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powerofthree

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powerofthree

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67 comments

  1. Ahshifat99
    Ahshifat99
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    An update to the latest version would be nice bro
    1. Mookeylama
      Mookeylama
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      yes please
    2. DBills
      DBills
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      BUMPIDY BUMP BUMP, MOD STILL NEEDS AN UPDATE!
    3. havbuu
      havbuu
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      Yeah.
    4. klydeking
      klydeking
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      Be careful of what you ask for, all the old LE mods that use SPID will be broken.
  2. Debatemaster1
    Debatemaster1
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    I'm having trouble adding crossbows to NPC's...
  3. mcguireptr
    mcguireptr
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    Sorry to be asking this here; but I am not sure where else to go.  I am using the spell perk item distributer as part of the Maximum Carnage mod.  Everything is working as it should except 2 issues.  1.  NPC are giving the gore effect but the chest equipment (armor, robe etc) is stripped leaving them naked.  2.  if you use the 3 swing on the dead body it explodes into a husk of random creature body parts.  The 2nd I think is an issue purely with Maximum carnage.  The 1st I think has something to do with how the equipment is distributed to the NPCs.  MC can't recognize the modded equipment so it just removes it maybe. I am using immersive armors and complete crafting overhaul; I suspect one of them is conflicting with MC's ability to recognized the equipped armor.  I did attempt to look of the MC distr.ini and got this:

    ;MC_Gore Human
    Spell = 0x0012CBF6 - MaximumCarnage.esp | ActorTypeNPC , Charmed Vigilant , Spellsword, Arch-Curate Vyrthur , Estormo | NONE | NONE | NONE | NONE | 100
    ;MC_Gore Draugr
    Spell = 0x0012CBFB - MaximumCarnage.esp | Draugr , Restless Draugr , Draugr Wight , Draugr Scourge , Draugr Deathlord , Draugr Overlord , Draugr Wight Lord , Draugr Scourge Lord , Draugr Death Overlord , Draugr Thrall , Red Eagle , Mikrul Gauldurson , Sigdis Gauldurson , Jyrik Gauldurson , Guardian Torsten , Guardian Saerek | 0x00000D53 , 0x0302A6FD | NONE | NONE | NONE | 100
    ;MC_Gore Falmer
    Spell = 0x0012CBFD - MaximumCarnage.esp | NONE | 0x000131F4 | NONE | NONE | NONE | 100
    ;MC_Gore Chaurus
    Spell = 0x0012CBF9 - MaximumCarnage.esp | NONE | 0x000131EB , 0x000A5601 | NONE | NONE | NONE | 100
    ;MC_Gore Chaurus Flyer
    Spell = 0x0046516A - MaximumCarnage.esp | NONE | 0x020051FB | NONE | NONE | NONE | 100
    ;MC_Gore Giant
    Spell = 0x0012CBF7 - MaximumCarnage.esp | NONE | 0x000131F9 | NONE | NONE | NONE | 100
    ;MC_Gore Troll
    Spell = 0x00151E2D - MaximumCarnage.esp | NOT Udefrykte | 0x00013205 , 0x00013206 | NONE | NONE | NONE | 100
    ;MC_Gore Hagraven
    Spell = 0x00156D8E - MaximumCarnage.esp | NONE | 0x000131FB | NONE | NONE | NONE | 100
    ;MC_Gore Bears
    Spell = 0x001DC848 - MaximumCarnage.esp | NONE | 0x000131E7 , 0x000131E8 , 0x000131E9 | NONE | NONE | NONE | 100
    ;MC_Gore Wolves
    Spell = 0x001E3F3B - MaximumCarnage.esp | NONE | 0x0001320A , 0x02003D02 , 0x0200C5F0 | NONE | NONE | NONE | 100
    ;MC_Gore SabreCats
    Spell = 0x0027AF89 - MaximumCarnage.esp | NONE | 0x00013200 , 0x00013202 , 0x0200D0B6 | NONE | NONE | NONE | 100
    ;MC_Gore Spider
    Spell = 0x0029DA22 - MaximumCarnage.esp | NONE | 0x000131F8 , 0x0004E507 , 0x00053477 | NONE | NONE | NONE | 100
    ;MC_Gore Gargoyle
    Spell = 0x0048A388 - MaximumCarnage.esp | NONE | 0x0200A2C6 , 0x02010D00 , 0x02019D86 | NONE | NONE | NONE | 100
    ;MC_Gore Skeever
    Spell = 0x00575612 - MaximumCarnage.esp | NONE | 0x00013201 , 0x000C3EDF | NONE | NONE | NONE | 100
    ;MC_Gore Spriggan
    Spell = 0x0060ED9B - MaximumCarnage.esp | NONE | 0x00013204 , 0x000F3903 , 0x02013B77 , 0x0301B644 | NONE | NONE | NONE | 100
    ;MC_Gore Lurker
    Spell = 0x00918C43 - MaximumCarnage.esp | NONE | 0x03014495 | NONE | NONE | NONE | 100

    I think for the spells it is correct but there is nothing about items in this list.  I am guessing to correct the issue I would have to distribute the MC form ids and information to the immersive armor or crafting overhaul or maybe both, but I am not 100% sure how to do that correctly (the examples provided only give spell examples and not items).  I would uninstall IA and CCO but I have those heavily customized at this point and I really don't want to lose that work. 

    I been messing around with mods in this game for like 10 years now but this one has got me baffled.  

    Edit:  I found and watched a tutorial on SPID and if I understand it correct, I no longer think SPID is to blame for the naked npc MC issue given that SPID is responsible only for distributing the spell of MC and has nothing to do with distributing the sell to items.  So now I am back to square one of having absolutely no idea why the NPCs are getting stripped of the chest equipment slot.  And because of the way the mod author locks down comments it is difficult to get answers.  
    1. Mookeylama
      Mookeylama
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      i wonder if it could be that ur using some custom unique bodies or skeletons. even tho maxcarn has talked about the naked corpse being fixed in numerous versions, i still get it to. and pretty sure it's because i have a mod that distributed different body nif, tex, nd skeletons per gender and race. also got tons of armors of different body types in the leveled lists. i think that's why it happens to me
    2. tsunderecat7
      tsunderecat7
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      .
    3. tsunderecat7
      tsunderecat7
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      I'm having the same problem with Maximum Carnage. I have disabled all mods other than the main requirements but still no luck. Any chance you found a solution?
    4. PsychoLich
      PsychoLich
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      Same problem and i tried MC 7.2 - 7.0 - 6.9. I run CBBE for women and SOS for men. I have installed the patch for both of them. Still NPCs become naked. Did you manage to fix it???
    5. awwcrap
      awwcrap
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      edit: OK, now that 7.5 is out I've looked into it again and here is the proper fix:

      go to the distr.inis and change

      0x03014495 to 0x04014495

      in essence replace the 3 with a 4. Do the same with the rieklings line
    6. yabokuchinn
      yabokuchinn
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      Did you find any fix to this now?
    7. DJDSkyrim
      DJDSkyrim
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      @awwcrap: Amazingly, this worked for me. Hooded humans (e.g. wearing Mage's Robe) still get stripped though, but it's rare enough to be tolerable. Thank you, sir.
    8. ImXDD
      ImXDD
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      Just so you know, with this fix it also worked when deactivating Riekling and Lurker gore
  4. deleted150923488
    deleted150923488
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    • 9 kudos
    This is a brilliant mod! 
  5. KhajiitTorok
    KhajiitTorok
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    Does this absolutely require the Visual C++ program if you're just downloading another mod that requires this mod?
    1. iamarandomguy1
      iamarandomguy1
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      were the same and for some reason i get an error while installing 2019, I really wish i can use this mod
    2. iamarandomguy1
      iamarandomguy1
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      were the same and for some reason i get an error while installing 2019, I really wish i can use this mod
  6. iamarandomguy1
    iamarandomguy1
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    Hello powerofthree can you please upload the source code of this mod please
    1. klydeking
      klydeking
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      There's a link to the source code on the mod author's user page.
    2. iamarandomguy1
      iamarandomguy1
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      thanks m8
    3. klydeking
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      Glad to help 
  7. ooctoze
    ooctoze
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    Can we please have the update backport? The outfit thing is really neat
    1. Mookeylama
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      i'd love that too please!
  8. saitofutoshi88
    saitofutoshi88
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    Thanks :D
  9. igotnousername
    igotnousername
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    So this doesn't work for player only, I guess. Very unfortunate.

    I tried:
    Item = 0x012eb7 - Skyrim.esm | PlayerKeyword,Player | AAAPlayerSpellswordClass
    Item = 0x01397e - Skyrim.esm | PlayerKeyword,Prisoner | AAAPlayerSpellswordClass
    Item = 0x01397e - Skyrim.esm | PlayerKeyword,Player
    Item = 0x01397e - Skyrim.esm | PlayerKeyword,Prisoner
    Item = 0x012eb7 - Skyrim.esm | PlayerKeyword
    Item = 0x01397e - Skyrim.esm | Prisoner
    Item = 0x01397e - Skyrim.esm | Player
    Item = 0x01397e - Skyrim.esm | PlayerREF
    Item = 0x01397e - Skyrim.esm | 0x000014
    Item = 0x01397e - Skyrim.esm | 0x000007
    Item = 0x01397e - Skyrim.esm | NONE | 0x000014
    Item = 0x01397e - Skyrim.esm | NONE | 0x000007
    Item = 0x01397e - Skyrim.esm | NONE | 14
    Item = 0x01397e - Skyrim.esm | NONE | 7


    It just doesn't work, I'm stumped.
  10. jack77332
    jack77332
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    NVM