Great, love how it's integrated into the world, if you're thinking of any updates I have but one suggestion... would it be possible to add an optional line at the end of the quest (the safe delivery of the captive) "how about joining me" (make follower)
Otherwise, I love it, I used to love Damsels in distress for Oblivion, and this does the job in Skyrim...
Went in game, seen most the camps. i don't know how you avoided overlapping any other mods I have with locations of camps,but you did.
The only little thing I had seen(so minor) was a bandit not understanding you can't get anywhere when running if a campfire is laid out on the ground in front of them(Seen this at 1 camp) Basically,placed campfire got thrown down onto navmesh(Thank you for not deleting nav), simply solution would be nav cut boxes(?) Cant remember what they are called, think Im only close with name. You can spy 1 in Cutting room floor mod, Kynsegroove (Braidywood Inn) Where Arthmor placed one same location as Froa's bed that was also added to larger bed room in Inn.
Looking forward to being sent to the camps via Notice Board.
Yeah, i'm not using all of the popular mods, but is 100% with hammet dungeons, alternate start places, taverns and inns, qaxe shops, laundry, depths of skyrim, sosltheim lost levels and touring carriages. personally dont like CRF and forgotten dungeons is not so good. yes i preffer to not overwrite/change navmesh, beacuse if a mod make a change in the same cell, you have a big problem.
This mod adds locations with the selected keywords to be taken from Vanilla Radiant System, Notice Board, and Missives, Vanilla system and Missives dont have rescue missiones, only kill bandit leader. Notice board have rescue missions, so this generated missions, will take one of my sites (or vanilla sites) and the captive will be inside the prison (metal cage), after you rescue the captive, you have a reward (configurable in notice board MCM) and increased relatonship rank with the captive NPC.
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would it be possible to add an optional line at the end of the quest (the safe delivery of the captive) "how about joining me" (make follower)
Otherwise, I love it, I used to love Damsels in distress for Oblivion, and this does the job in Skyrim...
Thanks.
The only little thing I had seen(so minor) was a bandit not understanding you can't get anywhere when running if a campfire is laid out on the ground in front of them(Seen this at 1 camp) Basically,placed campfire got thrown down onto navmesh(Thank you for not deleting nav), simply solution would be nav cut boxes(?) Cant remember what they are called, think Im only close with name. You can spy 1 in Cutting room floor mod, Kynsegroove (Braidywood Inn) Where Arthmor placed one same location as Froa's bed that was also added to larger bed room in Inn.
Looking forward to being sent to the camps via Notice Board.
personally dont like CRF and forgotten dungeons is not so good.
yes i preffer to not overwrite/change navmesh, beacuse if a mod make a change in the same cell, you have a big problem.
Are the quests only doable once and do the enemies respawn at the camps?
Vanilla system and Missives dont have rescue missiones, only kill bandit leader.
Notice board have rescue missions, so this generated missions, will take one of my sites (or vanilla sites) and the captive will be inside the prison (metal cage), after you rescue the captive, you have a reward (configurable in notice board MCM) and increased relatonship rank with the captive NPC.