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JaySerpa

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jayserpa

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57 comments

  1. BessaLius
    BessaLius
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    Hi jayserpa, are you still planning on updating your mods on LE or did it become SE exclusive? Just wanted to ask is all. :)
    1. jayserpa
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      Smart NPC Potions is a bit of a special case, since it's not a simple port (but the code itself needs to be modified). No plans to update it to the latest version for the time being, sorry :(
    2. BessaLius
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      All good, How about those new animations you just uploaded are they going to get backported? I know people don't support LE anymore so I wouldn't mind it's just that I can't use SE yet lol

      Edit: Also is there any easy way to fix the invisible bug? I don't mind it not being updated and all but is there any easy way I can edit it myself then?
    3. jayserpa
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      Mmm I don't have time to look at this right now unfortunately, but here's a crazy proposal. Download the SE mod, go into the folder "scripts" and look for "NPCPotion_WeaponAttack.psc".

      Copy this into your LE script mod folder, replacing the same file called like that from LE. Launch the game, use the MCM to boost the frequency of potions and spam bandits to test the mod. 

      I'm not sure this will work BUT if I'm not mistaken, it has some chances of fixing the invisibility bug. The scripts of LE/SE are only incompatible when it comes to poison, and there's no poisons in this script, so it's quite probable it works. Let me know how it goes haha
    4. BessaLius
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      ok i'll do that later and tell you what happens. As far as I know scripts in LE/SE don't differ that much too like you just said. So here's to hoping it works lol.
    5. BessaLius
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      ok after some intensive testing I can safely assume that they still spam the invi pot. The script did nothing. I did a comparison of the LE script and SE script and it did nothing at all.
    6. jayserpa
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      :( meh, it was worth a shot. It will have to be backported completely at some point
    7. BessaLius
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      It's all good. I know how tiring it is to back port mods so do it at your own pace no rush. haha. Thank you anyway!
    8. UltranoobRUS
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      hi. So this is SE mod? There was no mention of it in the description i think... And as i am using requiem i am kinda stuck with LE... What consequences of installing it on LE version?
    9. jayserpa
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      Mod is LE and it works. However, this is not the most updated version of the mod. 

      The most updated version hasn't been ported yet. The bug that was fixed in the updated version is that bandits could abuse invisibility potions. You can give the mod a try, spam a couple of bandits and see if it's there and if it's too bothersome. Otherwise, there's also the mod vigor that should be in LE that does something similar I believe.
    10. UltranoobRUS
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      Roger. thx for the reply. 
  2. avsgabrielvieira
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    nice mod man! Wondeerful
  3. AlexanderAmnell
    AlexanderAmnell
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    Another immersion mod I didn't know I needed.
  4. juice567
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    This is what I've been looking for except I wish you could turn off giving invisibility potions to enemies
  5. Spongiie
    Spongiie
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    Hey how is the invisible fix going? I really LOVE this mod, but i HATE that this always happens. I dont want to rush you or anything, I just want you to see that if you do it, at least one person is still here and wanting it :D

    And also sorry for your loss, idk what I´d do if my pc died lol
  6. ShawnDriscoll
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    Is there a fix for the removed audio when player is drinking bottles (mead, ale, skooma, etc)? I look forward to seeing this mod's progression.
    1. jalingon3011
      jalingon3011
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      I got this problem too. A crappy work around I made is using TES5Edit to change sound for all alcohol to another sound like soup drinking sound. But then in SkyUI the icon will change to food icon, and it will say the alcohol is a food not a drink...

      Further investigation in TES5Edit reveals that this mod makes a change in Sound Descriptor 000B5435 "ITMPotionUse". It changes Output Model from SOMMono01400Player1st [SOPM:000B4058] to SOMMono01400_verb [SOPM:000D78B4], which is the cause for this to happen.
  7. jspee1965
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    Would you please consider making this work with active followers to?


    THANKS!!
    1. PicnikSky
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      I second this, since this mod seems to be incompatible with Follower Potions and Poisons.
  8. DonProtein
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    Hey mate, anytime soon to expect fixes/adjustments towards invisibility potions? :)
    1. jayserpa
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      It's fixed in the SSE version, I will eventually bring it over as well... My PC died, so it might be a while... sorry :(
    2. DonProtein
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      Oh dang! Nothing to be sorry mate - I'm sorry to hear this :(
      Take your time!
  9. jalingon3011
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    Hi, is this compatible with Poisoning Extended? When I try to install the mod is says skse/plugins/plugin_inventory_functions.dll has already been installed by Poison Extended.
    1. jayserpa
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      it's the same file in both mods, you can ignore this warning
  10. Blackeagle1250
    Blackeagle1250
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    Would this conflict with mods that adds custom potions? Like for example, I use Ish's respec mod which adds a respec potion. Would the npc's for some reason be able to use this potion, or are the potions they use vanilla only?
    1. jayserpa
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      They only use vanilla potions, no conflicts there.