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SuperVillain0utcast

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91 comments

  1. step210
    step210
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    • 76 kudos
    Very interesting.
  2. InDarkestNight
    InDarkestNight
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    • 7 kudos
    How does this play with Civil War Aftermath?
  3. HeyY0uu
    HeyY0uu
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    • 0 kudos
    thanks for porting to LE, I hope less bugs in this version

    Edit: hey, I've tried it and this version is pretty stable when compared to the previous version. btw scofida has updated to version 1.0.19 maybe you can port the latest version to LE
  4. Commando414
    Commando414
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    Hey, soon there's gonna be a new update for CWO Redux from SE. There's an alpha build for the next SE update right now. Release CWOR v1 Pre-Alpha · schofida/CWORR · GitHub
    1. SuperVillain0utcast
      SuperVillain0utcast
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      I'm aware, and waiting for the full release. Thank you.
  5. YuugoBavlinzky
    YuugoBavlinzky
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    For everyone who keeps getting stuck on Message for Whiterun or any other stages of civil war, try resetting your skyrim.ini and skyrimprefs.ini, vanilla and from MO2(from your "Documents\My Games\Skyrim Special Edition" and the one on your MO2 directory(in my case its "C:\Users\*\AppData\Local\ModOrganizer\Eressia the Swift\profiles\Eressia Aurillius"). I don't guarantee it for everyone but that worked for me after 7 playthroughs that always gets stuck on Message for Whiterun.

    I don't have any proof that this is a fix because I'm fairly new to modding, but I'm pretty sure that someone said CWO adds things in the skyrim.ini that doesn't get removed even after making a new character.

    I hope this helps!
  6. BlackWizardMagus
    BlackWizardMagus
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    I realize this is just a back-port, and this comment isn't meant to be directed at the poster. I just felt like giving anyone reading a heads up about what the mod really is. All the talk about disguises and spies and rewards and battle outcome stats; this is all, you know, real, but fairly minor and forgettable. The only real big thing this does is dramatically change the big fights themselves. For that reason, I find it odd that some of the other changes were even made (which apparently is where the major bugs originated that took the author so long to squash came from) instead of just focusing on that, but whatever. But the major fights now involve ALOT more enemies, and much, much stronger ones. Like, so strong that even my level 94 hulking tank who is immune to nearly all magic and has 1000 health actually had to pay attention to his health bar and heal sometimes. Enemies hit like trucks, paralyze you, etc. Granted, I was on Master difficulty, but still, everything else has been a cakewalk for the last 50 levels. So that was fun. BUT, I can imagine this being ridiculously hard for lower level characters, especially ones focused on stealth and certain schools of magic that just don't really work in giant melees. It also made the fights take FOREVER--I would up enchanting some new gear, all with boosted weapon damage, so I could bash my way through the last couple fights faster, because spending 15 solid minutes in basically one spot killing men by the score gets repetitive.

    This isn't meant to be a criticism and certainly not a review, just a shorter, clearer explanation of what you're essentially going to get here; big, long fights against mean customers who will clean your clock if you approach them like you would some random bandits. All the other features are minimal and shouldn't really be considered in determining whether or not to download this.
    1. nicedude01
      nicedude01
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      • 2 kudos
      thanks for the info.
  7. YuugoBavlinzky
    YuugoBavlinzky
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    • 1 kudos
    hi, does this work with Requiem?
  8. justinonguitars
    justinonguitars
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    • 1 kudos
    How can i disable the Spy Occurances? I've disabled it on the MCM menu but i still get some frequently when i go to a hold
    1. SuperVillain0utcast
      SuperVillain0utcast
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      All troubleshooting questions should be directed to the original author of this modfor SE, I am simply a porter, I don't have a deep understanding behind how everything works.
  9. X01003
    X01003
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    • 0 kudos
    Hello everyone, does anyone know how to fix Legate Cipius ?

    I do have the alternate start mod but chose the vanilla start so there shouldn't be any conflict between these 2 right ?
    1. SuperVillain0utcast
      SuperVillain0utcast
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      All troubleshooting questions should be directed to the original author of this modfor SE, I am simply a porter, I don't have a deep understanding behind how everything works.
  10. Commando414
    Commando414
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    Imperial Guard Centurion Armor at Skyrim Nexus - Mods and Community (nexusmods.com) CHECK THIS OUT! Imagine if that were used in the Civil War! :D