Use MCM option to update the mod if you have version 1.0 installed.
Changelog:
Cold Support: - Cold animation support for Frostbite - Cold animation support for Vanilla (Animation will play when it snows and you're outside, as long as you're not a vampire) - Frostbite/Frostfall/None will be automatically detected when you launch the mod for the first time. If you switch mods or want the vanilla method, there's an option on the MCM to switch the method of cold detection.
Expression Tweaks: - Combat expression is a bit stronger than before. - Yawn duration has been tweaked (It has been made way shorter than before, and there are 3 variants: Short yawn, medium and long yawn) - Reduced chances of getting the yawn - Increased the chances of my favourite expressions (The super subtle almost no noticeable expressions won't appear as often)
New Expressions: - When hurt in battle, your character has a chance to "experience pain" - When they get hit, there's a chance they will open their mouth and get angrier for a second... as in saying "ouch!") - If your character is a vampire and they get hurt in combat, they will show their teeth very menacingly **HISSSSSS** - Headache expression - Happens when almost out of magicka - Diseased: Same expression as headache - Squint eyes when carrying a torch (IRL fire/bright light next to your face will make you squint!)
Bug Fixes - Bug fix: When player dies while being out of breath, mouth would still finish opening/closing. Mouth will now stop moving as soon as you die (This is actually kind of a feature now, since you will die with possible different faces) - Bug fix: Fixed a bug that would print warnings that "Frostfall is missing" to your log if you don't have Frostfall while having the papyrus log enabled - Now detection for frostfall/frostbite will happen only once when you first install the mod.
New MCM option: "Update Mod" Those that use my mods know that I've always been terrible with updates making you reinstall the mod from 0 on new releases. I've learned how to let you safely update the mod mid-playthrough. Just go to the MCM and use the option to restart the mod and off you go!
Thanks everyone for the kind words. Taking a break from Conditional Expressions now, I might take a look at my other mods in the next couple of days, have fun, stay safe.
Hi thanks. It works great. I haven't looked at it in detail but this mod gives it a different touch together with PC Head Tracking and Voice Type and Expressive Facial Animation -Female Edition- it gives the character a dynamic that I really liked thank you
If random idle expression is enabled, the character will not close their eyes even if they lie down to sleep. (To be precise, close your eyes randomly.) However, random idle expression is one of the strengths of this mod, so it's hard to give up. Please release an improved version.
You have a bug in CondiExp_RandomVanilla. 'weather' should be capitalize as 'Weather'. Might be nothing or might be something but at least it stops papyrus from spewing out errors from that one. Better safe than sorry.
edit: nvm, still keep getting errors about none things. I forgot papyrus doesn't care about cases. I'm guessing its because weather is none in interiors?
edit 2: yeah, that was it. no weather in interiors. not that too big a deal though I think, my bad. Just make the check for interiors first before getweather, and the errors disappear.
yeah i get this error quite a bit too. anyone know how to fix it by changing that check? or is it something that'd need changing it the script? i have no idea how to change a script
This one is more like a log spam than anything game breaking, so I don't think its something to worry about.
Yeah, Its a script thing. You'll need to edit the script and compile it. I recommend going about learning how papyrus script works if you're curious about it.
Loving this! Would you mind updating the mod's version on here so my MO doesn't flag my version as newer than the current version? It's still set to 1.0 here.
I'm in the same situation too. The strange thing is that it wasn't a problem at first, but at some point it became like that. I like the way the character sleeps, so I'm very debating whether to delete this mod or not. please solve
I checked again, and this problem happens randomly. However, the frequency of not closing the eyes is overwhelmingly high. The cause of the problem seems to be the random idle expression feature. Disabling the random idle expression in mcm will unconditionally close the eyes again when the character sleeps. Maybe lying down to sleep is also recognized as an idle state? Disabling the idle expressions solves the problem, but disabling it is a pity because one of the cool things about this mod is the idle expression.
Hey, haha, for some reason this mod doesn't really... Work? It makes my character look like they are making the ahegao face. As if they are having a seizure or something! Thats the only expression I get when using it, and It's constant, unless I disable expressions altogether.
167 comments
Use MCM option to update the mod if you have version 1.0 installed.
Changelog:
Cold Support:
- Cold animation support for Frostbite
- Cold animation support for Vanilla (Animation will play when it snows and you're outside, as long as you're not a vampire)
- Frostbite/Frostfall/None will be automatically detected when you launch the mod for the first time. If you switch mods or want the vanilla method, there's an option on the MCM to switch the method of cold detection.
Expression Tweaks:
- Combat expression is a bit stronger than before.
- Yawn duration has been tweaked (It has been made way shorter than before, and there are 3 variants: Short yawn, medium and long yawn)
- Reduced chances of getting the yawn
- Increased the chances of my favourite expressions (The super subtle almost no noticeable expressions won't appear as often)
New Expressions:
- When hurt in battle, your character has a chance to "experience pain" - When they get hit, there's a chance they will open their mouth and get angrier for a second... as in saying "ouch!")
- If your character is a vampire and they get hurt in combat, they will show their teeth very menacingly **HISSSSSS**
- Headache expression - Happens when almost out of magicka
- Diseased: Same expression as headache
- Squint eyes when carrying a torch (IRL fire/bright light next to your face will make you squint!)
Bug Fixes
- Bug fix: When player dies while being out of breath, mouth would still finish opening/closing. Mouth will now stop moving as soon as you die (This is actually kind of a feature now, since you will die with possible different faces)
- Bug fix: Fixed a bug that would print warnings that "Frostfall is missing" to your log if you don't have Frostfall while having the papyrus log enabled - Now detection for frostfall/frostbite will happen only once when you first install the mod.
New MCM option: "Update Mod" Those that use my mods know that I've always been terrible with updates making you reinstall the mod from 0 on new releases. I've learned how to let you safely update the mod mid-playthrough. Just go to the MCM and use the option to restart the mod and off you go!
Thanks everyone for the kind words. Taking a break from Conditional Expressions now, I might take a look at my other mods in the next couple of days, have fun, stay safe.
thank you
However, random idle expression is one of the strengths of this mod, so it's hard to give up. Please release an improved version.
'weather' should be capitalize as 'Weather'.
Might be nothing or might be something but at least it stops papyrus from spewing out errors from that one. Better safe than sorry.
edit: nvm, still keep getting errors about none things. I forgot papyrus doesn't care about cases. I'm guessing its because weather is none in interiors?
edit 2: yeah, that was it. no weather in interiors. not that too big a deal though I think, my bad. Just make the check for interiors first before getweather, and the errors disappear.
Yeah, Its a script thing. You'll need to edit the script and compile it. I recommend going about learning how papyrus script works if you're curious about it.
If you decide to do this too with NPC in the future would be great.
Now you are relatively equal to him skill.
The strange thing is that it wasn't a problem at first, but at some point it became like that.
I like the way the character sleeps, so I'm very debating whether to delete this mod or not. please solve
The cause of the problem seems to be the random idle expression feature. Disabling the random idle expression in mcm will unconditionally close the eyes again when the character sleeps.
Maybe lying down to sleep is also recognized as an idle state?
Disabling the idle expressions solves the problem, but disabling it is a pity because one of the cool things about this mod is the idle expression.