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ELAF

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elafrosicky

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13 comments

  1. Saggaris
    Saggaris
    • member
    • 29 kudos
    Great, love how it's integrated into the world, if you're thinking of any updates I have but one suggestion...
    would it be possible to add an optional line at the end of the quest (the safe delivery of the captive) "how about joining me" (make follower)

    Otherwise, I love it, I used to love Damsels in distress for Oblivion, and this does the job in Skyrim...

    Thanks.
  2. urbon
    urbon
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    • 1,228 kudos
    Would be interesing if the enemies also capture the player.
  3. LatinGames
    LatinGames
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    • 76 kudos
    All camps are New? or it uses some camps of the Mods like More Bandit Camps? https://www.nexusmods.com/skyrim/mods/27574
    1. elafrosicky
      elafrosicky
      • member
      • 192 kudos
      all camps are new, maybe some of my camps are in the same location than one of MBC, but not tested because i dont use the mod.
    2. SkyrimUser72
      SkyrimUser72
      • member
      • 4 kudos
      Mods are compatible
  4. SkyrimUser72
    SkyrimUser72
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    • 4 kudos
    Went in game, seen most the camps. i don't know how you avoided overlapping any other mods I have with locations of camps,but you did.

    The only little thing I had seen(so minor) was a bandit not understanding you can't get anywhere when running if a campfire is laid out on the ground in front of them(Seen this at 1 camp) Basically,placed campfire got thrown down onto navmesh(Thank you for not deleting nav), simply solution would be nav cut boxes(?) Cant remember what they are called, think Im only close with name. You can spy 1 in Cutting room floor mod, Kynsegroove (Braidywood Inn) Where Arthmor placed one same location as Froa's bed that was also added to larger bed room in Inn.

    Looking forward to being sent to the camps via Notice Board.


    1. elafrosicky
      elafrosicky
      • member
      • 192 kudos
      Yeah, i'm not using all of the popular mods, but is 100% with hammet dungeons, alternate start places, taverns and inns, qaxe shops, laundry, depths of skyrim, sosltheim lost levels and touring carriages.
      personally dont like CRF and forgotten dungeons is not so good.
      yes i preffer to not overwrite/change navmesh, beacuse if a mod make a change in the same cell, you have a big problem.
  5. vihanxero1
    vihanxero1
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    • 52 kudos
    Looks pretty cool,
    Are the quests only doable once and do the enemies respawn at the camps?
    1. elafrosicky
      elafrosicky
      • member
      • 192 kudos
      This mod adds locations with the selected keywords to be taken from Vanilla Radiant System, Notice Board, and Missives,
      Vanilla system and Missives dont have rescue missiones, only kill bandit leader.
      Notice board have rescue missions, so this generated missions, will take one of my sites (or vanilla sites) and the captive will be inside the prison (metal cage), after you rescue the captive, you have a reward (configurable in notice board MCM) and increased relatonship rank with the captive NPC.
    2. vihanxero1
      vihanxero1
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      • 52 kudos
      so pretty much repayable, thnx for ur reply, gonna try it out soon
  6. adamska001
    adamska001
    • member
    • 20 kudos
    It will be awesome if the victims increase the relationship rank after the rescue
    1. elafrosicky
      elafrosicky
      • member
      • 192 kudos
      This is part of NoticeBoard Quest, and yes, victims increase relationship after rescue.
  7. Arhem
    Arhem
    • member
    • 5 kudos
    Sounds interesting, wonder if it can be tagged into "Immersive Wenches" Mod (Captured wenches quest) to increase both.