Due to heated requests, Death Consumes All will have an option to make unique NPCs immune from the plague. People with names will no longer be killed by the plague, but they may still spread it. Guards and hunters/laborers/halers etc will remain the same.
Yeah the plague is not just too deadly, but too virulent. The slightest contact from any of the strangely overpowered undead causes everyone to become sick and pass it on easily to everyone else. In five minutes most of Whiterun was dead, and the survivors were hunting down guards because one of them went evil so they entire faction was hated.
Apparebtly they dont want to port it to LE. So it seems its gonna have to be done by anpther person. With permission. Or just learning to backport it for personal use.
Quest with sparing Necromancer and assisting with bard / death machine from Solitude is bugged, some scenes are not starting or ending properly, kill acolytes in wolf sheep additional quest doesn't spawn anymore the targets, added hearts via console, necromancer doesn't react, was forced to finish the quest even if it was completed in the list via console.
Thanks at least I could access Archolyte via gem.
Also when accesing the Fog area toward Lord of Death / Darkshade it's damaging permanently, is there any suggestion how to pass that quest properly? I couldn't find info. Couldn't save RiseSleepTrees even I had the ingredient. One of the lasts quests in north snowy region full of undead is really messed up, don't know if it's worthy to mention, in overall the mod is awesome, but in the end I spend a lot of time trying to pass bugs and unfinished scenes. Maybe should use Special Edition skyrim )
Currently following romance quest line and trying to pass Thalmor quest line in Winterhold.
Great job anyway, it was a lot of energy, time and dedication spent on creating such a unofficial DLC <3
salut, ça aurait pu être un super mod si...moins de bugs divers, un suivi ou une mise à jour, et si aussi certains ne confondaient pas constamment "édition légendaire et SE", c'est vrai que ce n'est pas parfait mais sachez que bugthesda est un spécialiste des jeux pourris, peu importe le nombre de patchs que vous mettez, le moteur et le jeu lui-même sont super buggés, ce n'est pas votre faute mais celle des concepteurs, mais ce n'est pas non plus un moddeur de quête qui veut, c'est un travail de scripts etc... .
Well, now I'm beginning to understand why this mod has only 400-some endorsements. It's completely useless. I met Livia in Dragonsreach, recruited her (had to force her into AFT just to get her to follow me; she ignored me otherwise). Then we traveled around, starting with Whiterun, then Solitude, then a few of the smaller cities and towns. I tried speaking to every mage and healer and other D.C.A. character I ran into. NOTHING. Just a big fat nothing. Not one of these characters said anything that actually advanced the quest in any way whatsoever or even pertained to this quest in the slightest. I kept trying to get the quest off the ground, moving, doing something, ANYTHING!!! But no dice. Just nothing at all.
In the end, I had to give up and acknowledge that this quest is the most useless pile of crap I've ever had the misfortune to download. The surprisingly low endorsement count now makes perfect sense. Who, in their right mind, would waste their precious game time trying to get this bugged and useless mod up and running when there are countless other well-made mods that just work right out of the box, efficiently? Guess you can count me as yet another disappointed user who wasted a couple precious gaming hours downloading, installing, trying to get this thing just to start. And I did honestly want to try out this mod. It looked (at least) like something interesting; like something I'd enjoy playing. But gods above what a disappointment.
And don't make the mistake of thinking you can find some answer in the description. All it says is for you to speak with Livia. That's it. There's nothing else to help you. I suppose you could spend even more gaming time digging through the posts; but after my initial bitter experience, do I really want to flush more gaming time down the crapper digging around for something that might not even be there? Not really. I think I've given this mod a fair chance. If it can't even work just by downloading and running the thing, it would probably be a very foolish waste of even more time trying to fix what might require a great deal more time to fix, which should have been fixed by the author from the start.
Hey, I'm sorry that you had such a frustrating experience with the mod.
For your issue, I agree that the beginning quest wasn't perfectly designed. It feels like a fetch quest based on RNG. My friends who played the mod agreed that the mod should start from the big undead battle instead of talking to random NPCs. In the next version for SE, the "talk to NPCs" part will be changed or removed. It's already on my to-do list concerning the mod.
If you still want to complete it, you can go directly to Rorikstead's mountain pass to find the agent.
Thank you for your reply. I guess I'll consider implementing your suggestion. As already stated, I really wanted to play this mod. If there's a way for me to do it, I will. I don't have SE and have no plans to install it. So, if I can make the LE version work, then we'll see. Again, thanks for the reply and the suggestion.
While it is an interesting premise as an undead plague is a idea that many great stories have been built off of...
- It might have been better if the story with the gem was triggered at various locations as you went through the quests, instead of tied to enemy blood drops. Which would make the mod feel less like a fetch quest just to get a few lines of dialogue. A background piece instead of a quest objective so to speak.
- I felt the stone aspect was a bit overdone, and for the most part it was lore that was vital to the story, but since it was told through the stone instead through a character which lacked any real importance to the player. The investigation with liv was much better in terms of how it was engaging.
It is very apparent that a lot of work was put into the mod. The VAs are very good, and the plague mechanics are interesting.
There's a lot going on plot-wise... maybe too much going on. Some plot points and quest events are simultaneously over-complicated and too simple. Still not sure wtf a shezzarine is.
Chatting with Livia is fun. Killing zombies is fun. Traipsing around Skyrim to kill specific generic targets feels like a chore. Quest bugginess is tolerable.
Gameplay settings don't seem to protect named quest characters for the DCA mod itself. A certain Khajiit who asked me to free a certain Thalmor kept catching the plague and going hostile against me, preventing quest completion.
Overall, interesting/engaging mod. Wish I had a better experience regarding the basic quests; VAs were amazing.
291 comments
Thanks at least I could access Archolyte via gem.
Also when accesing the Fog area toward Lord of Death / Darkshade it's damaging permanently, is there any suggestion how to pass that quest properly? I couldn't find info. Couldn't save RiseSleepTrees even I had the ingredient. One of the lasts quests in north snowy region full of undead is really messed up, don't know if it's worthy to mention, in overall the mod is awesome, but in the end I spend a lot of time trying to pass bugs and unfinished scenes. Maybe should use Special Edition skyrim )
Currently following romance quest line and trying to pass Thalmor quest line in Winterhold.
Great job anyway, it was a lot of energy, time and dedication spent on creating such a unofficial DLC <3
In the end, I had to give up and acknowledge that this quest is the most useless pile of crap I've ever had the misfortune to download. The surprisingly low endorsement count now makes perfect sense. Who, in their right mind, would waste their precious game time trying to get this bugged and useless mod up and running when there are countless other well-made mods that just work right out of the box, efficiently? Guess you can count me as yet another disappointed user who wasted a couple precious gaming hours downloading, installing, trying to get this thing just to start. And I did honestly want to try out this mod. It looked (at least) like something interesting; like something I'd enjoy playing. But gods above what a disappointment.
And don't make the mistake of thinking you can find some answer in the description. All it says is for you to speak with Livia. That's it. There's nothing else to help you. I suppose you could spend even more gaming time digging through the posts; but after my initial bitter experience, do I really want to flush more gaming time down the crapper digging around for something that might not even be there? Not really. I think I've given this mod a fair chance. If it can't even work just by downloading and running the thing, it would probably be a very foolish waste of even more time trying to fix what might require a great deal more time to fix, which should have been fixed by the author from the start.
For your issue, I agree that the beginning quest wasn't perfectly designed. It feels like a fetch quest based on RNG. My friends who played the mod agreed that the mod should start from the big undead battle instead of talking to random NPCs.
In the next version for SE, the "talk to NPCs" part will be changed or removed. It's already on my to-do list concerning the mod.
If you still want to complete it, you can go directly to Rorikstead's mountain pass to find the agent.
While it is an interesting premise as an undead plague is a idea that many great stories have been built off of...
- It might have been better if the story with the gem was triggered at various locations as you went through the quests, instead of tied to enemy blood drops. Which would make the mod feel less like a fetch quest just to get a few lines of dialogue. A background piece instead of a quest objective so to speak.
- I felt the stone aspect was a bit overdone, and for the most part it was lore that was vital to the story, but since it was told through the stone instead through a character which lacked any real importance to the player. The investigation with liv was much better in terms of how it was engaging.
[FR0n_SF_DLC4MQ05YoungManScene_05020EC6 <(32020EC6))>]
There's a lot going on plot-wise... maybe too much going on. Some plot points and quest events are simultaneously over-complicated and too simple. Still not sure wtf a shezzarine is.
Chatting with Livia is fun. Killing zombies is fun. Traipsing around Skyrim to kill specific generic targets feels like a chore. Quest bugginess is tolerable.
Gameplay settings don't seem to protect named quest characters for the DCA mod itself. A certain Khajiit who asked me to free a certain Thalmor kept catching the plague and going hostile against me, preventing quest completion.
Overall, interesting/engaging mod. Wish I had a better experience regarding the basic quests; VAs were amazing.