Thank you so much for the nice comments and the feedback ! :D As a bonus I've been working on lush, colored lashes with assorted eye colors; I'll add the file under optionals :)
I just wanted to say that your take on new and replaced eye textures is very welcome. I must have tried every eye texture mod released on the Nexus (and elsewhere) and I must say that yours are the most consistent with the level of quality established by Eyes of Beauty which has always been in my load order. Many other eye texture mods try to do things that are (in my humble opinion) too far outside the norm, such as all-white or too-dark scleras, overly-large irises or outlandish eye texture designs. For anyone who likes Eyes of Beauty and the realism it imparts, this mod (stand alone as well as "vanilla" replacers) will blend seamlessly with Eyes of Beauty eye textures. Thank you for sharing.
I love these so much! And thank you for matching it to the same eyelashes as fair skin LOL, they're my favorite skyrim lashes, so now this mod's been my favorite for a while.
I use this in SE but I get a glitch (i think) with the eye maps or reflections, the eyes are way darker than the eyes of FS and only seem visible in bright light or racemenu. Do you know if I need to port this through nifscope? Sorry if it's obvious, I've never ported before and I read that eye mods don't need a port, but I also read stuff on reddit explaining how to do it, and I'm willing to do it if that's what this issue might be caused by lol. (I only plan to have this for personal use, but if you permiss then I guess I can post it for SSE also with credits)
Do you have any idea of what could cause the heterochromia eyes to fail to display? I get empty eyes sockes for these, but every other eye in the mod works just fine. (I'm using a unique character mod and high poly head, maybe one of them is the culprit?)
I use HPH myself so that wouldn't be an issue I'm not sure really, I had this issue with incorrectly set paths within the .esp itself, redirecting to wrong textures for the blind eyes. It concerned only one eye set in particular (the pale green/blind combo) and has been fixed before I even publicly shared the mod.
Same problem here, empty eye sockets. I dont run a custom race im using Nord. The different color eyes are the only thing that dont work on this mod, all the other same colored variants work fine.
I'm not sure what it could be, as you're the only two people having problem with the mod. I re-checked the esp and all seems fine to me. Could you both run a XEdit conflict scan ?
There shouldnt really be any conflicts. I checked femalehead and eye tri files and they were not the cause. Even on vanilla heads the different colored eyes dont work. I tried looking for solutions through google and legit only 1 person said the head and eye mesh dont match but that wouldnt really make any sense as even that person was running vanilla head and eye meshes. Really in conclusion this doesnt happen with your mod in particular but any eye mod with different colored eyes, and it seems no one has a proper solution so idk what to do really.
I have this glitch too and I can't find a fix anywhere :( I use HPH and tried to enable/disable the eye symmetry fix on HPH but like, heterochromia eyes from this pack and my other packs don't work and I'm not sure what to do, either
edit: finally figured it out. version 1.4 of high poly head doesn't work for female heterochromia, use 1.3 (at least for SE, I don't play LE anymore)
Hey, i've been using your mod for a couple characters, and I just want to make sure. I've noticed that the male model has two blind eyes, which im 99% sure are added by your mod, the problem is those are not an option on the female model. Just wanted to ask, as I'm not sure. Sorry for bothering and have a good day
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Thank you so much for the nice comments and the feedback ! :D
As a bonus I've been working on lush, colored lashes with assorted eye colors; I'll add the file under optionals :)
P.
But I don't remember fiddling with the eye ENB section much, it's mostly a matter of normalmap and cubemap
im getting pretty much full of esp's at this point and since i have like 6 or 7 eye mods already, i was wondering if merging these is safe?
I use this in SE but I get a glitch (i think) with the eye maps or reflections, the eyes are way darker than the eyes of FS and only seem visible in bright light or racemenu. Do you know if I need to port this through nifscope? Sorry if it's obvious, I've never ported before and I read that eye mods don't need a port, but I also read stuff on reddit explaining how to do it, and I'm willing to do it if that's what this issue might be caused by lol. (I only plan to have this for personal use, but if you permiss then I guess I can post it for SSE also with credits)
I'm not sure really, I had this issue with incorrectly set paths within the .esp itself, redirecting to wrong textures for the blind eyes.
It concerned only one eye set in particular (the pale green/blind combo) and has been fixed before I even publicly shared the mod.
By "unique character", you mean custom race maybe ?
I re-checked the esp and all seems fine to me.
Could you both run a XEdit conflict scan ?
I'm not sure either, I've been talking about your bugs with a few people, with no luck :(
I just don't know what it could be :(
edit: finally figured it out. version 1.4 of high poly head doesn't work for female heterochromia, use 1.3 (at least for SE, I don't play LE anymore)
*re-installs skyrim*