File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

This mod allows for followers to die and get injuries resulting from battles. The chances are quite low, but it will keep the game fresh and allow for more interesting experiences and narratives when it happens.

Permissions and credits
So you know when a follower dies in a hectic battle and YOU KNOW that the only reason they could have died is because YOU killed them somehow? Well, now you won't know if it was REALLY your fault!

To keep your game narrative more interesting and unpredictable, I present to you...

This mod allows for followers to die (killed by other NPCs) and there's also a chance they get injuries resulting from battles.

As per version 2.5 (January 2021 update), this is how the system works:

- Each time a follower goes into bleeding/kneeling mode, there's 3 possible outcomes:

  • Follower gets a non-serious small temporary debuff (mini injury).
  • → This is the best outcome. Debuff lasts 7 real-time minutes and reduces their maximum Health, Stamina and Magicka by -25. Chance of getting this outcome is 70% by default. If you have a very strong (high levle) follower, the chance will be bigger. ~
  • Follower gets a serious injury.
  • → Serious injuries last a random number of days between 2 and 20 (or you can customize the duration in the MCM). They reduce your follower's maximum Health, Stamina and Magicka by -75. Your follower will automatically wear a bandage around their head to notify you of their injury. Chance of getting this outcome is at 15% by default, but it's also affected by other factors. There's no longer a chance for this injury to be permanent (2.5 update) but you should still consider sending them home to heal as otherwise their stats will be quite low and more likely to fall in battle (and possibly die). ~
  • Follower dies.
  • → May their soul go to Sovngarde. Your follower has suffered an injury they could not recover from. Chance of getting this outcome is at 15% by default. The higher the level of your follower, the less likely they will die. Thus, stronger followers are less likely to die.

~Default Values, factors and formula~

  • 70% chance they are fine.  (Not final value, injuries and follower level affect this)
  • 15% chance they get a permanent injury. (Not final value, injuries and follower level affect this)
  • 15% chance they die. (Not final value, injuries and follower level affect this)


There's 3 variants of this mod to ensure compatibility with the most popular follower frameworks, use only one of the files.

  • Vanilla Version: If you don't use a follower framework, you should use this version. Followers from Interesting NPCs, Serana and other complex follower mods (Inigo, Lucien) won't be affected by this version (They will never suffer injuries or die). There's an option in the MCM to import them though.
  • Nether's Follower Framework: Support for all 10 NFF follower slots. Serana can suffer injuries, but will never die. Followers from Interesting NPCs will be affected (and can die) if using the option for them when installing NFF. Other special followers not covered by NFF can be imported to the Injury/death system via my mod's MCM.

  • You monster, why do you want followers to die!
  • → I love story-telling and creating my own narratives when I'm playing Skyrim. Having a follower die on you can be a turning point in the story of your character. In vanilla, leaving a follower behind and running for your life has no consequences, as you know they will be fine. Now, you will have to wonder if you've left your follower to their death, or if they manage to sneak out somehow and come back to you. Having actual stakes when playing with followers is something I really wished to have, but simply marking followers "non-protected" is just unfair to the player, as we know most followers fall to their knees every second fight they're in. I think this is a good balance where you'll actually have to actively protect your followers. 
  • Why can't Serana die?
  • → I'm sure it can be changed, but I don't want to mess/break the Dawnguard expansion. If imported into EFF or NFF, she will suffer injuries just like other followers. 
  • What about super followers like Inigo or Lucien?
  • → They can be imported via my mod's MCM. Just target them with your crosshair and go into the MCM to import them. This does not mess with their follower framework at all, so it's safe to use. However, not all special followers can die, but all of them will be affected by the injury system when imported. Read the sticky comment for details. 
  • Are you going to add support for other follower frameworks?
  • → I don't have plans to add more frameworks into the mix, sorry.

  • How did you get your followers to look injured in the pictures included in this mod? And the grave?
  • → The bandage is part of this mod. If you want the injuries, you'll need to use EFF (for access to the follower tattoo system), or use the EFF Standalone Cosmetic Menu. The overlay used in the screenshots belong to Skin Feature Overlays. The bandage gets applied automatically by my mod, the visual injuries is something completely optional and external that you'd have to do yourself with the mods I mentioned here. The grave from the screenshot is also from another mod, see below.    ‎


    If you enjoy this mod and are a fan of survival mods, please take a look at my other mod: Skills of The Wild. 
    Besides other things, it will allow you to mourn and bury your followers.