thank you for the wonderful mod, but I got a bugs that I don't know how to fix this: my character can draw out weapon just fine but when I sheathed them it doesn't use your sheathing animation instead it use the xpmse shield sheathing animation, same with other weapons. I use this mod alongside: crouch sliding, evg conditional idle, tudm, true directional movement, arena movement and better jumping I hope you can show me where did I go wrong
Thanks for this lovely mod first of all. Is there supposed to be a right hand staff unequip animatioin like on the left? Because I just get the regular magic unequip for instance when I have magic in the left hand and staff on the right.
Hi there, i'm making a new load order for my playthrough and I arrived to this mod (sorry for my english). I don't know if u gonna see this post section very often but I would like to ask u something. I love this animations for drawing weapons, and I would like to combine with another XPMSE animations, i.e. I want the sword on back + dagger on back draw combination that xpmse has, but when I install this mod that animation is overwrited. Is there a way to combine both? something like remove some animations for your mod to make place for the others? I wish I could combine for example XPMSE sword on back + dagger on back or sword on back + shield on back with Extra Draw Animations left hand staff + sword, and all of the left handed draw animations actually. I tried to do so removing some "hkx" files in a testing folder, but the result was a buggy animation and neither xpmse and EDA worked. I would like to ask if u know a way. Is that possible? Is my English undestandable? hahaha I had to ask. Anyway love this mod! Endorsed
i don't know what i'm doing it wrong, but i can't make this work, i instal the mod, make everything with nemesis, and when i go to test the animations, my character stand by and play the equip animation again, but the vanilla one, i can't draw shields off my back or 2 swords at the same time
Oh man, u are the real god for me ^^ Finally i got equip/unequip animations for dual swords (n others) without this visual bug (left hand equip during run) when i was using xpmse/immersive animations even with fnis patch. Now i'm getting real pleasure when my player's animations works as smooth as i dreamed before. Endorsed!
osht finally i can finally use that dual sheath redux, ive never tried it cus i uninstalled it fast once i knew that skyrims equip animation is limited to just 1hand lol, really really appreciate this
It's compatible, it wont use/overwrite XPMSE's equips though it'll use mine, you can just replace mine with XPMSE's, the locations of my animations are in the description of this mod
Ok, I figured that's how it would work, thanks for clarifying. Ill probably just set up a DAR condition for my one character who I like the sword on back for as I enjoy your animations too much to replace for every character. It really makes AllGUD shine when combined with your mod, so much more visually pleasing and consistent.
32 comments
I use this mod alongside: crouch sliding, evg conditional idle, tudm, true directional movement, arena movement and better jumping
I hope you can show me where did I go wrong
Is there a way to combine both? something like remove some animations for your mod to make place for the others?
I wish I could combine for example XPMSE sword on back + dagger on back or sword on back + shield on back with Extra Draw Animations left hand staff + sword, and all of the left handed draw animations actually.
I tried to do so removing some "hkx" files in a testing folder, but the result was a buggy animation and neither xpmse and EDA worked. I would like to ask if u know a way.
Is that possible? Is my English undestandable? hahaha I had to ask. Anyway love this mod! Endorsed