Great mod! Endorsed. I have been using the EASY version at level 49 for months because after testing I found the other versions insane difficulties. Since I'm using Skytest I'm editing some records with TES5Edit to make it 100% compatible with factions.
Edit. By the way Wrye Bash is buggy I don't recommend any one using it for the time being !!! it do a lot of bad things when merging mods in Bashed Patch.
Ah, good thing you mentioned that, I was about to have a nervous breakdown again because suddenly wolves were back to their old vanilla spawn numbers. However, I'm sure once I rebuild my ASIS patch with your mod coming before it, all will be well again.
To be honest... I'm a bit scared to see what's going to happen... because those two wolves were damn vicious! ">
EDIT - hm... okay, turns out I had already done that. I guess the two aren't compatible ">
EDIT2 - nvm, just had to adjust my load order. It works now... and I got exactly what I wished for... a large pack of very vicious wolves that sent me screaming back to the Sleeping Giant Inn for some companions ">
@FishBiter Great to see you like the concept, but if you're using a different plugin that edits wolves you may wan't to be sure they work together in the optional beast test cell. I wouldn't call myself a terribly seasoned modder, so I'm not really sure just how easily conflicts will arise, but depending on how your mod works there is a risk that they won't function properly together.
I'm excited to see this in action. I allready made it so that wolves attack in large packs (12+ wolves at a time), but they're basically coming at me with dulled teeth so it feels more like fighting a pack of friendly golden retrievers. Hopefully now it will feel like a vicious pack of wolves
@Kay123 and @tehx3n: maybe! .... I'm waiting for the addition of other creatures/monsters for months and not just me ... This mod is really cool and compatible with many other mod
Hmm, as far as I can tell you simply "hard-edited" the values of the monsters via CK, right? No fancy-schmancy scripts involved? If so, it would be fairly simple to add the monsters I want to beef up on my own for my Skyrim and save your time in the progress. :3
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I wonder is this mod compatible with monster mod or ''immersive creatures''
And if so, sould dangerous monster be before or after in the load order..????
Thanks...
I have been using the EASY version at level 49 for months because after testing I found the other versions insane difficulties.
Since I'm using Skytest I'm editing some records with TES5Edit to make it 100% compatible with factions.
Edit. By the way Wrye Bash is buggy I don't recommend any one using it for the time being !!! it do a lot of bad things when merging mods in Bashed Patch.
To be honest... I'm a bit scared to see what's going to happen... because those two wolves were damn vicious!
EDIT - hm... okay, turns out I had already done that. I guess the two aren't compatible
EDIT2 - nvm, just had to adjust my load order. It works now... and I got exactly what I wished for... a large pack of very vicious wolves that sent me screaming back to the Sleeping Giant Inn for some companions
maybe! .... I'm waiting for the addition of other creatures/monsters for months and not just me ... This mod is really cool and compatible with many other mod
MfG
Not on my list of priorities at the moment, but if I have some free time I may well add some more.