YOU MUST UPGRADE TO VERSION 1.1 FOR THIS MOD TO WORK!!! 02/06/21: Version 1.1 All files converted to BC3/DXT5. This will prevent any crashes and makes texture files 100% compatible with Skyrim LE. If you downloaded version 1, download this new version 1.1 and overwrite previous version (or simply delete and install this new version). Upgraded to 1.1 from version 1 is perfectly safe to do mid-play through.
Very strange results here - game loads fine but the night sky has lost 90% of its stars, and there is a large dark disk running across (is if, for example, an enormous planet was hovering above, blotting the view. Wish I had taken a screenie... Too bad 'cause the screenshots here look sick !
Not sure about the others, but i downloaded the low fantasy version and the file was still in BC7 format which is not supported by LE. Caused game to crash on load. I recompressed it to BC5 and it looks great.
I gotta be honest, I came to download today on the 10th, and version 1.1 is still saying 'BC7_UNORM_SRGB, 8192×4096 2D, No mipmaps.' I was going to stick it in ddsopt and run the usual settings to save vram, but it just skipped them. Textures aren't my area of knowledge, but I was resizing my other galaxy replacers without any issues.
I'm using Vistant's replacer as an example: 'DXT5 (equivalent to BC3_UNORM), 2048×1024 2D, Mipmapped.' Now that's a galaxy I've been running in game for quite a bit; I have it mixed with a bunch of others, looks pretty nice.
What's so different about these textures? Isn't (mostly) everything supposed to be mipmapped?
Thank you for the comment. Just so I am on the same page, you are not having trouble with the mod loading and working in the game (it is working in game for you), but you are having trouble running it through ddsopt?
I will have to take a look ddsopt and see what’s going on. Currently I’m not aware of any incompatibility.
Also, no not all texture files require a mipmap. All mipmaps are, are the same texture file resized down over and over. This for the engine to call upon smaller/lower resolution texture files instead of the main large/high resolution one, when the visuals don’t require such large or high resolution texture file to be loaded. The galaxy texture never changes distance or visuals, it is always essential the same vantage point from the viewer. So the full resolution is alway needed, therefor no mipmap is require.
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02/06/21: Version 1.1 All files converted to BC3/DXT5. This will prevent any crashes and makes texture files 100% compatible with Skyrim LE. If you downloaded version 1, download this new version 1.1 and overwrite previous version (or simply delete and install this new version). Upgraded to 1.1 from version 1 is perfectly safe to do mid-play through.
Caused game to crash on load.
I recompressed it to BC5 and it looks great.
I recompressed to BC3/DXT5.
Had to do same with the stars texture
I'm using Vistant's replacer as an example: 'DXT5 (equivalent to BC3_UNORM), 2048×1024 2D, Mipmapped.' Now that's a galaxy I've been running in game for quite a bit; I have it mixed with a bunch of others, looks pretty nice.
What's so different about these textures? Isn't (mostly) everything supposed to be mipmapped?
I will have to take a look ddsopt and see what’s going on. Currently I’m not aware of any incompatibility.
Also, no not all texture files require a mipmap. All mipmaps are, are the same texture file resized down over and over. This for the engine to call upon smaller/lower resolution texture files instead of the main large/high resolution one, when the visuals don’t require such large or high resolution texture file to be loaded. The galaxy texture never changes distance or visuals, it is always essential the same vantage point from the viewer. So the full resolution is alway needed, therefor no mipmap is require.
Thanks for this Backport