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58 comments

  1. Caxias
    Caxias
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    One of the causes of this problem has to do with skeleton meshes. And it doesn't only happen in this area: playing with the LAL mod (remembering that I'm not accusing this mod) I started the game at the borders whenever I advanced the game crashed at the same point. I checked my mods and found that the glitch was the skeleton mesh mismatch with the body mod. I solved it by installing the mod I used before and that's it. I have no idea how this is related, but this is the cause of this damn problem. If anyone uses skeleton mesh mods make sure you install correctly.
  2. blant221
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    I don't know why, but when using DXVK i have allocate memory crashes from Heap Replacer or Crash Fixes with couple of minutes gameplay.
    DXVK give me boost about 10fps indoor/outdoor and remove micro stuttering when i fight or explore the world.

    What i tried:
    Disable heap replacer and enable UseOSAllocators & AlignHeapAllocate in Crash Fixes.
    Disable Memory Optimizer and remove Memory Optimizer.exe file in Skyrim directory.
    Enable in dxvk.conf d3d9.evictManagedOnUnlock
    Add VRAM memory in dxvk.conf from my GTX 1080Ti in values - dxgi.maxDeviceMemory & dxgi.maxSharedMemory

    Please help with that strange problem. From what i see only one other person have similar problem, that's really strange. 
    Thank you for reading! Maybe someone give me hints what to do :)

    LOG:
    TESV_d3d9.log
    1. CurseOfTheYears
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      i have no clue how linux works, hell i had to search DXVK up just to know what it even is, can't help you there my friend unfortunately.
  3. mythcraft
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    PLEASE MAKE A SKYRIM SE VERSION, I KEEP GETTING CRASHES NEAR honningbrew meadery AND DONE ALL THING TO RESOLVE IT.
    CLEANS FILES, CHECKED LOADORDER, STARTED NEW GAME AND REINSTALLED SKYRIM.
    1. CurseOfTheYears
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      im sorry buddy i can't help with SE, i don't even have SE, but i can tell you why your crashing, its most likely scripts running in the background and blowing up when they fail and repeat too many times, check your papyrus log for OnUpdate scripts repeating over and over throughout your papyrus log up until the crash, start removing mods 10-20 at a time and determine which mods are causing the repeating OnUpdate entries in the logs and remove them, once most of the OnUpdate entries in the log are no longer appearing, you'll stop crashing, also install the Grid Transition CTD fix.
  4. Darklocq
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    This would be easier to take seriously if you would actually get the names of INI parameters correct (there is no such thing as OSallocator=1, or UseOsAllocator=1.  It's UseOSAllocators=1), and were clearer about what INI option is in what INI file (half the stuff you imply is in enblocal.ini is in completely different INI files). E.g. AlignHeapAllocate is a CrashFixPlugin.ini option and not directly related to ENB, as just one example.

    People should also spend at least 10 or 15 minutes going through this thread, where they'll learn of various specific mod conflicts with Crash Fixes options, and wide variance in CF behavior/usability depending on exactly which version they're trying to use (it's an old thread, but the point is that CF isn't magic, but a homebrewed patch doing iffy things that work in some circumstances and not others).

    Maybe even more to the point, almost every assertion anyone makes about stability with a particular option turned on, someone else reports that it makes things worse for them. So your guide, written for your system, is probably not good advice for various people with different setups.  The only exceptions seem to be general agreement on UseOSAllocators=1 in CrashFixPlugin.ini, ExpandSystemMemoryX64=false in enblocal.ini, and ReservedMemorySizeMb=64 (no higher unless you get stuttering, in which case try 128). But this is not new information at all; it's what the STEP Guide has advised for years.

    PS: Plus most of your document is written in backwards order, where the instructions you want someone to follow are dependent some some hard-to-find section below it, in turn dependent on other lower material.  No one on earth writes technical documentation that way but you. >;-)
    1. CurseOfTheYears
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      u make some good points, this guide was put together very neatly at first but as time went on and i had less and less time to tend to it the updates i made to it became a little messy, feel free to reorganize and rewrite it and fix it if u got the time, i'll delete it and link to your revision if you do, but i doubt anyone would take the time but me :).

      p.s: step is outdated, i'd advise against using it.
    2. Darklocq
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      I'm in the process of updating STEP myself, actually.  The staff there have no interest in maintaining the LE version, but I do.  I have some kinks to work out first.  I'll start with very obvious stuff, like where STEP advice on what FOMOD options to follow for a particular mod no longer matches the options the mod provides, and work up from there (better/newer mods in place of old ones, newer crash-fixing solutions, etc.)
    3. CurseOfTheYears
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      sounds like a plan to me. good luck, im afraid i can't offer any assistance at the moment given that im graduating in 3 weeks and before that i gotta get through graduation exams, but i'll be free and around after 26th if there's anything you need, oh, and btw, i don't use 64mb of reserved memory, in my case it causes crashes whereas 128mb resolves them. so i took into account what would work for me and what would work for most people when writing this guide :P.
    4. Darklocq
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      Good luck with the studies.  I'll probably still be banging on my configuration after then, since I'm trying to do all kinds of stuff in this setup.  Anyway, I hope you'll find time to put this FAQ/tutorial thing into a more step-by-step order and with more exacting parameter names, etc.  Copy-paste is your friend!  Heh.
  5. LDHarvenor
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    ...
    1. CurseOfTheYears
      CurseOfTheYears
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      your not supposed to launch memoryoptimizer.exe, the process is supposed to launch automatically when you run the game via SKSE or mod organizer or any other way you launch it, i need to know 2 things, where have placed or where is your memoryoptimizer.exe located exactly, give me the file path, it should be placed next to your TESV.exe, and it should be given administrative privilege's when launching (right click on it, then click properties and check "run as administrator" in the checkboxes). then start the game via mod organizer or skse or the usual way you did it before you installed memory optimizer and bring up task manager, check for the process MemoryOptmizer.exe in the list and it should be running and at fairly low memory consumption. then you know its working. also make sure you also installed the actual plugin itself, the SKSE plugin i mean, with your mod manager, or manually.
    2. LDHarvenor
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      ...
    3. CurseOfTheYears
      CurseOfTheYears
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      nexus has strict policies on this sort of thing please remove the comment before it gets noticed, also, did you manage to get it working now is everything fine?
    4. LDHarvenor
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      yes,l did get to work now but how do l remove my own comment?
    5. CurseOfTheYears
      CurseOfTheYears
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      just edit it and remove the part that could attract unwanted attention :D, you can even leave it blank with ... or something.
      i'm glad you got it working.
  6. RaineKot
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    Was expecting a fix, got tl;dr instead.
    If you bothered to write so much, at least learn to use proper spelling and basic paragraphing, you can't expect me to read what looks like a jumble of words and then have me understand them.
    1. CurseOfTheYears
      CurseOfTheYears
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      i don't expect you to do anything my dear, you can sod off and read shakespeare for all i care. if there's a mountain of dirty rusty gold coins in front of you and u ignore it cuz u can't be bothered then you aren't very educated afterall now are you?

      thats not to say that me being a lazy writer is jolly fine but i reckon you being a picky reader is an even worse trait. the rationale is that you could potentially be missing valid knowledge becuz of it while the writer has nothing to lose when his work is free.
  7. CurseOfTheYears
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    New information added 3rd april 2021, check latest entry (top of description), gamemaker bit of information i assure you.
  8. JobVanDam
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    Dude, I been tracking this mod and I got a huge gripe with your Description.
    I am the mod author of OBIS Redone and you said it causes crashes cause it's "incredibly script heavy mod".
    Redone has 2 scripts man and they are very small.

    One I clearly explain in the description here:
    Spoiler:  
    Show
    This script is based off the Transmute spell in that when it's activated it searches your inventory for two specific items, if you don't have them it tells you don't have the proper materials and ends. If you have them it asks you would you like to open the treasure chest Yes or No? If you say No, nothing happens, the script ends. If you say Yes, it removes the treasure chest and the key from your inventory and spawns a treasure chest right in front of you then the script ends. Simplicity in itself.

    The script doesn't run unless you activate the magic effect and make it run.

    The other script removes an item from the player's inventory when a specific item is added and adds and different item. The script is on the specific item.
    I use it when crafting torches at the tanning rack and the bandits called Bonelords cause I swap the armor pieces you take off them for "Severed" Miscellaneous pieces.
    It's based off of kryptopyr's script from Weapons and Armor Fixes Remade in fact I had to ask krypt if I could use their script cause its so similar.

    There is no OnUpdates, or player cloaks, there is even no quests running in the background.
    I would really appreciate if you took down my mod as a cause of CTD.
    1. CurseOfTheYears
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      "you said it causes crashes"

      i said no such thing, please refrain from putting words in my mouth, here is what i said for refrence : 

      "-Warzones / OBIS redone : [Optional]
      these two are incredibly script heavy mods and may or may not be causing a crash when combined with a heavy load order , i elected to remove them just because of the possibility they COULD be causing CTDs and sure enough after removing them and starting a new game my crashes subsided BUT i cannot confirm that they cause CTDs , try a playthrough with them on and one without them for a few hours if you are doing extensive testing and see how it goes. i recommend removing them but the decision is up to you."

      please note :
      1-[optional]
      2-''may or may not be causing a crash [when combined with a heavy load order]"
      3-"BUT i cannot confirm"
      4-"try with and without"
      i am not throwing statements around authoritavely, im saying that this is purely an optional recommendation and may or may not be the case for the indivusal's specific load order and that the decision lies with them AFTER extensive testing by said indivisual.

      i merely reported my own personal experiance that for me removing the mod reduced the crashes i was experiancing and this is factual, i didn't make it up :D.

      that said, thank you for the explination but i'm not convinced that the risk that adding lots of spawns of NPCs brings is something that can be overlooked regardless of how the scripts are implemented, and i would still advocate restrain in overloading the game with spawns on already heavy load orders. my rationalle may be flawed here as im no expert and yet if it has solved issues for me theres a good chance it may solve issues for others in relatively simmilar shoes to mine.

      then again i appear to be semi-illiterate so you may want to just ignore my advice in this case since its an ''optional'' step anyway :D.
    2. JobVanDam
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      I could say your mods "may or may not" cause crashes. The changes you are suggesting "may or may not" cause crashes. I'm nether affirming or denying.
      It's throwing doubt out there for no reason other than "I think".

      Your statement about "incredibly script heavy" is flat out wrong.
      It contains 2 new scripts and both are a few lines long.

      Again you are wrong, OBIS Redone does not add spawns.
      It changes the inventory of existing spawns.
    3. CurseOfTheYears
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      so let me get this straight, are you fully vouching that OBIS redone can't possibly be causing a CTD in any such heavily moded game that may consist of a great host of mods numbering upwards of a thousand ?
      this is assuming there are mods in this load order that aren't even known to the likes of loot and boss like many that i myself have downloaded from various sources?, this is ofcourse  assuming that the ''expanded'' spawns as you so elegantly put it are in fact in use and affected by mods that change these spawn's behaviors and that the crash may not be a direct result of OBIS redone by itself but rather caused by a combination of it with other mods which may be more essential to the user such as gameplay overhauls etc etc etc.
      and that this is beyond any doubt whatsoever ?
      if so i can remove it as a potential culprit even though i personally still consider it a threat to the game's stability based on personal experiance with the mod across several playthroughs.
    4. JobVanDam
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      Obviously I can't be 100% certain Redone is completely innocent in all load orders. No 2 load orders are the same, along with computer setups and specs.
      Maybe some graphics cards don't like certain nifs, or reach the capacity for textures.

      But to suggest its a "incredibly script heavy mod" is flat out wrong. Now that I think about it Redone is safe to uninstall at any point because there is no quests or repeating scripts that would get baked into your savefile.
      Also to label as possibly problematic alongside a mod like Warzones which description states "...you will come upon battles containing many, many NPCs spanning many, many acres of in-game ground..."
      Warzones I could see causing issues in some people's games.

      Furthermore I too have been using Redone. I was the first one to start using it considering I made it.
      I been using it even before it was released. I'm using the absolute latest, bleeding edge version right now.
      My previous playthrough which was about 1600+ hours was incredibly stable.
      My current playthrough, not so much, but I confidently say it's not Redone, it's the many other script heavy mods I've added.

      I am very familiar with modding, I know what I'm doing.
      When it comes to modding I know what causes issues, and I know what doesn't.

      Also my PC is complete joke. I have to play at the lowest settings with the lowest resolution to have 60 FPS in most areas so it's not like my PC has alot of horsepower to handle all the instability.

      Don't single out Redone as potentially harmful when you could say the same thing about any other mod, possibly harmful or maybe harmful. If you can point to something specific about the mod I'll listen.
      I made sure it isn't harmful, I take pride in making sure my s#*! runs correctly with no errors. The next version of Redone is ready to be released but I take my time with testing, checking the logs, making sure the lists work correctly, making sure everything is setup the way I intended.
    5. CurseOfTheYears
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      there's a few good reasons why i consider this mod a threat to stability, here they are in detail :
      "Maybe some graphics cards don't like certain nifs, or reach the capacity for textures."
      this is absolutely valid, i had many reproducable CTDs in places where OBIS npcs spawned, these CTDs were eighter random refrence errors or memory allocation failures, i can't say for certain this wasn't caused by an overlaying mod that modified how the npcs from OBIS were behaving but i can gurantee you that the npcs were spawned by OBIS as i would check this with the console, furthermore this only happend in exteriors and didn't occur when i moved myself to an interior and moved those crashy npcs to myself for testing, could the CTD have been the result of the script firing for that specific location ? from what you've explained then it must be a memory allocation issue. which is still an issue and can't be overlooked.
      other than the memory issues i can tell you there's other problems regarding running the mod with heavier load orders, i use animated armory alongside something like 21000 animations from a variety of other mods, this by itself doesn't cause any issues, it doesn't cause any issues on npcs added by the 40 or so quest mods i have installed many of which include their own worlds or modify large areas of the map editing many navmesh enteries, but specifically npcs added by OBIS had janky animations, they would often (almost always) get stuck upon attempting to throw a javelin, the same thing was happening to NPCs added by SOT, which is another potential culprit i failed to mention in the guide simply because i figured any sane soul would already avoid it if they want to have a crash free experiance.

      if your not comfortable with me putting the mod as a potential ctd cause next to warzone i can put it seperately and include a summary of your explination and correct my own misgivings about it, but i am asking you in good faith, do you actually belive that it should be skipped as a cause indefinetly ? i think its worth troubleshooting as an optional step.
    6. Darklocq
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      I have to agree with JVD.  I think you've "thrown shade" unnecessarily at his mod.
    7. CurseOfTheYears
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      i have to disagree with that statement though, this is a debug guide its not an installation guide , only people who are already having problems are audience to this ''shade'' that you refer to, at which point they should by all means be skeptic towards most mods their using anyways, including the mod in question. to do otherwise would be ignorance at best.
    8. CurseOfTheYears
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      Alright so here as an update on the affect of OBIS on my game, around a week ago I found a fix that eliminated all CTDs related with RAM in my game, naturally I thought running out of ram wouldn't be an issue anymore so I had to test OBIS again since now my game was running around 300-400mb lower than it used to in terms of ram usage,
      after installing OBIS, the game often CTDs in high RAM usage situations, and also stutters in some areas with an average lower fps than it would otherwise without OBIS, I installed OBIS and OBIS redone together and ran it as a merge, I don't see how that should have negative effects but just to be safe I also tried running it out of the merge and separately to no avail, the exact effect of running OBIS and OBIS redone in my load order is a higher memory usage and therefore memory related CTDs.

      this conclusion was achieved after 12-15 hours of testing so if that amount of time testing isn't enough then you can ignore my advice, but I don't recommend running this mod if your already short on memory and have a heavy enough load order.
  9. godsp33d6
    godsp33d6
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    There is one more thing you can do adding this to your guide.You can crash also from reaching VRAM limit size also ram.There can be done 4 things.If you don't have enough ram download Memory Reduct from google.Step 2 Use Ordenador to comprime textures  from landscapes not textures replacer for PC or NPC or you going have a ugly skin on your character  from 4k to 2k or 1k  maybe 512,this going save you some VRAM.Step 3 Increase Virtual Memory for  your PC it can stop some games crashing to desktop.Step 4 check if you have NPC replacer those can kill your fps.What i did found the KS hairdos SG hairdos and Apachi hairs kill your fps even without ENB ON.Peformance hairs are Fallout hair for Skyrim HG Hairdos Dint HDT hairs.
    1. CurseOfTheYears
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      i decided to include your recommendation to use new vegas stutter remover, i didn't relize i was crashing due to not having set a setting in its INI , it actually works and reduces stutter ! thank you again :D. you da best.
    2. godsp33d6
      godsp33d6
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      Oh cool.I did solve my slowdowns by removing some heavy scripts mods i didn't even need them anymore lol.Now im sit on stable 40fps with enb on and my ctd is gone.
  10. metalburner
    metalburner
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    Been having a stable skyrim for a long time with around 200 mods. i went to see the nexus and saw your Mod. "Uh interesting, glad i dont have this issue i told myself" i decided to play skyrim after a 3 weeks break. i go around honinbrew. instant crash!! wtf xD

    never realised i had this issue. guess i was rarely hanging out around this area. That being said, something i noticed you said is that you have a lot of mods and you come around 3gb of RAM utilistion. my question is, how is it that me with 200 mods have 11GB ram utilisation but use only 4 GB VRAM???

    Also, the only "mod" i have that you point out as being potentially troublesome is the hdtskyrimMem patch. it comes with BHUNP and easy hawt hdt smp physic. is it even safe to remove the patch at all without breaking these mods??

    And finally, my log says: "Game has crashed with exception address 0x4AEF0C!"

    so what kind of issue am i looking at here?

    thanks for your guide and your time!
    1. CurseOfTheYears
      CurseOfTheYears
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      most likely you have a mesh issue where your meshes are bugging out due to their HDT properties , what i recommend is reading through the guide and applying all the tweaks i recommended , even if it doesn't directly solve the honingbrew crash it will most likely get rid of other crashes and also stablize your game , apart from that if you apply the fixes and patches in this guide you will not need HdtSkyrimMempatch and in fact it will conflict with your game if you do have it, try looking for a .dmp file that has to do with memorypatch log that comes with hdtSkyrimMemPatch (go to your game install folder and search ".dmp" then go to mods folder and search there again also), if you do find it and its a large file that confirms your HdtSkyrimMempatch is causing CTDs somewhere (might not be  the direct cause of honingbrew crash) , furthermore if you have ever used bodyslide for anything , remove all associated bodyslide files batch created or created by you to another location and try the game without them to see if the crash still occurs, for me personally that was the cause of honingbrew crash.

      another very likely cause is something is modifying the ''Ria'' companion from the Companions in whiterun, for testing, Summon Ria to yourself via console and see if it crashes your game.

      if you want to confirm that this crash is caused by a problem that will be solved if you follow this guide first , i would suggest fast traveling to solitude and from there , going all the way to the blue palace on foot (not fast travel) then go to the solitude temple, open the console and type "killall", if you crash during any of this, your issue is 99.9% solved by following this guide. just so you know your not looking in the wrong place :D.

      as for your question about memory utilization, i would assume its because you haven't applied the memory fixes i have, they are included in this guide if you want to follow them. also if your Vram usage is capped at 4gb then its possible your Vram is limited to 4gb because of the Vram limiation on older versions of windows 10 , try updating your windows 10 or update to windows 10 if you are on windows 8 (8 has the same issue but its not fixed by updates) or just run the game on windows 7 since it doesn't have this issue.

      alas if you still have trouble, link your active modlist (not just .esp but also active mod files) via Pastebin or as a Spoiler here so that me or someone else who's checking this thread might be able to help. (just don't copy paste in the open where it would take an entire page cause no one wants that :D).
    2. metalburner
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      thanks a bunch for your reply ant tips. thankfully the crashing is only an issue around honingbrew when traversing this specific border cell. Even if i cant fix it, i can just avoid this zone and im good. we shall see haha. peace! :)
    3. godsp33d6
      godsp33d6
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      Fast travel can avoid crashes in certains zones or using console coc Whiterun or coc bla bla.