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tehx3n

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tehx3n

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40 comments

  1. Nowacky
    Nowacky
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    I installed ,,very hard´´ version and still I killed some bear in 3 hits in my game XD
  2. allolouis
    allolouis
    • supporter
    • 1 kudos
    This look great,

    I wonder is this mod compatible with monster mod or ''immersive creatures''

    And if so, sould dangerous monster be before or after in the load order..????


    Thanks...
  3. Sarr
    Sarr
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    Endorsed. Exactly what my Skyrim needed. Thx!
  4. gamingsrc
    gamingsrc
    • account closed
    • 24 kudos
    Great mod! Endorsed.
    I have been using the EASY version at level 49 for months because after testing I found the other versions insane difficulties.
    Since I'm using Skytest I'm editing some records with TES5Edit to make it 100% compatible with factions.

    Edit. By the way Wrye Bash is buggy I don't recommend any one using it for the time being !!! it do a lot of bad things when merging mods in Bashed Patch.
  5. FishBiter
    FishBiter
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    Ah, good thing you mentioned that, I was about to have a nervous breakdown again because suddenly wolves were back to their old vanilla spawn numbers. However, I'm sure once I rebuild my ASIS patch with your mod coming before it, all will be well again.


    To be honest... I'm a bit scared to see what's going to happen... because those two wolves were damn vicious! <img class=">


    EDIT - hm... okay, turns out I had already done that. I guess the two aren't compatible <img class=">

    EDIT2 - nvm, just had to adjust my load order. It works now... and I got exactly what I wished for... a large pack of very vicious wolves that sent me screaming back to the Sleeping Giant Inn for some companions <img class=">
  6. tehx3n
    tehx3n
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    • 10 kudos
    @FishBiter Great to see you like the concept, but if you're using a different plugin that edits wolves you may wan't to be sure they work together in the optional beast test cell. I wouldn't call myself a terribly seasoned modder, so I'm not really sure just how easily conflicts will arise, but depending on how your mod works there is a risk that they won't function properly together.
  7. FishBiter
    FishBiter
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    I'm excited to see this in action. I allready made it so that wolves attack in large packs (12+ wolves at a time), but they're basically coming at me with dulled teeth so it feels more like fighting a pack of friendly golden retrievers. Hopefully now it will feel like a vicious pack of wolves
  8. Lucasssvt
    Lucasssvt
    • member
    • 12 kudos
    @Kay123 and @tehx3n:
    maybe! .... I'm waiting for the addition of other creatures/monsters for months and not just me ... This mod is really cool and compatible with many other mod
  9. Kay123
    Kay123
    • member
    • 6 kudos
    Hmm, as far as I can tell you simply "hard-edited" the values of the monsters via CK, right? No fancy-schmancy scripts involved? If so, it would be fairly simple to add the monsters I want to beef up on my own for my Skyrim and save your time in the progress. :3

    MfG
  10. tehx3n
    tehx3n
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    @Kay123
    Not on my list of priorities at the moment, but if I have some free time I may well add some more.