File information

Last updated

Original upload

Created by

JaySerpa

Uploaded by

jayserpa

Virus scan

Safe to use

67 comments

  1. Markus179
    Markus179
    • supporter
    • 134 kudos
    Hmmm...for some reason this mod shows up form 44 in xedit.
    1. klydeking
      klydeking
      • premium
      • 9 kudos
      It should, this is an SE/AE mod. Form 43 is LE.
  2. Rodr1sen
    Rodr1sen
    • member
    • 13 kudos
    Some time ago I installed it but I had to remove it because it gave me CTD because my PC was old (I still have the same PC) but now I have learned which mods are more stable and which ones really matter, so I reinstalled your mod, It works wonders, I use it in conjunction with mods that modify the behavior/level/add more enemies and I don't have any problems. thanks, great job
  3. f1887
    f1887
    • member
    • 0 kudos
    Will other humanoid enemies such as hold guards, Imperial/Stormcloak/Thalmor soldiers, Dark Brotherhood members while you're destroying them, Penitus Oculatus while doing DB quest, Vigilants of Stendarr, Dawnguard/Volkihar Vampire, vampire's thrall, forsworn, cultists also use potions and poisons?
  4. Volyova
    Volyova
    • supporter
    • 1 kudos
    For anyone who has issues with the bandits spamming invisibility potions, I have made a patch that removes the invisibility/fleeing effect from this mod.
    1. jayserpa
      jayserpa
      • premium
      • 10,063 kudos
      Link here: https://www.nexusmods.com/skyrim/mods/110754

      I had to get rid of LE from my hard drive (at least for now)... so please use this patch if you're having issues with those invisibility potions <3
  5. ShawnDriscoll
    ShawnDriscoll
    • member
    • 86 kudos
    Is there a fix for the removed audio when player is drinking bottles (mead, ale, skooma, etc)? I look forward to seeing this mod's progression.
    1. jalingon3011
      jalingon3011
      • supporter
      • 2 kudos
      I got this problem too. A crappy work around I made is using TES5Edit to change sound for all alcohol to another sound like soup drinking sound. But then in SkyUI the icon will change to food icon, and it will say the alcohol is a food not a drink...

      Further investigation in TES5Edit reveals that this mod makes a change in Sound Descriptor 000B5435 "ITMPotionUse". It changes Output Model from SOMMono01400Player1st [SOPM:000B4058] to SOMMono01400_verb [SOPM:000D78B4], which is the cause for this to happen.
    2. th3rm0pyl43
      th3rm0pyl43
      • supporter
      • 39 kudos
      I had the same issue and it was getting quite annoying. After taking a look at this mod's scripts, it seems that technically the drinking sound does play, but a script mutes it if the item being consumed doesn't have the VendorItemPotion keyword. 
      I think it should be changed to checking for either the keyword, or the ingestible item being in a FormList of potions and beverages, which could be added to by compatibility patches for non-vanilla beverages.

      EDIT: I see now that the SE version has exactly that. Well, time to wait for an update or backport.
    3. ShawnDriscoll
      ShawnDriscoll
      • member
      • 86 kudos
      Stuff gets ported over to SE and back again without their bugs getting looked at.
  6. kontol222
    kontol222
    • member
    • 1 kudos
    i think i broke the mod when i decided to pack them into bsa, is it reall unpackeable?
  7. SamDY99
    SamDY99
    • member
    • 0 kudos
    Will this mod works with other mods that add potions and poisons to npc inventories? Or is there any work around?
  8. deleted90965448
    deleted90965448
    • account closed
    • 30 kudos
    Hi jayserpa, are you still planning on updating your mods on LE or did it become SE exclusive? Just wanted to ask is all. :)
    1. jayserpa
      jayserpa
      • premium
      • 10,063 kudos
      Smart NPC Potions is a bit of a special case, since it's not a simple port (but the code itself needs to be modified). No plans to update it to the latest version for the time being, sorry :(
    2. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      All good, How about those new animations you just uploaded are they going to get backported? I know people don't support LE anymore so I wouldn't mind it's just that I can't use SE yet lol

      Edit: Also is there any easy way to fix the invisible bug? I don't mind it not being updated and all but is there any easy way I can edit it myself then?
    3. jayserpa
      jayserpa
      • premium
      • 10,063 kudos
      Mmm I don't have time to look at this right now unfortunately, but here's a crazy proposal. Download the SE mod, go into the folder "scripts" and look for "NPCPotion_WeaponAttack.psc".

      Copy this into your LE script mod folder, replacing the same file called like that from LE. Launch the game, use the MCM to boost the frequency of potions and spam bandits to test the mod. 

      I'm not sure this will work BUT if I'm not mistaken, it has some chances of fixing the invisibility bug. The scripts of LE/SE are only incompatible when it comes to poison, and there's no poisons in this script, so it's quite probable it works. Let me know how it goes haha
    4. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      ok i'll do that later and tell you what happens. As far as I know scripts in LE/SE don't differ that much too like you just said. So here's to hoping it works lol.
    5. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      ok after some intensive testing I can safely assume that they still spam the invi pot. The script did nothing. I did a comparison of the LE script and SE script and it did nothing at all.
    6. jayserpa
      jayserpa
      • premium
      • 10,063 kudos
      :( meh, it was worth a shot. It will have to be backported completely at some point
    7. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      It's all good. I know how tiring it is to back port mods so do it at your own pace no rush. haha. Thank you anyway!
    8. UltranoobRUS
      UltranoobRUS
      • member
      • 0 kudos
      hi. So this is SE mod? There was no mention of it in the description i think... And as i am using requiem i am kinda stuck with LE... What consequences of installing it on LE version?
    9. jayserpa
      jayserpa
      • premium
      • 10,063 kudos
      Mod is LE and it works. However, this is not the most updated version of the mod. 

      The most updated version hasn't been ported yet. The bug that was fixed in the updated version is that bandits could abuse invisibility potions. You can give the mod a try, spam a couple of bandits and see if it's there and if it's too bothersome. Otherwise, there's also the mod vigor that should be in LE that does something similar I believe.
    10. UltranoobRUS
      UltranoobRUS
      • member
      • 0 kudos
      Roger. thx for the reply. 
  9. avsgabrielvieira
    avsgabrielvieira
    • member
    • 0 kudos
    nice mod man! Wondeerful
  10. AlexanderAmnell
    AlexanderAmnell
    • member
    • 1 kudos
    Another immersion mod I didn't know I needed.