Skyrim

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Satyr906

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Satyr906

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18 comments

  1. GuardianofLight137
    GuardianofLight137
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    Given the location, doesn't look like you can have this AND the evil layer of hydra. But then, I suppose they do counteract eachother.
  2. Force2Reckon
    Force2Reckon
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    Wow this is a really impressive place, I'm gonna check this out, also troy you spelled Alduin right
  3. troy99362
    troy99362
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    could you add a room with all the shouts and make it locked to were the only way to get in is to kill alduin(sorry if i spelt boss dragon name wrong)
  4. Satyr906
    Satyr906
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    the Marker is in the west of Riverwood!
    I've made ​​a screenshot.
  5. BenedictLLZ
    BenedictLLZ
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    Where's the ruins?
  6. Wolves425
    Wolves425
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    very nice. the changes you made in the v1.3 makes this hall/house much better

    and for future reference for how to place the file:
    when unziped you get a folder named "Data" inside here is the .esp file. along with a "Scripts" folder with the tele.pex files inside. if its meshes or textures you have them in folders as well with the correct path. that way ppl can download with mod manager without problems and for less experienced ppl it would be easier to know where to place the files.
  7. Wolves425
    Wolves425
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    If you cant lock the chest can you remove it so that all the items is on the merchant himself ?
    or maybe add a key to the merchant which is needed to open the chest. this will make it a little harder to get to all the items rather then having it all for free.

    there is one more thing. I think you should remove the skeleton from the enchanting table. it look stupid when you try to enchant as you stand inside the skeleton.
  8. Satyr906
    Satyr906
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    will change the things on weekend in english!
    How to set the box I do not know yet, but I'll change that too!

    I also build a dungeon, was actually going to put this in connection to the room with the door! But the more I think it individually build, let's see?
  9. Wolves425
    Wolves425
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    here is a few things you can add to your new update.
    1) make the place name of the house/entrance in English. right now its in German. the spell book name for the teleport spell is also in German.
    2) make the merchant chest inside impossible to open for player. it contain all of the merchants items and gold. so why would I buy item of the merchant when I can take it all for free???
    + all that I sell I can take right back and sell once more elsewhere.

    do you have plans to make it larger? in the teleport room there is a locked iron door where there is nothing behind which indicate that more can/will be added to this "house"/hall in the future.
  10. Satyr906
    Satyr906
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    I think you only need the esp file and:
    Tele1.pex
    tele2.pex
    TeleportH.pex
    from the script folder!

    I packed the whole script file folder in the zip, because I did not know better. This is the first mod I put in here.
    I think you can copy the 3 .pex files individually in sript folder of your game directory!

    I'll change it in the next update!