Skyrim
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JJ

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OmecaOne

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65 comments

  1. KnightQueen1
    KnightQueen1
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    Hi, can you also upload the whole sample mod (animations already inside) from the video? I'm new to working with DAR and I don't fully understand those condition codes or something, so the sample from the video would be so much appreciated.

    Thank you.
    1. falloutindy
      falloutindy
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      It would require permission from the animation creators to do so, or Nexus admins might remove the mod.

      This mod is extremely cool, and is sure to be very popular in time... At which point you will likely see some animation creators (or people who were able to contact them and get permission) packaging their animations specifically for this mod. (They might even start appearing on this mod as additional optional downloads - ideally with preview vids for each pack)

      Might be a week, or a month, but I expect it is likely to happen before long, so just something to keep an eye out for :)
    2. OmecaOne
      OmecaOne
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      You don't really have to mess with the conditions at all, you just need to find some animations packs you like and drag each of them into one of the folders.
      You can't do much wrong and it's unlikely to ever cause crashes or problems no matter what anims you stuff in there, DAR is just amazing like that.

      IIRC I put the mod names for the anims in the video, I'll add the links into the vid description later. As for uploading the complete folders, as falloutindy said, that would require permission from every author to put it onto the nexus.
      Also to be honest I haven't had the time to put something together myself other than for 1H sword that I used in the vid.
    3. FLiin4awess
      FLiin4awess
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      so where i can find animations? 
  2. Stoneson81
    Stoneson81
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    why do i get Tpose?
  3. ChlenonosijKEK
    ChlenonosijKEK
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    SWORDGUNSWORDTRICKSWORDGUNTRICKSWORDTRICKROYALGUARD
  4. ponpondark
    ponpondark
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    Anyone have a solution to make this work with SKYSA? and can you share it?
    1. beeboy617
      beeboy617
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      Hey idk if you are still looking for a solution, but this reddit thread seems to be pretty helpful. I'm currently looking into it myself. There definitely needs to be a way to streamline this process because it would revolutionize the Skyrim combat system, AGAIN.

      https://www.reddit.com/r/skyrimmods/comments/pr3yk6/skysastancesanimation/

    2. KnightQueen1
      KnightQueen1
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      Idk but I think the method used there was for SSE with AMR as a requirement. I don't think AMR is available for LE.

      I also tried just dropping the SkySa anims to each stance but they just stay in place and don't move forward as they should be. Sad.
    3. Psydeffexclone
      Psydeffexclone
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      that's a Nemesis Related Issue. you need to make Nemesis Engine generate the proper Animationdatasinglefile.txt Animationdatasetsinglefile.txt
      to fix that unfortunately dont count on the author of NE to have that Fixed "Ever"
      what you need to do is copy the two said txt.files but make sure that the animationdatasinglefile.txt. is 19XX or Higher than the one that N.E.
      has generated if the one that,that is generated is 18XX or lower get rid of it that file is faulty and is the cause of the male character and npc's not being able to attack. but if you have a backup of the original txt.files and the file size is almost around 2kb, copy that and let it overright the one that nemesis made it should fix your problem.
  5. edgardo028
    edgardo028
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    buen trabajo... esto funciona con cámara primera persona?
  6. mutayyeb
    mutayyeb
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    I get random crashes after installing this mod I like this mod I really want to use it plz help me how to fix it
  7. KnightQueen1
    KnightQueen1
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    Can anyone give a file structure for those using SkySa? I tried it but animations just stay in place- not moving forward as it should. 
  8. zjw1925
    zjw1925
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    Hi! I installed the necessary mods in the order you introduced, but it crashes when I enter the game and enter the interface. What is the conflict? Or should I only use Nemesis as the front? I'm sorry I don't know English, I can only use translation software
  9. JohnnyStearker
    JohnnyStearker
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    Hey, Why is the Dynamic Weapon Movesets esp called "Stances - Dynamic Weapon Movesets SE.esp"??
    Not only am i not sure if it stands for special edition (which would be wrong here, since this is the LE), but especially Stances - Dynamic Animation Sets Addon asks for the "Stances - Dynamic Weapon Movesets.esp" master...
    I just removed the SE from the file name, but that obviously didnt work out. Its seems that the Dynamic Animation Sets Addon cant change any of the actual values/buffs....
    Did i get the wrong file? I mean, there is just one main file. What did i do wrong?
    1. Damnitsnake
      Damnitsnake
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      seems like we need to overwrite the stances addon with the combo animation + add on, i'll get back and update after i test it.

      turns out it does also needs https://www.nexusmods.com/skyrim/mods/104736?tab=files&file_id=1000325981 if you use all of them with combo's [basically a bit forced], anywaysdo you have any reccomendations for the combos + stance?
  10. dumbrabbity
    dumbrabbity
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    anyway to make combos bigger then 4 hits?