I've download 3 of your mod, but I just can't get to make SkySa work at all.. I've made sure nothing overwrites Skysa aside from the animation replacers like this one on my load order, tried to reinstall both skysa and the animation replacer many times, but nothing change in-game, not a thing even the standing attacking animation and power attacks are still vanilla...
Hello, the animation looks great and is working more or less as intended, there's one small thing that's happening on my side though, it seems as if there's an extra hit frame on one of the attacks? Like the animation has already finished but sometimes there's another stray hit sound at the end
Hello, first of all I love this animation set so much, been using it since the vanilla replacer version. After switch to SkySA version, I understand and no problem about some animation lost because SkySA's limit.
But one combination set is very hard to performs, I mean Slash(n) > Slash(n) > Spinning jump Slash(n) > Jumping Slash(P). The last Jumping Slash(P) mostly mistakes and go to beginning slash(n) or pulling slash(P).
Because I don't use Separate Power Attack, is it possible to make it easier to performs by edit nemesis files or something else?
I really love how this looks, but I still can't make it work with stances+combo framework, only the third right hand animation appears to me, can I just simply drop the files in that mod's folder or do I have to do something else?
Hey man this looks really good, unfortunately I can't get it to work properly. This mod overwrites several things from SkySa 1.9 including a animationsingledatefile. Normally when I see a conflict with animations I just deleted the animation I didn't want and that always worked (with nemesis pcea animations, never done that with SkySa) is it safe to do the same with the animationsinglefiles from skysa that this one overwrites ? Or would that break the rest of SkySa ?
Anyways thanks for the work you put in this, animation looks awesome and I hope I can get it to work
Heya, This mod should be working ok if you just place it after SkySA in the load order. The animations from this mod should replace any that have the same name in SkySA 1.9. Just need to run nemesis after having them both installed, and it should work ok.
Yeah, I've made some animations more focused on male characters, the warrior one for example. Since this one is based on friede, it is a bit more feminine in style.
Im having some issues with the mod, Im able to get most animations but the left click attacks are all insanely fast. not to mention when I installed 1.2 sky SA it conflicted with ultimate combat and tk dodge. I properly put them in order to solve the conflict assuming nothing would happen until I tested it out and now tk dodge doesn't work. I'm using vortex to organize these mods. another tid bit would be that Sky SA said it required nemesis but I didnt install it, could that be the issue?
Hmm yeah, Nemesis is required for most of those mods. Not sure about the speed, that may depend on weapon type equipped. I made the animations play out at a speed similar to non-modded attacks, though since some of the attacks are multi-hit, it may be slightly faster, but not by much from my experience.
You could also potentially use this mod without SkySA if needed, and this mod would just modify the standing still normal attacks.
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After switch to SkySA version, I understand and no problem about some animation lost because SkySA's limit.
But one combination set is very hard to performs, I mean Slash(n) > Slash(n) > Spinning jump Slash(n) > Jumping Slash(P).
The last Jumping Slash(P) mostly mistakes and go to beginning slash(n) or pulling slash(P).
Because I don't use Separate Power Attack, is it possible to make it easier to performs by edit nemesis files or something else?
Thank you.
Anyways thanks for the work you put in this, animation looks awesome and I hope I can get it to work
You could also potentially use this mod without SkySA if needed, and this mod would just modify the standing still normal attacks.