Nice mod, short and sweet. I didn't find any real reward for fighting the extra boss, but for me, the fight in itself sorta was a reward. Maybe I should give the creature mods featured here another look...
They weren't "copied". You should read Credit section of the description page. All of Mihail's Mods are open to use and RohZima picked and used the ones he thought would fit the dungeon the best.
Oh no, I don't mean, like, plagiarism or stealing or anything. They were obviously allowed to use them. What I meant was why the structures Mihail adds into the Tamriel Worldspace, various ruins and towers and such, which all contain a shadow atronach, are duplicated in this mod. If you have both this mod and Mihail's Shadow Atronachs installed, for instance, then those structures are "doubled" - there's two of them in the exact same spot, complete with doors, map markers, walls, etc. I have MFG Console installed, and if I scroll through one of the structures, there's always two instances of the same static, or door, or whatever - one from Shadow Atronachs and one from Garlas Ilorn.
For the spell tomes I was mostly asking why they're also present in the same vendor lists instead of unique to the dungeon.
Oh s***! I am so sorry for misunderstanding man! I should be more responsible reader before trying to post in the future. As for the issue you have, that actually could be a bug with the mod if he forgot to remove the "creature placements" of the original mod.
Since I'm in love with "Oblivion" Ayleid ruins, it was a real pleasure to go into them in Skyrim! Visual design and sounds are amazing. The strange looking Shadow Atronach looks... creepy. Guess it's better to go in there without companions: they cannot go in and they get stuck near the water basin (where you need to jump into water and swim). Other than that, no bugs, no troubles. Thanks so much for the wonderful ruins! PS: Garlas Ilorn does not cause any troubles with the Lochgar's Tomb from Hammet's Dungeon Packs (they're too close to each other).
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I love this Ayleid-Theme here.
It's a pity that you can't put pictures under user photos.
I didn't find any real reward for fighting the extra boss, but for me, the fight in itself sorta was a reward. Maybe I should give the creature mods featured here another look...
All of Mihail's Mods are open to use and RohZima picked and used the ones he thought would fit the dungeon the best.
For the spell tomes I was mostly asking why they're also present in the same vendor lists instead of unique to the dungeon.
Oh s***! I am so sorry for misunderstanding man! I should be more responsible reader before trying to post in the future.
As for the issue you have, that actually could be a bug with the mod if he forgot to remove the "creature placements" of the original mod.
I feel so bad now. Kill me.
Thanks so much for the wonderful ruins!
PS: Garlas Ilorn does not cause any troubles with the Lochgar's Tomb from Hammet's Dungeon Packs (they're too close to each other).