Skyrim

File information

Last updated

Original upload

Created by

Razor Black

Uploaded by

RazorBlack1

Virus scan

Safe to use

12 comments

  1. RazorBlack1
    RazorBlack1
    • member
    • 17 kudos
    Locked
    Sticky
    Found a problem with swapping the faces, if the character is in follow mode when swapped, the next character option's of follow are missing. Meaning the follow tab is missing from the drop menu and you cannot dismiss her.
    The way around this is to make sure you dismiss her and wait for her dialog that she's heading home, then save. Now you can quit and change faces safely, load the save back in and ask her to follow again before she heads home.
  2. 4tunit1
    4tunit1
    • premium
    • 4 kudos
    Appreciate your sculpts, but you need to re-evaluate your base mesh or racemenu install.
    If you want a symmetrical facegeom, just reply.
    1. RazorBlack1
      RazorBlack1
      • member
      • 17 kudos
      I have been looking for a replacement high poly head mesh as I wish to get away from citrus head which was terrible from the get go. Blabba modeled his head mesh from the default mesh in skyrim, which is deformed and then halved the animation for the tri files as he stated that they looked wrong at 100%.

      I was looking around before I started this follower mod, to find something more suitable, symmetrical to use. I went so far as to joint Vectorplex group hoping to be able to use there assets in my Standalone follower mods. I was denied for the simple reason, standalone followers do not require others to install their mod. So I gave up because I do not agree with forcing others to use dependancies to make my follower mod work. I would love to work with a symmetrical mesh?
    2. 4tunit1
      4tunit1
      • premium
      • 4 kudos
      Have you checked 'Charmers of the Reach'? Never looked into it, do not know limits.
      RE: high poly head, Agree, I avoid any mods with strings attached.
      Will check if my mega account still valid, haven't used in a while. Will send PM with info.
      Citrus not perfect, but have had acceptable results using it, bad part is they did not create new brow and eye mesh to match.
    3. RazorBlack1
      RazorBlack1
      • member
      • 17 kudos
      Charmers of the reach is not complete, also all follower mods created with it requires the mod which leaves me to believe no standalone permission, anybody wish to correct me on that.
      Citrus head: he used all the default parts even the headmaskleftside and right for animations.
      Mega if you still have the generated code then you'll be fine, I had to do a complete reset which took everything I had on the account.
      Can't wait to check it out.

      Edit: That mesh has the misaligned left eye bug, the rest was very straight. Sculpting is not straight and adds character to my creations.
  3. wyattlightfellow
    wyattlightfellow
    • member
    • 0 kudos
    what outfit in the 1st young pic?
    1. RazorBlack1
      RazorBlack1
      • member
      • 17 kudos
      It is in the description down the bottom.
  4. ff7legend
    ff7legend
    • premium
    • 1,381 kudos
    Skyrim SE version available here: https://www.nexusmods.com/skyrimspecialedition/mods/38975

    Thanks to RazorBlack1 for granting me permission to port Ivis over to Skyrim SE Nexus for us Skyrim SE users to enjoy.
  5. ff7legend
    ff7legend
    • premium
    • 1,381 kudos
    Which one is which in the pics? Please consider labeling the pics so users can tell each version apart & download the appropriate file. Thank you.
    1. RazorBlack1
      RazorBlack1
      • member
      • 17 kudos
      Done the first 3 pictures have their designations on them now.
    2. ff7legend
      ff7legend
      • premium
      • 1,381 kudos
      Thank you. Was very confusing at first...
  6. RazorBlack1
    RazorBlack1
    • member
    • 17 kudos
    If your rig can handle the stress try looking at them in 4K, that's what the images were taken in, the difference is night and day. Face light brings out there looks as well.