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Nikojaeger

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nikojaeger

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14 comments

  1. nikojaeger
    nikojaeger
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    If your character T-Poses for a while after starting the game with a lot of idles installed, don't worry, that is normal as DAR needs to check through all the animations first!

    There is a mistake in the console output right now and it says "copied {filename} to /{foldername}/female/mk_idle.HKX" although its a male animation. This is just the print and not the copy function, I just forgot to change female to male aswell...
  2. Satiharu
    Satiharu
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    Hey. This is fantastic! So cool
    Thank you so much
  3. cim
    cim
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    • 3 kudos
    Thanks!. Works like a charm. I use a modified version for sitting idles as well
  4. deleted129380503
    deleted129380503
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    Works great on se, was wondering if i can delete python once its done ?
  5. Frankenssteinn
    Frankenssteinn
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    Hey bro, i wanna ask. Currently, i used dynamic random idles with using DAR. Is it compatible with this mod too? I mean.. will my current random idle animation still play if i install this mod? Thanks
    1. nikojaeger
      nikojaeger
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      you just have to take every animation from dynamic random idles and add them to the corresponding pool. After that remove the dynamic random idles mod.
    2. Frankenssteinn
      Frankenssteinn
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      Sorry for late reply bro. Didn't check nexus again. So i decided to come back in this mod and interested to use it. But i have a problem with downloading phyton script. How to download it? I cannot find the download button on that page. Would you help me please?

      Edit:
      So i have downloaded and installed phyton script. But i'm a bit confused to use this mod...all my idle animations's name are mt_idle and they are placed inside dynamic animation folder. Do i have to rename all the idle's name to put inside the idles folder (your mod)? Or should i make another folder (like 20001 and so on) and after that place all the idle animations there? Sorry for this dumb question :( i just wanna use and enjoy your mod though

      Edit again:
      I have installed this mod and it works perfectly. But in some cases, EVG conditional idles mod is not working. Too bad it was incompatible with it. Sorry but i have to uninstalled this
    3. rayrex
      rayrex
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      lol for anyone else who comes across this, EVG works with this. It does for me. Takes a small bit of elbow grease (I had to ditch another DAR mod that REALLY made EVG incompatible), but this + EVG works as intended.
    4. Gregi95
      Gregi95
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      how did you make it work with EVG? It doesn't work for me
    5. Gregi95
      Gregi95
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      I got it. Higher numbers take priority over lower numbers, so to make it work with EVG you have to rename folders from this mod to a lower number than that of EVG folders. For example 20001 to 10000. The folders are located in Data\Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
  6. cooldown
    cooldown
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    Hi, I'm getting a syntax error when running the script, can you check please?

    Python 3.9.2 (tags/v3.9.2:1a79785, Feb 19 2021, 13:44:55) [MSC v.1928 64 bit (AMD64)] on win32
    Type "help", "copyright", "credits" or "license" for more information.
    >>> G:\X\Meshes\actors\character\animations\_install_idles.py
      File "<stdin>", line 1
    SyntaxError: unexpected character after line continuation character
    >>>
  7. rhonjhonson
    rhonjhonson
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    work in se?
  8. Asmadeus092
    Asmadeus092
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    • 4 kudos
    Works for SE THX!!
  9. Amok0Nata
    Amok0Nata
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    • 2 kudos
    Thank you for this mod. 
  10. CHO4M
    CHO4M
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    • 0 kudos
    Perfect, thx a lot!