hello congratulations!! great mod!! but can you make a version only apply this effect on the player and to an specifics npcs?(like some followers).....???...........
Hi NickaNak. Thanks for your weapon's trail its looks great its feels more powerful when swinging a weapon now. I really love "Animated Armory mods" too and can't play without it.
However ,i found some weapon's trail animation might conflicted with "Mortal Enemies" (added delay movement/rotation while attacking). When use with your mod the "1-hand axe" and "dagger" attack have revert back to vanilla (character's movement/rotation revert to vanilla speed) but "2-hand sword" was find. I will testing more and report back.
Your mod is so great, I will wait for next update.
i would literally pay for that. imagine a blood mist trail for certain weapons (vampire weapons, bloodskal blade, ebony blade etc) and "holy light" trail for other weapons (dawnbreaker, dawnguard weapons maybe). i bloody wish this becomes reality. combined with Myst42's bloodskal enchantment mod it would be an absolute killer!
That is possible now by anyone really, as the weapons already have unique enchantments and you can add "enchantment art" to them which can be anything you make, the dragonsbane sword has something of a weapon trail it'd be a bit iffy but you could re purpose the dragonsbane streak for other weapons
i'm glad you managed to delete that distasteful comment that someone made ! :) this looks really awesome and the effort you're putting in to recreating weapon trails is really admirable. i can't wait to see the end result
I actually didn't delete those comments, I normally leave those comments there because I just ignore them and engaging with them is just a massive waste of time, I'm guessing the Nexus staff did some moderation
19 comments
Thanks for your weapon's trail its looks great its feels more powerful when swinging a weapon now.
I really love "Animated Armory mods" too and can't play without it.
However ,i found some weapon's trail animation might conflicted with "Mortal Enemies" (added delay movement/rotation while attacking).
When use with your mod the "1-hand axe" and "dagger" attack have revert back to vanilla (character's movement/rotation revert to vanilla speed)
but "2-hand sword" was find.
I will testing more and report back.
Your mod is so great, I will wait for next update.
I did try something like that a while back but never really got anywhere but that was using different methods