Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
The "Web" spell seems to not have ported well to LE, and causes a CTD. In version 1.8.X it is temporarily disabled until I find out what the problem is.
I'm just a little afraid of unbalanced game, i really like your apocalypse mod and the kind of gameplay it offer. You made many other mod about magic, so these work well with apocalypse?
I try to mod skyrim with big change, but i never put so many mod, and i'm not sure of wich one i could/should get for immersive rpg, even if i really want to install some big mod like requiem or other magic one i really hate the fact that despite the text pad they put, they give almost no information about mod. Do you have any advice for balanced one? Still thank you for your answer your times and mostly your mod.
Every mod that adds features to the game is a power boost. Even fishing is a power boost because now you have fish and in vanilla you don't.
Uninstall all mods and play vanilla in a balanced way with all the balanced features Bethesda put into this balanced game such as Necromage and the crafting loop.
there's a bug with Dread zombie (might be the same for dead thrall I haven't tested) where if you cast the spell on living targets they get 100 hp and a 5 hp/s regen buff permanently. Detrimental for my ordinator necromancer warrior spellscribe build, imma disable the mod untill there's a solution because it kinda makes it unplayable on harder difficulties bc of the hp regen. Toodeloo
Hello, thanks for the mod excellent work!. There is a spider web spell that generates a CTD. The problem seems to be in the file "alt_baleful_web_hazard2.nif" in the path "Odin\meshes\odin" could it be a failure in the nif conversion from SE to LE? I know you're not going to fix the bug, but if someone has the programs required to convert the NIF, they should be able to fix the problem.
I was having a weird issue of Vanilla NPCs walking on roads like Vigilants of Stendarrs, Imperials w/ prisoners, Thalmors etc. randomly just attacking me, I first wrote it of as Skyrim being Skyrim but the longer I played I noticed that it only happens whenever I have Orc Strength active, somehow it affects other NPCs so I tried giving/casting a Flesh Spell on a follower to see if Orc Strength does something to actors near me and yes, the Flesh Spell started reacting to it. The follower didn't aggro but I think there's something weird happening to generic NPCs, maybe their faction tags. I'm not really sure.
If you see this Enai, maybe you could check if something is really up with Orc Strength since it's been buggin me for a few days now.
Orc Strength is a cloak spell similar to Flame Cloak, and Skyrim is bugged so that several kinds of non-hostile NPCs can be affected by offensive cloaks and become hostile (try walking next to many kinds of guard with Flame Cloak on).
Not sure if it's this mod, but it wasn't an issue until I installed it. Although I did install some other mods at the same timeā¦ Anyway, my Magicka stopped regenerating. I don't have any diseases, checked that already. It fills up when I drink potions, level and use my racial p[power, but not on its own like it's supposed to.
First of all: thanks for the mods, I enjoy them a lot with every sporadic playthrough I've had since last year. However, I recently have some issues with the elemental strikes spells (i.e fire, ice, electricity) since they don't proc at all. Hollowed/poison strikes work flawless tho, so I'm unsure what couldbe the issue. Thanks in advance.
Edit: After browsing r/EnaiRim I found out that there's some weird conflict between these spells and Nether Followers Framework. If you toogle "No damage target to team mates" it will make those spells useless. Sharing this for all the people who might need it.
180 comments
Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
You made many other mod about magic, so these work well with apocalypse?
I try to mod skyrim with big change, but i never put so many mod, and i'm not sure of wich one i could/should get for immersive rpg, even if i really want to install some big mod like requiem or other magic one i really hate the fact that despite the text pad they put, they give almost no information about mod.
Do you have any advice for balanced one? Still thank you for your answer your times and mostly your mod.
Uninstall all mods and play vanilla in a balanced way with all the balanced features Bethesda put into this balanced game such as Necromage and the crafting loop.
idk where to post so i'll post it here
there's a bug with Dread zombie (might be the same for dead thrall I haven't tested) where if you cast the spell on living targets they get 100 hp and a 5 hp/s regen buff permanently. Detrimental for my ordinator necromancer warrior spellscribe build, imma disable the mod untill there's a solution because it kinda makes it unplayable on harder difficulties bc of the hp regen. Toodeloo
If you see this Enai, maybe you could check if something is really up with Orc Strength since it's been buggin me for a few days now.
Thanks in advance.
Edit: After browsing r/EnaiRim I found out that there's some weird conflict between these spells and Nether Followers Framework. If you toogle "No damage target to team mates" it will make those spells useless. Sharing this for all the people who might need it.
LoL