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deleted90965448

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deleted90965448

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About this mod

Animation file path for DAR. A Folder structure for your animation to be used with DAR. See videos to see more detail and I suggest you don't skip it at least to see how it works. IT'S JUST A FOLDER STRUCTURE NO ANIMATIONS ARE INCLUDED AND IF THEY ARE PLEASE TELL ME. READ THE README I PUT IN HERE TOO FOR THE FOLDER STRUCTURES.

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Permissions and credits
Changelogs
Don't Forget To Read The Mod Description, Sticky Notes Before Asking Questions AND The Forums Tab For More. :)
READ THE README I PUT IN HERE TOO FOR THE FOLDER STRUCTURES. I MIGHT ADD MORE IN THE FUTURE FOR PEOPLE WITH IDEAS, I DON'T KNOW MAYBE YES, MAYBE NO.
YES MY COMPUTER IS A BEAST I'M USING POTATO ENB. Sorry for the low quality don't have the best of computer. :D
Basically a mod for player character to be used alongside one of my mod Races Base IA - Improved Core Animation Rebuilder. For oldrim since there is a mod almost the same as mine that I used as base on that mod please use Custom Racial Animation Path (not required but highly recommended)

I also already included a dummy txt files for you to easily see what animation should go in which folder. it starts with "0_"

PLEASE READ ALL OF THE NECESSARY INFORMATION TO AVOID CONFUSION. THANKS.

Note : This is not an animation mod itself rather just a folder structure for the animations you downloaded and used, no animations are inside and if ever there is please tell me so I can delete it.

What is it?

For anyone who started to use DAR you know how diverse, complex, and great DAR is especially once you grasp how to use the custom "_conditions", you can make many things happen and occur depending on your condition file. Like This Mod.

What does it do?

What this mod does for you is to trigger a weapon based animation depending on a weapon you are currently using. For reference this are the items that I use if ever you feel like learning it yourself:

Item types are as follows.
-1=Others
0=Fists
1=Swords
2=Daggers
3=War Axes
4=Maces
5=Greatswords
6=Battleaxes
7=Bows
8=Staff
9=Crossbows
10=Warhammers
11=Shields
12=Alteration Spells
13=Illusion Spells
14=Destruction Spells
15=Conjuration Spells
16=Restoration Spells
17=Scrolls
18=Torches


Please see the video section or the video I posted here to better see what it does if my explanation is not clear enough. 

Okay, Now What?
 
I made a folder... this are the folders respectively

7000 - Idles
7001 - Walk, Run, Sprint, Jump, Sneak Animations
7002 - Hand to Hand Combat Animations
7003 - Custom Dagger Animations
7004 - One - Handed Animations
7005 - Two - Handed Animations
7006 - Axe, Maces, Warhammers Animations
7007 - Bows, Crossbows (Range) Animations
7008 - Magic (ALL) Animations
7009 - Dual Wield Swords / Axes Animation
7010 - Dual Wield Dagger Animation
7011 - Dual Wield Sword with Dagger
7012 - Shields

 
For example you put a 2hm animation file inside the two - handed animations folder (7005) that animation will only fire up ONLY if you equip that weapon(a two handed weapon), so for instance you change your weapon to a battle axe or maces or 1 handed(doesn't matter if you use it with two hands as long as its not a two handed sword it won't work and will change animation base on your weapon now).

The animation will now be different and will use whatever animation you have installed into your vanilla setting (either affecting npc's or just you the character it will revert back to that state but when you start to use a 2hm now, you will use the two handed animation again),

I know how annoying having to download an animation you are quiet excited about only to find out it affects all npc too and now it becomes ugly and unimmersive because of that, and how tedious putting animation is separately, So I recommended one of my mod  Races Base IA - Improved Core Animation Rebuilder because this mod cover "races" animation not individually as individually it takes time to put animation for specific characters, Races Base IA made it easy for you. (khajiits, humans etc, see the mod to better understand it ).

Now when you put an animation file inside these folders it will play base on the weapon you are currently holding or equipped and will give you a more "immersive"(maybe?) way in using your weapons as they have all different animations if all so you desire. And it will only trigger depending on "ActorBase" or simply the npc you allow it to have that animation.


I don't want to clog this mod page as I know many people don't want to read long descriptions. Folders are pretty much self-explanatory but if you have some question go post it in the mod post section and I'll try to answer you the best I can. Thanks!