This is really awesome!!! Is there a way to make the sound trigger regardless of whatever weapon you're holding? For example I've noticed that the sound does not trigger if I'm not holding a one-handed weapon, a two-handed weapon, or a bow:
Holding a Staff does not trigger the sound Dual-wielding spells does not trigger the sound
Thanks for the report,but i don't know how to fix it. But you can use "Dynamic Animation Replacer" change the rolling dodge animation to step dodge animation when equiping spell or staff in right hand. For more detail please check the description page.
Thanks for this mod! I noticed that your sneakrun_forwardroll.hkx file is in Meshes > Actors > Character > Animations but in the original TK Dodge v3.11 mod the sneakrun_forwardroll.hkx file is in Meshes > Actors > Character > _1stperson > Animations. Should the sneakrun_forwardroll.hkx file follow the same file path as the TK Dodge v3.11 mod?
No. sneakrun_forwardroll.hkx = Forward dodge animation file (vanilla skyrim sneak perk "Silent roll" animation). You should find out in "Meshes > Actors > Character > Animations" folder has no dodgeforward.hkx
17 comments
Recommend use step dodge if you using 1st person mod.
Tested "Immersive First Person View" has roll dodge sound play,
I will make a SE version after I update my weapon buff mod to 1.0 on SE site.
Holding a Staff does not trigger the sound
Dual-wielding spells does not trigger the sound
But you can use "Dynamic Animation Replacer" change the rolling dodge animation to step dodge animation when equiping spell or staff in right hand.
For more detail please check the description page.
sneakrun_forwardroll.hkx = Forward dodge animation file (vanilla skyrim sneak perk "Silent roll" animation).
You should find out in "Meshes > Actors > Character > Animations" folder has no dodgeforward.hkx
Edited