Skyrim

165 comments

  1. Grantyboy050
    Grantyboy050
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    I'll be taking a break from modding over the next year so I can complete my studies. Thanks all for your support and feedback  :)

    V1.2 has lots of bug fixes - see the changelog for details.

    See you on the other side,
    Granty




    ----------------------------

    Please read the FAQ before posting bug reports :)
  2. KelvinRT
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    Hello, when installing this mod, I ran into the problem that when entering the location, absolutely everything turns black. What could this be related to? I hope for your help
    P.S 
    I don't have any weather mods.
  3. DwemerRocks
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    You made two of the best mods ever created for Skyrim. Are you ever gonna make another one ?
    1. someguynamedjoe
      someguynamedjoe
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      I personally would love to see the author work that same magic on Castle Volkihar.
    2. jaderiver
      jaderiver
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       I personally would love to see the author work that same magic on Castle Volkihar.
       
      Ohh, same here +1
    3. DwemerRocks
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      Yeah... That would be sick.
  4. Skybroom
    Skybroom
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    New to this mod. What I've noticed so far.
    - Agmaer is rushing forward, speaking his lines of dialogue when I am yet to approach him (far from approaching him actually). Tested two times. Same thing. (I am still able to catch up with him a bit later when he's having troubles trying to find the road to the Fort towering in front of him.)
    - Celann was not waiting at the Gate (the Main Building Gate) when I came by. He is supposed to be waiting for me at the Gate. Instead, he was walking down the hill (down the road) when I was walking up. Then he turned back. He started talking when I was about to enter the building.
  5. skjDOTgrynn
    skjDOTgrynn
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    is it possible to have a version or a patch where the fort doesnt get destroyed after killing the dawnguard quest? its a great place to chill and stash all my followers after curing
  6. perturbed
    perturbed
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    Does anyone know if this mod alters the character records of the NPCs in and around Fort Dawnguard, thus making it incompatible with any face replacer for those characters?
    1. It's working just fine for me with Pandorable's replacer, which changes pretty nearly everyone there. Of course, YMMV, depending on mods, load order, etc.
    2. NEKOSHAMA
      NEKOSHAMA
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      I had the same problem. Their faces elsewhere (Alva, Sybille, etc.) looked perfect, but, the Dawnguard ones, not. Their faces were dark vanilla and many of their hairs were messed up. Some hair was purple, aka, missing textures. That was my last playthrough that JUST ended (got destroyed). Have started a new one (last week) and I am curious to see if I have the same problem when I install this at level 10. Like the other member said, could've just been other mods, load order, etc. borking it up. Will update on what happens later. :)

      Update (7-2-2021): The Pandorable modified characters looked fine without IFD but did get messed up again when I installed this. I guess it's just going to be a choice. Both mods with some face problems or choose one or the other.
    3. NEKOSHAMA
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      A positive update...
      I found out the mod that was screwing up Pandorable's faces when used with Immersive Fort Dawnguard. I am also using the Bijin mods and Kalilies NPCs which all work fine with Pando's stuff. The one that caused MY problem was having Metalsabers Beautiful Orcs of Skyrim with those other mods. Not sure why an Orisimer only mod was doing it, but, I deactivated it and the NPCs at F.D. looked like they were supposed to. Yaaaay!!!
    4. SilverstarGaming
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      It's been compatible with Pandorable's, Bijin, and Kallilies as far as I've seen. I had an issue recently but fixed it, it wasn't with the mod, just my own stupidity that caused the issue. Just make sure that Bijin Warmaidens and PAN DG are loaded after this and any other patches you have installed. I don't think Kalillies (however you spell it) affects any Dawnguard NPCs to my knowledge, unless there's a mod for it, but I prefer Pandorables DG.
  7. SilverstarGaming
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    So, I'm trying to figure out why this won't work with Pandorable's Dawnguard. That mod has always been finicky, but I have it below everything else in the load order. I tried to go into TES5Edit, but to no avail, as the NPC being affected, Beleval, has no NPC line in the Pandorable's actors section, meaning I can't make a patch with her textures over this mod's textures. I'm doing a fresh install of Pandorable's Dawnguard to try to fix this. If anyone has the same issue, and has solved it before, let me know. If this works, I'll let you know.

    Edit: I have been a silly, silly boy. Very stinky and silly and dumb and stupid and smelly. My idiocy realized that there is no Beleval in PAN DG. There is, however, a Beleval in Bijin Warmaidens, which I loaded after this mod, and fixed everything. Now I just need to find the huskies and I'll be set. So, if you're ripping your hair out trying to find out why Beleval and Ingjard (I think that's how you spell her name) don't have those textures.. that's why.
  8. takenguardian
    takenguardian
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    Does anyone know why a few objects' textures look like a rainbow ? 
    1. mainstenzel
      mainstenzel
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      The same thing, I tried to reinstall the mod, but it didn't help, let's hope that the author will be interested in this.
    2. phyzis
      phyzis
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      If I'm not mistaken in the old pages he talks about it. It says that intel graphics cards seem to cause this. I use Intel and I had this problem, can you confirm that you also use it?
      (Google translator)
    3. ovidius171
      ovidius171
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      same here on intel 7
      plus CTD when enter the fort,often  but not allways
  9. VJammer0991
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    So, I ran into a bug.  Bit late to the party I know, but I love the mod up until the point I've gotten Auriel's Bow and need to return to Isran.  At that point, attempting to enter the Fort's main entrance is a guaranteed CTD.  Brings up the Load screen, then locks up and crashes.  I have Legacy of the Dragonborn, Vjarkell Castle, and Castle Volkihar Rebuilt installed.  CVR and LOTDB are loaded before and Vjarkell alters the worldspace in the Forgetten Vale.  My Computer is fairly high end so, not sure what's messing with it.
  10. jaderiver
    jaderiver
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    Hello Grantyboy050 or Anyone else
    I beleive this mod may or messes with florentius possibly making un ques-table , twice I've tried with asking the others " how can I help "  and being directed to florentius, and then speaking to him with quest marker over his head, in different areas , and it reveals nothing in dialogue, ..
    Or I've gone up to him and asked how can I help, and he says " you friend, kidnapped " !! and that's it , nothing starts, asked him again, different time and area, still nothing...
    I can't remove this now, to far in, to make a clean save to clean with falrims but next play thru think I'll try the other dawnguard mod, there both great mods, and I really beleive dawnguard needs sprucing up ....
    1. justinonguitars
      justinonguitars
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      Have you tried waiting for him to get back at the fort? I encountered a similar problem when Florentius doesn't show up any dialogue on radiant quest, but i waited until he goes back to the fort (Interior of the Fort Dawnguard) and the dialogue is back. I think the issue here is that when you try to talk to him outside the fort, the dialgoue for the quest wont pop in.
    2. jaderiver
      jaderiver
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      It was inside the fort at the time !  ..
  11. Cheeza33
    Cheeza33
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    Hello there, nice mod ! I just realised that I couldn't find the huskies.. tried to make them pop with console (resurrect, moveyo player, etc) but I can't find them.. I don't see what other mod could do this, and I really want my doggies back ?
    Any help ?