If your character T-Poses for a while after starting the game with a lot of idles installed, don't worry, that is normal as DAR needs to check through all the animations first!
There is a mistake in the console output right now and it says "copied {filename} to /{foldername}/female/mk_idle.HKX" although its a male animation. This is just the print and not the copy function, I just forgot to change female to male aswell...
Hey bro, i wanna ask. Currently, i used dynamic random idles with using DAR. Is it compatible with this mod too? I mean.. will my current random idle animation still play if i install this mod? Thanks
you just have to take every animation from dynamic random idles and add them to the corresponding pool. After that remove the dynamic random idles mod.
Sorry for late reply bro. Didn't check nexus again. So i decided to come back in this mod and interested to use it. But i have a problem with downloading phyton script. How to download it? I cannot find the download button on that page. Would you help me please?
Edit: So i have downloaded and installed phyton script. But i'm a bit confused to use this mod...all my idle animations's name are mt_idle and they are placed inside dynamic animation folder. Do i have to rename all the idle's name to put inside the idles folder (your mod)? Or should i make another folder (like 20001 and so on) and after that place all the idle animations there? Sorry for this dumb question :( i just wanna use and enjoy your mod though
Edit again: I have installed this mod and it works perfectly. But in some cases, EVG conditional idles mod is not working. Too bad it was incompatible with it. Sorry but i have to uninstalled this
lol for anyone else who comes across this, EVG works with this. It does for me. Takes a small bit of elbow grease (I had to ditch another DAR mod that REALLY made EVG incompatible), but this + EVG works as intended.
I got it. Higher numbers take priority over lower numbers, so to make it work with EVG you have to rename folders from this mod to a lower number than that of EVG folders. For example 20001 to 10000. The folders are located in Data\Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Hi, I'm getting a syntax error when running the script, can you check please?
Python 3.9.2 (tags/v3.9.2:1a79785, Feb 19 2021, 13:44:55) [MSC v.1928 64 bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. >>> G:\X\Meshes\actors\character\animations\_install_idles.py File "<stdin>", line 1 SyntaxError: unexpected character after line continuation character >>>
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There is a mistake in the console output right now and it says "copied {filename} to /{foldername}/female/mk_idle.HKX" although its a male animation. This is just the print and not the copy function, I just forgot to change female to male aswell...
Thank you so much
Edit:
So i have downloaded and installed phyton script. But i'm a bit confused to use this mod...all my idle animations's name are mt_idle and they are placed inside dynamic animation folder. Do i have to rename all the idle's name to put inside the idles folder (your mod)? Or should i make another folder (like 20001 and so on) and after that place all the idle animations there? Sorry for this dumb question :( i just wanna use and enjoy your mod though
Edit again:
I have installed this mod and it works perfectly. But in some cases, EVG conditional idles mod is not working. Too bad it was incompatible with it. Sorry but i have to uninstalled this
Python 3.9.2 (tags/v3.9.2:1a79785, Feb 19 2021, 13:44:55) [MSC v.1928 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> G:\X\Meshes\actors\character\animations\_install_idles.py
File "<stdin>", line 1
SyntaxError: unexpected character after line continuation character
>>>