Really like the animations, but currently using 1.9 SkySA and even after conversions to SSE, there are still issues. Your amazing 2h Greatsword works properly, but not the 1h, at least for me.
Does anyone know why i'm not able to string together combos longer than 3 swings (and the third always shows up as the vanilla 1hm_attackpower animation) The first two swings work as intended, and are randomized, but after the 2nd the 3rd uses the vanilla standing power attack and the combo ends after that. Edit: I should add i'm using movement behavior overhaul and jump behavior overhaul, but no CGO and no other animation mods.
Ok so here is what I understand from this Skysa, in version 1.8.2, it seems that you can't use this mod. I have tried placing the files in the folders that the article told me to but the animation still remains the same. I believe you have to convert this animation pack so that it could work with version skysa 1.8.2.
Great work but i got t pose on one hand weapon idle and shield idle, dont have that problem with spell on left hand, i tried everything but dont know how to fix it, dont have any other mod.
Edit: Yeah, pretty dumb "issue", this is a Oldrim mod, I was using SSE so the mod wasn't working perfectly. So I used Cathedral Assets Optimizer and guess what? No more T-posing.
How do I make the thrust attack exclusive to swords and daggers? Just looks odd to thrust with a mace or axe. Any idea what I should put in the conditions file?
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Just warning
The first two swings work as intended, and are randomized, but after the 2nd the 3rd uses the vanilla standing power attack and the combo ends after that.
Edit: I should add i'm using movement behavior overhaul and jump behavior overhaul, but no CGO and no other animation mods.
Edit: Yeah, pretty dumb "issue", this is a Oldrim mod, I was using SSE so the mod wasn't working perfectly. So I used Cathedral Assets Optimizer and guess what? No more T-posing.
Any idea what I should put in the conditions file?
I hope you make the complete animation version.