Skyrim

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Shade

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Shadedness

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21 comments

  1. Debatemaster1
    Debatemaster1
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    • 2 kudos
    I wish there were a compatibility patch like this for 'Classic Races Of Skyrim LE'. 
  2. deleted150923488
    deleted150923488
    • account closed
    • 9 kudos
    From what I've found, this is 99% safe to merge with Imperious: you just won't have an MCM menu. 
  3. deleted150923488
    deleted150923488
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    • 9 kudos
    This really is a clever workaround for Imperious' racial built-in limitations. 10/10
  4. Boxerboy01
    Boxerboy01
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    Wonderful mod, thanks!  I don't think it'll leave my LO! It's especially valuable to me now that I'm confined to console for awhile(Xbox).

    I can't seem to get "Stones of Galen" to work
    The SoG info box just stays empty, and the second box that usual displays bonuses doesn't appear.

    When I select harier as my last point, it throws out an error and refunds the point, but keeps harrier and adds the woodelf quest racial as well.

    Replacing Breton magic resistance will continue to kick out the error, as well as make everything free thereafter.

    Thanks again for all the wonderful options you've added, I appreciate it!
  5. TooManyMoths
    TooManyMoths
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    • 7 kudos
    The game was giving me a lot trouble trying to get the racial ability with addspell command, and then it didn't show up in my character. Thank you... this is awesome.
  6. FromThePort
    FromThePort
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    • 0 kudos
    I'm using Imperious, Sacrosanct, Growl, Tainted Blood, Path of Transcendence and the rest of Enai's mods.

    I put this mod under Imperious obviously but I'm not sure I have the right order for the rest.

    It goes roughly:

    Sacrosanct
    Growl
    True Hybrid - Tainted Blood Of The Dragonborn
    Path of Transcendence
    Tainted Blood/Growl Patch
    Imperious
    This mod
    Imperious/Path of... Patch

    I might have left out a patch or too, can't double check right now. There is a big gap between Tainted Blood/Growl patch and Imperious with other unrelated mods. 

    I just want to have all of them work together while using Imperious. Please help me, I'm so lost. Am I meant to have all the vanilla race stuff at the same time as Imperious already or has this mod or bad placement done it?

    When I snuck and activated a custom shrine from Enai it didn't work, does it have to be a vanilla one then? Is the mod menu you refer to when you click on a shrine?

    I've got allot to go over to make sure all mods are working together and its stressing me out.
  7. KyousukeIshiguro
    KyousukeIshiguro
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    I love this mod (and as an console pleb it's really nice having access to this as well)!
    I was wondering though if it'd be possible to do something similar with Morningstar on it's own? Sometimes l like the simplicity of just using Morningstar, but I often find myself liking the appearance of some races but the abilities of others.
    1. Shadedness
      Shadedness
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      Not as pheasible for Morningstar, but not impossible. Morningstar just modifies the base racial abilities with minor changes.

      Making a similar patch for it would require more effort, for less payoff/abilities - I don't have any plans to do anything like this for Morningstar for now.
    2. KyousukeIshiguro
      KyousukeIshiguro
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      That makes sense. Thanks for the explanation!
  8. deleted45241672
    deleted45241672
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    • 0 kudos
    Is it ok if I install Imperious and this patch for an existing save game with custom race, and then assign the racial traits?
    1. Shadedness
      Shadedness
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      Yeah that should work fine as that's what I did for my testing.
  9. RusshianMan
    RusshianMan
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    • 2 kudos
    Man, you have to tell which ENB do you use on the screenshots
    1. Shadedness
      Shadedness
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      • 93 kudos
      I think it's Nyclix's ENB Reshade V4.4. My version might be a bit out of date now though.
  10. Shadedness
    Shadedness
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    New version release fixing several bugs and added some features - see the change log on the description page.