Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.
I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.
Here and there, you may find me replying to some comments but certainly not all.
You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
How do you feed them? Even if you select the feeding conversation log, the food does not come out. And with the starvation option activated, they don't run away even if they haven't fed for more than 20 hours.
you have to interact with the bowl in your inventory. It then asks you what you want to put in the bowl. Once the bowl is filled, it will show up in the dialogue.
Loving the mod but having a strange problem. After a few saves it crashes when I try to save. I looked and in a very short amount of time my saves exploded after using this mod. I'm trying to figure it out but cant seem to. Any help from anyone would be greatly appreciated.
No. Sadly I gave up. I thing it was a mod conflict. I don't have the time to track it down right now, but I will DEFINITELY use this mod on my next playthrough!
I've been a longtime fan of your CK tutorial videos. They've been invaluable to me throughout my modding journey. But I had no idea that you authored this fantastic gem! I absolutely adore these kinds of mods that add non-combative, immersive life stuff to the game. Downloaded, endorsed, loved! Thank you!
Within the requirements and tags it states that you only need Hearthfire, however my mod manager keeps saying it requires Dragonborn DLC as well.. am I missing something or downloading the wrong file?
I'm not the author of this mod but my bet is you can freely use it without Dragonborn DLC. As far as I know, the mod content doesn't stretch to Solstheim - in the MCM it says the cats can only be found in cities in the vanilla game, so it should be fine. Not saying I'm 100% sure though.
Hi, this mod is absolutely amazing and thank you so much for sharing it! I've done some changes regarding the dialogue to make it a bit more immersive - for example, instead of simply "Dismiss" it says "I think you should head home now." For anyone interested, it can be found here.
Btw I may have found an issue (unrelated to what I wrote above). There seems to be no Abandon option for me in-game although I have it ticked in the MCM menu. I purchased a cat from Melvin so I should have that option, no? I tried disabling the other features and enabling them again, they disappeared and re-appeared as they should but still no Abandon option. EDIT: Oh, I didn't realize the abandonment is only meant for adopted stray cats. Leaving this post here though for anyone else who would consider it a bug.
Thank you for including patchs for RND 1, RND 2 and iNeed; RND 2 should really have a different name, it's nothing like RND 1 (RND 1 being the one I'm addicted to). Is there a Last Seed patch needed?
112 comments
Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.
I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.
Here and there, you may find me replying to some comments but certainly not all.
You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
Btw I may have found an issue (unrelated to what I wrote above). There seems to be no Abandon option for me in-game although I have it ticked in the MCM menu. I purchased a cat from Melvin so I should have that option, no? I tried disabling the other features and enabling them again, they disappeared and re-appeared as they should but still no Abandon option. EDIT: Oh, I didn't realize the abandonment is only meant for adopted stray cats. Leaving this post here though for anyone else who would consider it a bug.
Is there a Last Seed patch needed?