Is this mod as a cure for CTD? Well, I definitely didn't think about using it like that when I did it. In my practice, there were a couple of cases of conflicts between mods, which led to crashes when entering the cell. Moreover, completely unexpected mods, and which you will not think of. I looked at SSEEdit what mods edited the cell, then I turned off, changed the loading order. Well, somehow I did it.
No not a cure, I was lamenting over the fact that I kept getting crashes in that area and could not try out a mod like this because of it. I had tried everything for a long time and thought (as a joke) that maybe this mod would fix things, given how inconsistent this game can be with its bugs and crashes.
I was FINALLY able to find a solution just recently so I will be giving this mod a try. The solution for my issue was to go onto the Fallout New Vegas nexus and download a mod called NVAC and then rename the "NVSE" folder to SKSE and then run that in my game and I haven't had any strange crashes since either in that area or anywhere else I was getting them. I would advise using the task manager to close your game from that point on though (to anyone reading this who is thinking about trying it) because sometimes I've had the game get stuck with an incomplete closure.
This is very good. The new landscape looks ancient and beautiful and feels like something you could encounter on a hike in real nature. Props to you for not taking the given landscape for granted. I love that
I thought the only thing still able to make Dragonborn miss the target is getting bored to tears... After all these years shooting dragons has really become a yawn.
Ooh this looks great! how it should have been in vanilla, I am wondering though if it's compatible with Interesting NPCs as Glarthiel has her camp in those cells.
You even switched the direction of the water wheel! Now that's some nice attention to detail.
I would like to report a small incompatibility with Greenhome. It's nothing serious, but one of your new streams is running right through the house, and probably flooding up the basement pretty bad. :(
Thanks. Of course DynDOLOD works. I even recommend using it. Only it gives almost nothing, because there are no long-distance views in the mod. Only forest, forest, forest...
Added it to my game and it looks fantastic, the nordic bridges, the water current, it's all great! I hope you do more like this for other bland areas :D
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Hey, maybe something weird will happen and this mod will make them go away. I've had oddities like that happen before..
Well, I definitely didn't think about using it like that when I did it.
In my practice, there were a couple of cases of conflicts between mods, which led to crashes when entering the cell. Moreover, completely unexpected mods, and which you will not think of. I looked at SSEEdit what mods edited the cell, then I turned off, changed the loading order. Well, somehow I did it.
I was FINALLY able to find a solution just recently so I will be giving this mod a try. The solution for my issue was to go onto the Fallout New Vegas nexus and download a mod called NVAC and then rename the "NVSE" folder to SKSE and then run that in my game and I haven't had any strange crashes since either in that area or anywhere else I was getting them. I would advise using the task manager to close your game from that point on though (to anyone reading this who is thinking about trying it) because sometimes I've had the game get stuck with an incomplete closure.
It seemed to me that this area was made in the original rather ordinary and colorless. So I took the risk of putting my hand here.
I think it’s fully compatible. The camp you mentioned is located much to the south.
I would like to report a small incompatibility with Greenhome. It's nothing serious, but one of your new streams is running right through the house, and probably flooding up the basement pretty bad. :(
Of course DynDOLOD works. I even recommend using it. Only it gives almost nothing, because there are no long-distance views in the mod. Only forest, forest, forest...