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Author notes
This mod and its source code are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
This author has not credited anyone else in this file
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Changelogs
Version 1.0.1
The mod no longer pulls from disabled containers.
The mod no longer pulls from nearby merchant chests, or from containers used as part of the jail system to hold the player's confiscated equipment and stolen items.
Crafting Pulls From Nearby Containers This SKSE DLL makes it so that crafting pulls from nearby containers, in addition to your inventory. It's useful for when you have a large number of crafting ingredients stockpiled in containers in your character's home, and you don't want to have to dump all of them into your inventory in order to use them.
This mod is a DLL, which means that it offers the following benefits over scripted attempts at implementing the same idea:
It doesn't take up a load order slot.
It isn't affected by script lag.
It doesn't have to move items into your inventory, which means that you won't be dealing with overencumbered effects.
Because items are left in their original containers, the mod has a finer degree of control over where items are "spent" from. The mod is programmed to consume crafting materials from your inventory first, and then from the containers around you, using nearer containers first and more distant containers last.
By default, the DLL only pulls items from containers that are within 768 world units of the player. If you use a large player home where containers are spread out a considerable distance from crafting stations, then you may wish to increase this distance by editing the mod's included INI file.