1 - Open TES5Edit 2 - select the esp which has the weapons. 3 - copy the form ids of the weapons. 4 - After copying form id's, Exit TES5Edit. Open the _conditions.txt in notepad. It is located in file no 782 in the mod folder. there should be a file called (Katana means Japanese Sword.txt). If you see this, you are in the right folder. (Thanks to @DalkrBelladona for mentioning this) 5 - (This is the most important step) IsEquippedRight("Lore Weapon Expansion.esp" | 0x000106D7) OR (THE ABOVE IS AN EXAMPLE) IsEquippedRight and OR are musts. OR must be added if there are more weapons. when you have finished applying all conditions, The last line should not have OR, or you'll have every weapon using the Katana animation. Also, only the last 5 digits have to be copied. Here is a template
IsEquippedRight("#.esp" | 0x000*****) OR
(Here, # = .esp Name and ***** = Last 5 digits of the weapon form id)
If anyone has any problems, you can reply to the post. Would be nice if the OP stickies this post as well.
4 - Open the _conditions.txt in notepad <= care to explain where to find it please, trying to use the animations on the artifacts of boethiah mod for goldbrand, i'm new to TES5Edit, if not thanks anyway =)
I figured it out. its in vortex mods(duh). Open vortex mods and find the folder First Person Combat Animations LE, keep going ultil you find the 782 folder
Date for version 2.0 of the Mod? this mod is amazing and does not break the imersion of skyrim. Some bugs, I don't know if they are with some weapons of the mod "Immersive armors" especially with swords that some detect them as Katanas, but it is great. Sorry about the English, Google translate XD.
I heard this mod from Youtube Mod Recommendations. I was also using Third Person combat animations but my game always was lack of first person animations and never couldn't find any first person combat animations before. And you made this amazing mod for us <3 Now using dagger much more enjoyable
I hope you will make much more animations for weapons like Spear, and other two handed weapons
I've been playing a lot of melee in 1st person lately with this mod, thing that I never really did because I hate the vanilla 1st person animations. You can feel your character putting the effort to swing the weapons and it's just so satisfying to hit the enemies, really incredible work!
Sort of but not really... The kanji for katana can also be used for knife-like weapons like in the word shoto and even polearm-like weapons like in the words zanbato and naginata. While the words I gave previously are not pronounced as "katana/gatana," Japanese has multiple ways of pronouncing the same word like how shoto, kogatana, and (to an extent) chisagatana actually all mean the same thing and are just alternate ways of pronouncing the same kanji. Ergo, shoto, zanbato, and naginata are all technically "katana" in Japanese. In addition, I've even heard the word "katana" be used as a term to describe Chinese-style one-handed sabers in Japanese which people would generally call "dao" in English. This was done in a documentary and was contrasting it with a "nihonto" which was used to describe a Japanese-style 1.5-handed "katana"/"uchigatana." Ergo, you can have "Chinese katanas" that are not just Japanese style swords manufactured in China...
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2 - select the esp which has the weapons.
3 - copy the form ids of the weapons.
4 - After copying form id's, Exit TES5Edit. Open the _conditions.txt in notepad. It is located in file no 782 in the mod folder. there should be a file called (Katana means Japanese Sword.txt). If you see this, you are in the right folder. (Thanks to @DalkrBelladona for mentioning this)
5 - (This is the most important step)
IsEquippedRight("Lore Weapon Expansion.esp" | 0x000106D7) OR
(THE ABOVE IS AN EXAMPLE)
IsEquippedRight and OR are musts. OR must be added if there are more weapons. when you have finished applying all conditions, The last line should not have OR, or you'll have every weapon using the Katana animation. Also, only the last 5 digits have to be copied.
Here is a template
IsEquippedRight("#.esp" | 0x000*****) OR
(Here, # = .esp Name and ***** = Last 5 digits of the weapon form id)
If anyone has any problems, you can reply to the post. Would be nice if the OP stickies this post as well.
I hope you will make much more animations for weapons like Spear, and other two handed weapons
A: It means Japanese sword.
The kanji for katana can also be used for knife-like weapons like in the word shoto and even polearm-like weapons like in the words zanbato and naginata. While the words I gave previously are not pronounced as "katana/gatana," Japanese has multiple ways of pronouncing the same word like how shoto, kogatana, and (to an extent) chisagatana actually all mean the same thing and are just alternate ways of pronouncing the same kanji. Ergo, shoto, zanbato, and naginata are all technically "katana" in Japanese. In addition, I've even heard the word "katana" be used as a term to describe Chinese-style one-handed sabers in Japanese which people would generally call "dao" in English. This was done in a documentary and was contrasting it with a "nihonto" which was used to describe a Japanese-style 1.5-handed "katana"/"uchigatana." Ergo, you can have "Chinese katanas" that are not just Japanese style swords manufactured in China...