will this also trigger the "import x mod spells" in spell research startup? old elemental destruction had it. but not sure if this will work for this one too
Awesome!! Luv this mod!! 1 glitch though that i,ve seen is runes from rune spells dont go away after using them. An just a personal preference but the spells use waaaay to much manna
Hey again phenderix, first of all, thank you very much for this Redux version, this amazing mod needed an update badly. But I am curious, why did you remove the enchants it provided ? I assume they were creating issues, but do you think there would be a way to bring back some of them the right way ? Having a Two-Handed Mace with wind enchant to blast people off cliffs was pretty fun ! Maybe an optional file with them still in it ? I don't know and I'd like to know your point of view on this matter. Thanks again and take care !
Ps : endorsed, obviously Ps2 : any update on a working master earth spell ? :)
Sorry, but I likely won't be updating this mod in the future. This was meant to just be a quick edit for me - don't want to spend too much time editing a mod and making changes for a mod that's not mine.
If someone else wants to add back in the enchants and send me the file, I would gladly upload here as an optional file.
there can be if you use with ASIS. I use this mod (well the older version, haven't tried to update it yet but sure will, thanks Phenderix btw !), Ordinator and ASIS all together and it works like a charm.
NB : ASIS lets enemies use perks, magic and so on from your mods, on top on letting them use potions too and you can even fiddle with spawns in a way thats not as crazy as what Genesis does.
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Ps : endorsed, obviously
Ps2 : any update on a working master earth spell ? :)
This was meant to just be a quick edit for me - don't want to spend too much time editing a mod and making changes for a mod that's not mine.
If someone else wants to add back in the enchants and send me the file, I would gladly upload here as an optional file.
NB : ASIS lets enemies use perks, magic and so on from your mods, on top on letting them use potions too and you can even fiddle with spawns in a way thats not as crazy as what Genesis does.
Check out my mod Magic World, there are two spells, cruciating curse and poison toxic cloud that do this.