Can I technically use this mod with havok fix instead of dynamic ifps clamp because I don't want to use the mod's fps clamp setting. If i I use bethini and set the fps to 58 and set the fpsclamp to o, the framerate becomes uncapped during gameplay which introduces a lot of heat from the cpu and the gpu. I am currently using NvidiaProfileInspector's fps limiter which works with this mod. However, the fps limiter introduces a delay in frames. I don't have a lot of options when I comes to using fps limiters with dynamic ifps clamp?
This is an old comment, but I'll post my setup in case it helps someone else with a similar query. I've been doing light testing with this mod enabled without Dynamic iFPS Clamp (because it causes weird time-slowing in my game), and so far haven't run into issues--plus, physics don't pop, I can get up to 120FPS without stuttering or screen tearing, and I get an overall very smooth gameplay experience. I've achieved this with the following settings and setup:
Spoiler:
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In skyrim.ini I have "bLockFrameRate=0", while in skyrimprefs.ini I have "bLockFrameRate=0" and "iPresentInterval=0" under [Display], and "fMaxTime=0.0069" under [HAVOK].
In both of these ini's, "iFPSClamp" was deleted.
In NVIDIA Control Panel, I have the game limited to a "Max Frame Rate" of 120FPS, "Preferred Refresh Rate" set to "Highest Available", "Vertical Sync" set to "Use 3D application settings", and (this is important to my setup) "Monitor Technology" set to "Use Global setting (G-SYNC Compatible)".
More than 120FPS caused physics popping, even though my monitor is 144hz, and no combination of V-sync, clamping, etc. helped. Any form of frame-limiting outside of NVIDIA's Max Frame Rate also caused physics issues, screen tearing, you name it. However, everything magically came together at 120FPS, even with (or perhaps because of) a fMaxTime meant for 60FPS.
So, basically, I found that if you have a G-SYNC compatible monitor (maybe Freesync works, too), turning off V-sync for Skyrim everywhere, setting a FPS limit to 120FPS via NVIDIA Control Panel, and allowing G-SYNC to do its magic, you can get a very smooth Skyrim gameplay experience, even when frames inevitably vary from the optimal 120FPS. The Dynamic iFPS Clamp just upset the delicate balance of my setup, and doesn't seem to be necessary for this particular mod to work with my settings/setup.
Interresting. Good find. I think it sure is possible to get rid of microstuttering bug without iFPSClamp from my experience in Skyrim SE where I could not notice it and didn't need this plugin. The delay that people complain about is probably my bad decision in making the iFPS value always be lower by internally substracting 1 from the current fps. I made this decision based on what I read on various "expert" sources. I now think It would probably be better to set iFPSClamp to current fps without any adjustments. Should rewrite the plugin someday... but too busy now.
Sorry if I should post this in the original mod page, but I tried this in 3rd person view and noticed no difference whatsoever. Is it supposed to work in first person only?
I can confirm this works in 1st and 3rd person walk/run/jump/sprint jump. (Could someone please tell me what 2nd person would be?) With the Alternate Configuration file in this mod, the effects are subtle in 3rd person.
So, if you want to see the 3rd person effects yourself, try these settings below. It turns Skyrim into "Skyrim...ON ICE!" You'll be sliding all over the place now: //volvo pls tickrate 256 slope_gravity 9.8 stop_speed 2.6 min_speed_scale 2.9 kinetic_friction 1.0 ;default 6.0 static_friction 2.0 ;default 7.0 static_threshold 2.0 ;default 1.8 walk_accel 2.0 ;default 10.3 air_accel 1.0 ;default 5.9 air_max_speed 99.0
Is there maybe a description what the values mean in the config? i would like to tweak it but i have no idea if i have to increase or lower these values or what they really do....
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In both of these ini's, "iFPSClamp" was deleted.
In NVIDIA Control Panel, I have the game limited to a "Max Frame Rate" of 120FPS, "Preferred Refresh Rate" set to "Highest Available", "Vertical Sync" set to "Use 3D application settings", and (this is important to my setup) "Monitor Technology" set to "Use Global setting (G-SYNC Compatible)".
More than 120FPS caused physics popping, even though my monitor is 144hz, and no combination of V-sync, clamping, etc. helped. Any form of frame-limiting outside of NVIDIA's Max Frame Rate also caused physics issues, screen tearing, you name it. However, everything magically came together at 120FPS, even with (or perhaps because of) a fMaxTime meant for 60FPS.
So, basically, I found that if you have a G-SYNC compatible monitor (maybe Freesync works, too), turning off V-sync for Skyrim everywhere, setting a FPS limit to 120FPS via NVIDIA Control Panel, and allowing G-SYNC to do its magic, you can get a very smooth Skyrim gameplay experience, even when frames inevitably vary from the optimal 120FPS. The Dynamic iFPS Clamp just upset the delicate balance of my setup, and doesn't seem to be necessary for this particular mod to work with my settings/setup.
Would anyone know if these physics settings could be set for particular ground surfaces? So ice would be slippery, sand/gravel would slow speed, etc.?
So, if you want to see the 3rd person effects yourself, try these settings below. It turns Skyrim into "Skyrim...ON ICE!" You'll be sliding all over the place now:
//volvo pls
tickrate 256
slope_gravity 9.8
stop_speed 2.6
min_speed_scale 2.9
kinetic_friction 1.0 ;default 6.0
static_friction 2.0 ;default 7.0
static_threshold 2.0 ;default 1.8
walk_accel 2.0 ;default 10.3
air_accel 1.0 ;default 5.9
air_max_speed 99.0