do not use this. you never want your plugs to ever match load order of files. script,mesh and texture order has to be did by hand or your asking for your game to die.
while the idea is nice and i applaud his work the mod itself will cause more bugs due to bad load order than anything.and dont be going but LOOT... Loot is onlly to give you a idea of your load order not to do your load order for you.
Loot metadata is kind of unfinished. It could give you general idea where mods should be placed, but in the end you need manual order according by load order (google load order). Make seperators in mod side (left) following load order and sort plugins to your liking after LOOT is finished. This works to me.
Anyways loot metadata is default for half of my plugins which means LOOT dont know this mod.
This is a good idea. We know that Mod Organizer allows the loadorder and modlist to be backed up, but if we keep relying on Loot to solve conflicts in our load order, it's asking for trouble since it just throws them all over the place and gets to be such a mess for us, especially when a new plugin gets added. We always habitually back up our 'sorted' load order, which matches plugins.txt with modlist.txt -- exactly what it sounds like this is trying to achieve -- and then sort with Loot. And of course: them 'custom rules.'
Just stick it anywhere and the program will take care of everything for us, right? Wrong. Did we think it was going to know which NPC replacers we have loaded before the other in our modlists? Of course not. When we see gray face bugs (which we don't), there could be our culprit. And if an automated 'bashed' patch is our magic ticket to 'all conflicts made negligible,' we're sorry to say that it's going to take us to a destination far from it. Look at the mess -- and all we were missing out on -- going on underneath it all in xEdit with a real filter applied, e.g. flattened cellblocks and strictly 'conflict losers'/'hide no conflict and empty rows' makes that so much easier to start patching ourselves.
Looks like, thanks to this, we'll only have to make a hard copy of our modlist.txt from now on.
Lol i always i do a copy of my plugins modlist or what my profile folder in Mod Organizer have in.I use 7z to repack all profile,if i switch betwen profile i found MO will mess with your load order.So to keep my load order like before i just back a backup with 7z.Simple,this is my trick since i play skyrim in those years
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while the idea is nice and i applaud his work the mod itself will cause more bugs due to bad load order than anything.and dont be going but LOOT... Loot is onlly to give you a idea of your load order not to do your load order for you.
Whole point is you set your load order on the left and this is a convenience for getting the plugin order to match.
If you don't think it will work for you, move along, goodbye.
Anyways loot metadata is default for half of my plugins which means LOOT dont know this mod.
Just stick it anywhere and the program will take care of everything for us, right? Wrong. Did we think it was going to know which NPC replacers we have loaded before the other in our modlists? Of course not. When we see gray face bugs (which we don't), there could be our culprit. And if an automated 'bashed' patch is our magic ticket to 'all conflicts made negligible,' we're sorry to say that it's going to take us to a destination far from it. Look at the mess -- and all we were missing out on -- going on underneath it all in xEdit with a real filter applied, e.g. flattened cellblocks and strictly 'conflict losers'/'hide no conflict and empty rows' makes that so much easier to start patching ourselves.
Looks like, thanks to this, we'll only have to make a hard copy of our modlist.txt from now on.