About this mod
For Skyrim Special Edition
Why should the Dragonborn be the only one to have perks?
*MAKE an NPC into a true Warrior, Spellsword, Wizard, Rogue!
(There are a very few, but not many, NPCs with perks, which makes no sense to me)
Description:
*Given most NPCs/followers basic perks in combat, armor, stealth, and magic. L
- Requirements
- Permissions and credits
- Donations
As these characters level up, they should have relevant combat perks as well. However, I am trying not to make the NPCs too over powered.
Amazing Follower Tweaks is not required, but is recommended, and will allow you to view the Perks given.
Load Order:If you have any NPC appearance replacer mods, this mod needs to load AFTER (below).
Perks:
1) All followers have a basic set of perks in Weapon Combat, Archery, and Wizardry.
** Will all perks be used? NO. That depends upon their level, and if you've taken them as a follower by using the great Amazing Follower Tweaks mod, or something similar.
2) Guild NPCs have Perks relevant to that guild's skill set.
Don't Expect a non adventurer NPC like Gerdur to have the same perks as a Hireling, Housecarl, Trainer at the College of Winterhold, a Guild member, etc.
2.a) For example, a Companions/Guild trainer will have more perks in their level of expertise. Faralda will have more Destruction perks, Companion trainers will have perks relative to their expertise area.
3) Special NPCs like Serana, Frea, Karliah, Mjoll, etc., that did have some perks will keep those original perks. I did not take any Perks away.
4) I will try to make a list of each NPC and their perks at some point.
5) Dawnguard and Volkihar clan perks were added essentially equally, to maintain balance.
6) Basic Perks given to each NPC:
**If this seems like a lot, remember that they cannot all be used at the same time
**An NPC's equipment and spells determine if many of these perks are active
**Only at very high levels would an NPC be able to make use of the majority of these Perks!
Agile Defender
Agile Defender 20
Agile Defender 40
Juggernaut
Juggernaut 20
Juggernaut 40
Shield Wall
Shield Wall 20
Shield Wall 40
Powerbash
Armsman
Armsman 20
Armsman 40
Dual Flurry 30
Bladesman 30
HackAndSlash 30
FightingStance
Barbarian
Barbarian 20
Barbarian 40
Stealth
Stealth 20
Stealth 40
Lightfoot
Destruction Novice
Destruction Apprentice
Destruction Adept
Augmented Flames
Augmented Frost
Augmented Shock
Restoration Novice
Restoration Apprentice
Restoration Adept
Recovery 30
Well Fitted
Custom Fit
Alteration Novice
Alteration Apprentice
Alteration Adept
Mage Armor 30
Magic Resistance 30
Magic Resistance 50
NPCs done so far:
--Riverwood--
Ralof
Hadvar
Sven
Faendal
Gerdur
Delphine
--Whiterun--
Aela
Athis
Avulstein
Farkas
Idolaf
Jenassa
Lydia
Njada
Ria
Olfina
Saadia
Uthgerd
Vilkas
Ysolda
--Riften-
-Cynric
Ingun
Iona
Marcurio
Mjoll
Niruin
Rune
Thrynn
Sapphire
Svana
Vipir
Vex
--Solitude--
Belrand
Jordis
Lisette
Vivienne
--Markath--
Argis
Cosnach
Eola
Muiri
Vorstag
--Morthal--
Idgrod The Younger
Valdimar
--Winterhold--
Brelyna
Colette
Faralda
J'zargo
Nirya
Onmund
Phinis
Tolfdir
--Windhelm--
Adelaisa
Calder
Stenvar
--Dawnstar--
Erandur
Gregor
--Falkreath--
Rayya--
Solsteim--
Frea
Morwen
Talvas
Teldrin
--Misc--
Angi
Anneke
Areana
DB Initiates
Cicero
Derkeethus
Erik The Slayer
Fastred
Illia
Karliah
Kharjo
Lash
Lynly
Serana
Valerica
*For fairness, perks are balanced between Dawngaurd members and the Castle Volkihar Clan
--Dawnguard--
Agmaer
Beleval
Celann
Durak
Florentius
Gunmar
Ingjard
Mogrul
Sorine
Tilde
Vori
--Castle Volkihar--
Feran Sadri
Fura Bloodmouth
Garan Marethi
Hestla
Modhna
Namasur
Orthjolf
Rargal
Ronthil
Salonia
Stalf
Vingalmo
A new game is not needed.
Amazing Follower Tweaks is needed to see perks, but is not required for them to be active
Recommended Mods for creating Followers:
Relationship Dialogue Overhual
Amazing Follower Tweaks
Follower Dialogue Overhaul
The HeliosProtector Project
*More about Enhanced NPC Perks*:
About Perks: NPC must have the sufficient level in each skill for the Perk to be active
Most listed NPCs have Basic Fighting Perks: (most listed NPCs have them)
*This allows you to give them weapons and armor of your choice
AgileDefender 0, 20, 40
CustomFit
Juggernaut 0, 20, 40
MatchingSet
Shieldwall 0, 20, 40
Powerbash
Armsman 0, 20, 40
Dualflurry 30
Bladesman 30
HackAndSlash 30
FightingStance
Barbarian 0, 20, 40
ChampionsStance
DeepWounds 30
Limbsplitter 30
Skullcrusher 30
Overdraw 0, 20, 40
Perks for Hirelings: Based on their specialty
Example Jenassa
AgileDefender 0, 20, 40
CustomFit
Juggernaut 0, 20, 40
MatchingSet
Shieldwall 0, 20, 40
Powerbash
Armsman 0, 20, 40
Dualflurry 30
Bladesman 30
HackAndSlash 30
FightingStance
Barbarian 0, 20, 40
ChampionsStance
DeepWounds 30
Limbsplitter 30
Skullcrusher 30
Overdraw 0, 20, 40
Quickshot
Stealth 0, 20, 40, 60
Backstab
Lightfoot
MuffledMovement
Silence
Perks for Housecarls:
AgileDefender 0, 20, 40, 60
CustomFit
Juggernaut 0, 20, 40, 60
MatchingSet
Cushioned
Shieldwall 0, 20, 40
Powerbash
Armsman 0, 20, 40, 60
Dualflurry 30, 60
Bladesman 30, 60
HackAndSlash 30, 60
FightingStance
Barbarian 0, 20, 40, 60
ChampionsStance
DeepWounds 30, 60
Limbsplitter 30, 60
Skullcrusher 30, 60
Overdraw 0, 20, 40, 60
Stealth 0, 20, 40
Lightfoot
Perks for Thieves Guild NPCs:
Basic Fighting Perks
Novice Locks, Apprentice Locks, Adept Locks
Backstab
Lightfingers 00, 20, 40
Quickhands 00, 20, 40
Stealth 0, 20, 40
Basic Perks for Mages:
Alteration Novice, Apprentice, Adept
MagicResistance 30
MagicResistance 50
MageArmor 30
Destruction Novice, Apprentice, Adept
Augmented Shock 30, Augmented Frost 30, Augmented Flames 30
Restoration Novice, Apprentice, Adept
Recovery 30
Custom Example Illia:
Alteration Novice, Apprentice, Adept
MagicResistance 30
MagicResistance 50
MageArmor 30, 50
Destruction Novice, Apprentice, Adept, Expert
Destruction Dual Casting
Augmented Shock 30, 60
Augmented Frost 30, 60
Augmented Flames 30, 60
Restoration Novice, Apprentice, Adept
Recovery 30, 50