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WhiteWolf424242

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WhiteWolf424242

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  1. WhiteWolf424242
    WhiteWolf424242
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    FAQ: (it as assumed that you've read this.)


    Q: So many requirements, what is mandatory and what is optional?
    - SKSE: This is a musthave requirement of the up-to-date version of the mod.
    - The Unofficial Skyrim Legendary Edition Patch (USLEEP) is as an optional requirement: the mod will function without it if you do not use the default vanilla animations. It's basically a musthave if you do use the vanilla animations.
    - SkyUI is an optional requirement. It is necessary for the Mod Configuration Menu (MCM). If you don't have SkyUI, the mod will run with its default settings.
    - The Dynamic Animation Replacer is an optional requirement: it is necessary if you want to use the new animations of the mod. They are enabled by default. If you do not have DAR, you must disable the DAR-labeled animations in the MCM. You must do this yourself. If you do not have SkyUI and thus have no MCM, the mod will prompt you with a quick setup window when it's first loaded.

    Q: Is there no way if I can't even have SKSE?
    Not in Skyrim LE. SKSE is a musthave.

    Q: Some NPCs are not identified correctly. (Think we're married when we're
    not / think we're just friends when in fact we're married):

    The mod identifies the relationship of the player and the NPCs by the game's relationshiprank system. In some cases (especially with a small fraction of modded followers), this parameter is not set correctly and thus the NPC will be mis-identified by my mod.
    If you are sure that the mismatched relationshiprank of the NPC is just an oversight, you canuse my mod's NPC Debugger from the MCM to fix them manually.

    Q: When I try to hug, they are just dancing...?
    This means that the Dynamic Animation Replacer does not function on your game setup. Check and verify that you installed the correct version for Skyrim LE.

    Q: When I try to hug, I drop dead? / the NPC drops dead?
    The Unofficial Skyrim Legendary Edition Patch (USLEEP) is as an optional requirement because of this. It contains a very important mesh fix that solves the bug where the Player or NPC drops dead after a hug performed with the vanilla animation.
    If another mod overwrites USLEEP's fix, you may be exposed to this issue. Make sure that no other mod overwrites USLEEP's behavior meshes in its bsa. If you absolutely cannot locate the root of the issue, there is a manual fix in the spoiler.
    Spoiler:  
    Show

    If the player dies:
    1. Toggle TIM on.
    2. Type player.kill
    3. Toggle TIM off.

    If the NPC dies:
    1. Type setessential 1, where the Base ID would be the Base ID of the NPC you wish to hug.
    2. Select the NPC you wish to hug. Type kill
    3. If the NPC you wish to hug remains on their knees, type damageav health 0.1
    4. Type setessential 0 (Depends if you want the NPC to remain essential or not)

    credits for the testing: relapse00

    Q: How do I select which animations I want to see?
    In the MCM. For each class of NPC (follower or family) there is an animation pool. This means, that for each class you can enable/disable any of the 3 available animations (vanilla hug, salute, embrace). When you actually initiate a hug dialogue in-game, the animation played is randomly chosen from the pool you enabled for the npc in the MCM. Limitswork as expected: enabling just one animation will make that one play always, disabling all animation completely disables animations.

    Q: When in 1st person view, the player character clips into the face of the NPC?
    Use a camera mod that changes how the player is handled by the game in 1st person view. Personal recommendation is Improved Camera. You can also try to disable all "Exit dialogue" options in the MCM.

    Q: How can I use the Pet the Dog animation patch with JaySerpa's mods?
    a) Download and install the Pet the Dog or Immersive Interactions mod. You only actually need the contents of its meshes/ folder for this to work, you can disable the esp if you don't want the mod itself.
    b) Download the patch from my optional files, it has a guided FOMOD installer. Just select which mod is it you're patching.
    c) In the in-game MCM of my mod, under Follower Settings for Animal Animations select the "Pet the Dog by JaySerpa" option.
    That's it, you're good to go. Don't forget to endorse that mod if you like its new animations ;)

    Q: Will you consider giving voiced support for follower XY?
    There is now a forum on the SE modpage for these types of requests. You can post it there and I may consider it.
    If you are a mod author and would like to implement/contribute lines for your follower on your end, that's perfectly possible as well, contact me for details.

    Q: Skyrim Special/Anniversary Edition?
    Available here. The port works on both legacy SE and on the up to date version of the game/AE

    Q: Xbox/other console port?
    There is now an official xbox port of the mod, as a courtesy of Squeezie15, labeled version 1.1.0c.
    This is a stripped down fork of the old 1.1.0 version, with tons of missing features. The xbox port is final and will not be further updated. I do not offer technical support for the xbox port.

    Q: Donations?
    There's a link on my profile and also on the modpage. Thanks!
  2. WhiteWolf424242
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    Announcements:

    Version 3.2.3 (2023.01.19.)
    Highlights:
    - Brings an assortment of bugfixes.

    Since 3.2.0: experimental horse support:


    New since 3.1.0:
    - Newlyweds will now hug after the wedding ceremony!

    Caveats regarding the wedding ceremony: the hug may fail for the exact same reason when it fails during regular dialogue hugs: some object was in the way, the NPC clipped on an obstacle, an NPC pushed you, etc. Same animation, same hazards, but here unfortunately you can't just "try again". Nothing to be done about this.
    This hug event is done without affecting a single vanilla record and is therefore fully compatible with everything. However, massively edited wedding ceremonies may block the hug itself from happening. YMMV.


    Updating instructions:
    No changes in instructions for 3.2.3.
    Updating is straightforward, but if updating from a version before 3.1.0, please do so while you are NOT in the same location as your spouse(s). Also note that due to changes made to the hug role options in the MCM, your settings in the MCM may change when updating. If you notice different animation behavior after updating, just go to the MCM and change back to your previous settings.

    Updating from a version older than 3.0.0 is not straightforward. Legacy updating manual in the spoiler below:
    Spoiler:  
    Show

     Required steps:
    1) Before updating, open the MCM and completely disable the mod. After exiting the MCM, wait a few seconds to let the shutdown procedure clean up everything. Save the game and exit.

    This will hard reset the mod, meaning any NPC lists (such as candidates for welcoming you home or sending you letters) will be wiped clean, and also... all the letters you have received so far will be deleted.

    2) Update the mod.
    3) After loading your save, go to the MCM and re-enable the mod.

    Reason: In order to fix the letter-UI liability bug, a very hard redesign was necessary on the implementation behind the feature. Letters from old saves are simply not compatible with the new version, and must be removed before the mod can be updated.
    Failing to follow this guide will only get your letters broken beyond repair. Ignore at your own responsibility.

    Unfortunately due to a flaw in the disabling procedure, it is still not guaranteed that the save can be updated successfully. If you find that you are not getting new letters after updating, your only bet is to start a new game.


  3. mewmew34
    mewmew34
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    Is anybody able to give a "modding for dummies" explanation of exactly how to install what I need from DAR to make the alternate animations from this mod work?  I'd love to install this before I get married my current run, but the new animations thing just goes WAY over my head.
  4. KatharielNightOak
    KatharielNightOak
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    when downloading with NMM i get a Main file error: String was not recognized as a valid boolean  can someone help with this please.
  5. Lunabane
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    That is strange: My male PC, a Breton, does not get the "glad youre here" dialogue. While female PC (in another game) gets them  and it works fine.
     I am clueless - what did i miss? (Installed midgame. Newest version, no updates, no DAR)

    edit: I checked the not so obvious: Fresh game, female player. Getting a hugable follower. and mod is ok.  Then showracemenu -> change gender. No dialogue. Changing gender back - dialogue also back again. 
  6. a6414464
    a6414464
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    Hochzeitsumarmung immer noch voll Bug trotz ich Alledem DAR installiert habe!
  7. william7733
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    im sorry if i missed this information somewhere, is immersive interactions not compatible with pet the dog? i am using immersive interactions, and this mod made me aware of pet the dog, and i would like to use all three mods together if possible.
    1. WhiteWolf424242
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      Pet the dog is entirely included in Immersive Interactions. Use either, not both. (Read the compatibility section of the Immerisve Interactions modpage. And if unclear, better to ask on the respective mod's posts section, not on third party mods'.)
  8. william7733
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    im sure this was already asked so my apologies. but what is the serana mod youre using in screenshots?
    1. WhiteWolf424242
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      On the screenshots, I think it's Seranaholic. Which version? I don't remember, maybe 1.6. I've switched to Serana Re-imagened long ago.
  9. ItsDaKoolaidDude
    ItsDaKoolaidDude
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    Uncertain if its been asked, but perhaps a patch between this and Skyrim's Got Talent? Both mods are messing with the musical instruments, with this mod modding the instruments as "gifts".
    1. WhiteWolf424242
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      (see modpage). Load Skyim's Got Talent after GYH. My edits regarding the instruments are just added keywords that make it possible to gift instruments to bard spouses, it's safe to be overwritten.
      There's an esl flagged patch in Skyrim-SE, but I don't think it's worth an actual esp slot to patch this, so no patch in LE.
  10. RozaMascheri
    RozaMascheri
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    Thank you so much for the update!
    I love this mod so much, you gave us players the opportunity to show how much we love our companions of our adventures beside of just giving them the best equipment or healing them xD.
    It's a must have for me and always in my load order!

    (edit: Any chance to see Grandma Shirley specific interactions ? I would love to hug her and hear her kind voice :') )
  11. chickmetalhead
    chickmetalhead
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    Hey friend! Just wanted to say hello, and thanks for the fix for the letters being marked stolen. I am still using v3.1.2 (I think), but I brought that fix forward into my modified scripts. Love those simple one line fixes, no matter how hard it might have been to find where to make the change. I had it on my list of things to investigate myself, and now I don't have to! Keep up the great work.
  12. Lillbearzski
    Lillbearzski
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    Hiya! I really love this mod!

    For fellow Alternate Conversation Camera (https://www.nexusmods.com/skyrim/mods/102103?tab=posts&BH=0) users, I found that disabling the vanilla hug animation for followers (haven't tested on spouses or kids) and enabling the exit dialogue option is the best way to use ACC's third person camera with this wonderful mod. I use the third person lock-on and the setting where the camera switches to your PC and before the settings above, the camera would zoom in and start spinning wildly whenever a animation played and the dialogue menu wasn't exited.

    I also play with a Xbox One Controller if that matters!

    <3