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Chunchunmaru3D

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Chunchunmaru3D

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29 comments

  1. Chunchunmaru3D
    Chunchunmaru3D
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    Question: I have a bug, when will you fix it, where is the update?

    Аnswer: I'm not the developer of this mod and I'm not even a programmer. My specialty is 3D artist. I just uploaded this mod here with the permission of the author so that people can try it, because the idea of this mod is interesting.

    Maybe someone will fix it and release a stable version. The source code of the mod is in the archive. The author of this mod has long abandoned its development and updating.


    Thank you for your understanding and your interest.
  2. antegria
    antegria
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    Gotta say, I didn't expect this mod to work as well as it does. Tested it under a high script load, and even in the middle of Solitude mostly got good response times, sure it gets silly here and there, but it comes around and overall does a pretty good job for a script like that. Even seems to work fine with Requiem mass, although I wouldn't test it with armor speeds enabled naturally. Got a few failsafes built in, decent customization on the MCM... real shame it was abandoned, cause it needs a lot of work to be playable, it gets pretty wild if you start jumping around off road, and you can forget about playing a werewolf with this for example. Lots of stuff to be accounted for
  3. MoonKhajiit
    MoonKhajiit
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    Beautiful mod but it needs a lot of work and also it should be built with COBB Encumbrance in mind.

    I use that mod and it seems like there is a little conflict between them because the default speed (flat surface speed) seems to change from time to time, I don't know why (maybe it does not have to do with COBB Encumbrance). If it doesn't then it's the mod itself.

    Anyways, my advice for the heroe that decides to carry on with this mod is to built it with COBB Encumbrance mod in mind, work on fixing the small delay of the speed change when the player reaches the downhill/uphill surfaces and to set a limit for the speed changes more gameplay friendly becos NPCS don't have this disadvantage/advantage.
  4. Alnath89
    Alnath89
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    Idk if it's only me, but sometimes it seems there's lag when applying the speed bonus when going downhill/uphill. I checked my script latency with the tool that comes with Convenient Horses and I get decent values (around 30ms), so it shouldn't be script lag. Also, sometimes it will take many seconds (five or more) to slow down my character when going uphill in 3rd person. Anyone else has this issue?
    1. MoonKhajiit
      MoonKhajiit
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      How is called that tool that you get with Convenient Horses? I want to test my script latency.
  5. LatinGames
    LatinGames
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    Interesting idea, but it should apply to all NPCs, you cannot imagine the suffering trying to escape from a Bandit or an enraged Bear running at his usual speed, and the Dovakhin almost unable to move
    1. Chunchunmaru3D
      Chunchunmaru3D
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      maybe someone will create an improved version.
    2. zielsic
      zielsic
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      How is the pathfinding of NPCs working actually? maybe if the terrain is too steep they won't try to chase us?
    3. moxica
      moxica
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      • 25 kudos
      I think its kind of like Frostfall in that things can only affect the player.
      In vanilla, only the player can drown.
      In Frostfall, only the player can freeze
      In this, only the player is affected by slope and speed.
      I think it has something to do with the way Skyrim is designed.
      I don't think theres a way around it.
    4. wolfstriker
      wolfstriker
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      Just set the minimum speed to %50 percent which means it will not slow down more than %50 of flat surface speed.At default its set to slowdown to %15 percent of normal speed which makes it feel extreme.
  6. wolfstriker
    wolfstriker
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    IMO not good for combat as I can see so many areas to be killed from slowing down like that.That said if you make this for horses I think it would add a lot of immersion.

    WOW I spoke too soon.This is amazing mod.Any chance to add to support horses?
  7. deleted54820237
    deleted54820237
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    • 10 kudos
    can I increase the height at which the character falls? you don't know how to do this?
  8. mofailed999
    mofailed999
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    • 11 kudos
    I use skyui....do i need to have skyuiaway too?
    EDIT: Never mind. Read the description...ahem...
  9. moxica
    moxica
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    When i first saw this, I loved the idea but I was playing a straight thief play. No weapons, no fighting, only escape. I wanted as much reality as I could get
    I thought that the slow uphill affecting only me would be a handicap.
    I downloaded it for another play after I finished this one.
    I began to think how this mod could actually force me to play smarter than I ever have. Know your escape route before you pick a lock or a pocket.
    I decided to give it a shot.
    Best thing i ever did!!
    Brilliant mod!!
    I can bob and weave my way up a hill and then leave them in the dust on the way down. The math works itself out. If I stumble and fall, it adds a bit of comedy, which is actually part of my play.
    My character is based of Newman from Seinfeld. Looks just like him! LOL.
    Thank you for making and sharing.
    I love this!! 10/10
  10. zielsic
    zielsic
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    Will this work for climbing the throat of the world? i fear i can't get there if i using this mod. Tracking for now...
    1. Chunchunmaru3D
      Chunchunmaru3D
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      I had no problem with that. If you have any problems, you can change the angle at which the ragdoll starts or temporarily disable the drop function via the MCM menu
    2. zielsic
      zielsic
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      Nice, thank you for your answer.
  11. deleted3767597
    deleted3767597
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    Will this be available in the future for npcs?
    1. Chunchunmaru3D
      Chunchunmaru3D
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      I will not update this mod as I am not the creator of it. I think many have already wanted to create an improved version based on it. It's just a matter of time.
    2. deleted3767597
      deleted3767597
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      Thank you for this mod and thank you for replying.
      Have a great day.