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NickNak

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NickaNak

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32 comments

  1. RkzRoy
    RkzRoy
    • supporter
    • 0 kudos
    Would be nice to also make for 1 hand swords (on back) 
  2. Hopvi
    Hopvi
    • member
    • 0 kudos
    thank you for the wonderful mod, but I got a bugs that I don't know how to fix this: my character can draw out weapon just fine but when I sheathed them it doesn't use your sheathing animation instead it use the xpmse shield sheathing animation, same with other weapons. 
    I use this mod alongside: crouch sliding, evg conditional idle, tudm, true directional movement, arena movement and better jumping
    I hope you can show me where did I go wrong
    1. Hopvi
      Hopvi
      • member
      • 0 kudos
      Oh nvm I firgue it out, it seem that the sheathing animation is incomabtiable with either 360 movement or character behaviour overhaul
  3. Phaerorocs
    Phaerorocs
    • member
    • 0 kudos
    Thanks for this lovely mod first of all. Is there supposed to be a right hand staff unequip animatioin like on the left? Because I just get the regular magic unequip for instance when I have magic in the left hand and staff on the right.
  4. SilencioSeJuega
    SilencioSeJuega
    • supporter
    • 0 kudos
    Hi there, i'm making a new load order for my playthrough and I arrived to this mod (sorry for my english). I don't know if u gonna see this post section very often but I would like to ask u something. I love this animations for drawing weapons, and I would like to combine with another XPMSE animations, i.e. I want the sword on back + dagger on back draw combination that xpmse has, but when I install this mod that animation is overwrited. 
    Is there a way to combine both? something like remove some animations for your mod to make place for the others? 
    I wish I could combine for example XPMSE sword on back + dagger on back or sword on back + shield on back with Extra Draw Animations left hand staff + sword, and all of the left handed draw animations actually.
    I tried to do so removing some "hkx" files in a testing folder, but the result was a buggy animation and neither xpmse and EDA worked. I would like to ask if u know a way.
    Is that possible? Is my English undestandable? hahaha I had to ask. Anyway love this mod! Endorsed
  5. andaragoras
    andaragoras
    • BANNED
    • 1 kudos
    Thank you!!!!!!!!!!!!!!!
  6. Cedric4SlaVEI
    Cedric4SlaVEI
    • member
    • 8 kudos
    i don't know what i'm doing it wrong, but i can't make this work, i instal the mod, make everything with nemesis, and when i go to test the animations, my character stand by and play the equip animation again, but the vanilla one, i can't draw shields off my back or 2 swords at the same time
  7. za5adlo
    za5adlo
    • member
    • 15 kudos
    Oh man, u are the real god for me ^^ Finally i got equip/unequip animations for dual swords (n others) without this visual bug (left hand equip during run) when i was using xpmse/immersive animations even with fnis patch. Now i'm getting real pleasure when my player's animations works as smooth as i dreamed before. Endorsed!
  8. Nemoss
    Nemoss
    • member
    • 1 kudos
    Amazing animations, better than xpmse and not buggy.
  9. fricticekrag
    fricticekrag
    • premium
    • 94 kudos
    osht finally i can finally use that dual sheath redux, ive never tried it cus i uninstalled it fast once i knew that skyrims equip animation is limited to just 1hand lol, really really appreciate this
  10. kennn97
    kennn97
    • supporter
    • 3 kudos
    Is this compatible with XPMSE? Will sheathing animations from this mod overwrite the animations from XPMSE (like drawing one-handed sword from back)?
    1. NickaNak
      NickaNak
      • premium
      • 812 kudos
      It's compatible, it wont use/overwrite XPMSE's equips though it'll use mine, you can just replace mine with XPMSE's, the locations of my animations are in the description of this mod
    2. kennn97
      kennn97
      • supporter
      • 3 kudos
      Ok, I figured that's how it would work, thanks for clarifying. Ill probably just set up a DAR condition for my one character who I like the sword on back for as I enjoy your animations too much to replace for every character. It really makes AllGUD shine when combined with your mod, so much more visually pleasing and consistent.