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Loop

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omg1234

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17 comments

  1. CreepingDarkness
    CreepingDarkness
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    • 14 kudos
    still silent in first person when using enhanced camera
    1. omg1234
      omg1234
      • member
      • 139 kudos
      Not support 1st person mod
      Recommend use step dodge if you using 1st person mod.
      Tested "Immersive First Person View" has roll dodge sound play,
  2. itspsycholight
    itspsycholight
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    • 2 kudos
    any chance for SE version?
    1. omg1234
      omg1234
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      • 139 kudos
      Oh, I forget about port this mod to SE.
      I will make a SE version after I update my weapon buff mod to 1.0 on SE site.
    2. omg1234
      omg1234
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      • 139 kudos
      SSE version uploaded.
  3. dzee349
    dzee349
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    • 24 kudos
    This is really awesome!!! Is there a way to make the sound trigger regardless of whatever weapon you're holding? For example I've noticed that the sound does not trigger if I'm not holding a one-handed weapon, a two-handed weapon, or a bow:

    Holding a Staff does not trigger the sound
    Dual-wielding spells does not trigger the sound
    1. omg1234
      omg1234
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      • 139 kudos
      Thanks for the report,but i don't know how to fix it.
      But you can use "Dynamic Animation Replacer" change the rolling dodge animation to step dodge animation when equiping spell or staff in right hand.
      For more detail please check the description page.
    2. dzee349
      dzee349
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      • 24 kudos
      Thank you so much!!! The DAR solution as outlined in your description works like a charm!!!
  4. jaggerloco
    jaggerloco
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    • 6 kudos
    Awesome, thanx! But the sound is just for 3rd person view. Can you make it work for first person as well? It gives it more consistency.
    1. omg1234
      omg1234
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      • 139 kudos
      i think 1st person view is step dodge.
  5. dzee349
    dzee349
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    • 24 kudos
    Thanks for this mod! I noticed that your sneakrun_forwardroll.hkx file is in Meshes > Actors > Character > Animations but in the original TK Dodge v3.11 mod the sneakrun_forwardroll.hkx file is in Meshes > Actors > Character > _1stperson > Animations. Should the sneakrun_forwardroll.hkx file follow the same file path as the TK Dodge v3.11 mod?

    Spoiler:  
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    1. omg1234
      omg1234
      • member
      • 139 kudos
      No.
      sneakrun_forwardroll.hkx = Forward dodge animation file (vanilla skyrim sneak perk "Silent roll" animation).
      You should find out in "Meshes > Actors > Character > Animations" folder has no dodgeforward.hkx
  6. PrancinShowPony
    PrancinShowPony
    • member
    • 21 kudos
    It's the little things like that that make all the difference. I don't know why the original mod has no sound.
  7. godsp33d6
    godsp33d6
    • BANNED
    • 126 kudos
    Nice mod 10/10 for users of tk dodge )Edit;Endorsed before i install )
    1. omg1234
      omg1234
      • member
      • 139 kudos
      Thanks for the first endorsement
  8. omg1234
    omg1234
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    • 139 kudos


    You might want to rename it to Sound For TK Dodge. The title is misleading.



    Edited
  9. NightroModzz
    NightroModzz
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    • 53 kudos
    You might want to rename it to Sound For TK Dodge. The title is misleading.