granted I'm not an expert so I don't know what specifically is wrong but it seems the lighting is a bit off, at night the grapes are lit up as bright as they would at day and its really stark
That's odd. I don't think I ever ran into that, but I'll check through my screenshots and see if I took any night photos.
Edit: I just ran a quick search to see if anything similar has ever occurred. This happens with some vanilla plants and it seems to be related to certain ENBs. Do you use an ENB by any chance?
I was looking at how another person solved a similar issue. I was going to message them, but they have not logged in since 2017. Despite that slight setback, I downloaded their work and ran some comparisons. I don't see any difference in the normal texture map, but the defuse texture looks like it was darkened by about 50%. Since that seemed to solve their glowing issue, I applied the same change to the defuse file for the 3-D Jazbay.
Would you be interested in testing it? If so, let me know and I'll upload the file.
It's currently being scanned by the site, but it should be available soon.
Edit: If you by chance downloaded the file in the last two minutes since I posted this response, please re-download! I was trying to figure out the reason for the smaller texture size and realized I needed to generate a new Mip Map for the texture. All should be well now.
The problem is with the mesh, not the textures. Halving texture brightness isn't going to help matters much. Open up the mesh in Nifscope and navigate to BSLightingShaderProperty, then alter the Emissive Color entry from a2a2a2 to 000000. That's what I did and now me grapes are good.
Thank you for the tip! It might be tomorrow or the next day, but I will definitely see about making the change and uploading the file for both LE and SSE. Thanks again!
You're welcome! I can't say I know much about nifs, but I remember coming across the emissive thing once. Emissive colour controls a nif's self-illumination. The last thing you want is your grapes self-illuminating.
"The last thing you want is your grapes self-illuminating." Sounds like a personal problem to me.
I'm still learning about nifs, too. About a week or two ago (time is a hazy subject for me lately), I finally figured out how to remove the green sheen from some new recolours I made of the glass armor. I was thinking it was related to the cube map, but nope--it was the specular colour on the mesh.
Hopefully I'll have time to upload the jazbay mesh today. I feel like the world's crashing around my ears at the moment. "When it rains, it pours," as the saying goes.
14 comments
Edit: I just ran a quick search to see if anything similar has ever occurred. This happens with some vanilla plants and it seems to be related to certain ENBs. Do you use an ENB by any chance?
I was looking at how another person solved a similar issue. I was going to message them, but they have not logged in since 2017. Despite that slight setback, I downloaded their work and ran some comparisons. I don't see any difference in the normal texture map, but the defuse texture looks like it was darkened by about 50%. Since that seemed to solve their glowing issue, I applied the same change to the defuse file for the 3-D Jazbay.
Would you be interested in testing it? If so, let me know and I'll upload the file.
It's currently being scanned by the site, but it should be available soon.
Edit: If you by chance downloaded the file in the last two minutes since I posted this response, please re-download! I was trying to figure out the reason for the smaller texture size and realized I needed to generate a new Mip Map for the texture. All should be well now.
I'm still learning about nifs, too. About a week or two ago (time is a hazy subject for me lately), I finally figured out how to remove the green sheen from some new recolours I made of the glass armor. I was thinking it was related to the cube map, but nope--it was the specular colour on the mesh.
Hopefully I'll have time to upload the jazbay mesh today. I feel like the world's crashing around my ears at the moment. "When it rains, it pours," as the saying goes.