:07AM | Action by: alanovichromanov
Attribute change
'Description changed.'
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15 Feb 2024, 10:28AM | Action by: alanovichromanov
Attribute change
'Description changed.'
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15 Feb 2024, 10:19AM | Action by: alanovichromanov
Attribute change
'Description changed.'
September 2023
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09 Sep 2023, 4:52PM | Action by: alanovichromanov
Changelog added
'Change log added for version 3.2'
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09 Sep 2023, 2:53PM | Action by: alanovichromanov
File added
'Rogues \'n Raiders LE FOMOD Installer v3.2 [version 3.2]'
August 2023
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14 Aug 2023, 11:52PM | Action by: alanovichromanov
File added
'Vanilla Equipment (Fix) LE [version 3.1]'
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05 Aug 2023, 4:39PM | Action by: alanovichromanov
Attribute change
'Description changed.'
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05 Aug 2023, 4:09PM | Action by: alanovichromanov
Attribute change
'Description changed.'
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05 Aug 2023, 9:49AM | Action by: alanovichromanov
Changelog added
'Change log added for version 3.1'
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