Just wondering if it would be possible to create a version of this that uses an ESP or ESP-FE instead of relying on DAR? Would this be something you could consider please?
Downloaded, even if I can't use it (I can't figure out DAR) I'll leave you an endorsement. Thank you very much for the cool idea Malfegor18.
With my limited knowledge on the subject, that would require giving the staff another type, with separate behaviours (much like NickaNack's old version of animated armoury), which is frankly more work than I'm willing (and able) to spend on it, sorry!
Animation looks really cool. Hey, can you make this animation work with common vanilla staves?... :3 I've dream about cool staves animation too long. Eh. like a true wizard...
"You can either replace the text in the _conditions.txt files with IsEquippedRightType(8) for the right handed folder (folder 666) and to IsEquippedLeftType(8) for the left handed folder (folder 667), or throw all hkx files into the meshes\actors\character\animations folder. Both should do the trick."
Insane cool looking animation ,great job! I want this for all stave animation! Its looks proper for spell-user character than the vanilla stave animation.
"You can either replace the text in the _conditions.txt files with IsEquippedRightType(8) for the right handed folder (folder 666) and to IsEquippedLeftType(8) for the left handed folder (folder 667), or throw all hkx files into the meshes\actors\character\animations folder. Both should do the trick."
23 comments
God I'm old
Wood, please!
Gold, please! XD
Downloaded, even if I can't use it (I can't figure out DAR) I'll leave you an endorsement. Thank you very much for the cool idea Malfegor18.
With my limited knowledge on the subject, that would require giving the staff another type, with separate behaviours (much like NickaNack's old version of animated armoury), which is frankly more work than I'm willing (and able) to spend on it, sorry!
I've dream about cool staves animation too long. Eh. like a true wizard...
"You can either replace the text in the _conditions.txt files with IsEquippedRightType(8) for the right handed folder (folder 666) and to IsEquippedLeftType(8) for the left handed folder (folder 667), or throw all hkx files into the meshes\actors\character\animations folder.
Both should do the trick."
I want this for all stave animation!
Its looks proper for spell-user character than the vanilla stave animation.
You can apply this to all staves in two ways:
"You can either replace the text in the _conditions.txt files with IsEquippedRightType(8) for the right handed folder (folder 666) and to IsEquippedLeftType(8) for the left handed folder (folder 667), or throw all hkx files into the meshes\actors\character\animations folder.
Both should do the trick."
Hope this helps!
Edit: I did. Something about an animation mod that looks perfect draws me back in.