This mod uses the vanilla ore veins in the game BSA's. It does not modify those at all. If you have an issue with the before-after looks, then you have another mod overwriting vanilla. Please check if you have meshes: Data\meshes\dungeons\mines\ore\mineoreobsidian01.nif (and 02,03,04,05) Those are then not vanilla. Remove the mod that installed it.
Okay so i found the comment on special edition nexus section of this mod that actually most likely explains the problem. The problem is according to that comment is custom cubemap added by a WAFR. I deleted it and i'll check it out once i stomp on malachite vein one more time. Thank you for reply.
Yes, I believe so, as this mod does not alter the cubemaps and rely on the vanilla versions to differentiate the various ore veins. So if another mod overwrites the vanilla cubemaps, then you will see a difference.
It works on my end, and for more than 700 other Skyrimmers who downloaded it, so we need to find the problem on your side. You need to give me more information on your modlist and install order, otherwise, "help you, I can not".
This mod uses the vanilla meshes for the ore veins, while CC has its own meshes for those. Be sure to remove all the meshes\dungeons\mines\oremineore*.nif files from CC's mod. (58 files)
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If you have an issue with the before-after looks, then you have another mod overwriting vanilla.
Please check if you have meshes: Data\meshes\dungeons\mines\ore\mineoreobsidian01.nif (and 02,03,04,05)
Those are then not vanilla. Remove the mod that installed it.
So if another mod overwrites the vanilla cubemaps, then you will see a difference.
Be sure to remove all the meshes\dungeons\mines\oremineore*.nif files from CC's mod. (58 files)
Awesome work, thanks for this!