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VanKorno

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7 comments

  1. VanKorno
    VanKorno
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    Guys, check out my new enemy mod: LE  SE

  2. Lillbearzski
    Lillbearzski
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    Alright Skyrim Jesus Man, I will download this holy mod and let its light shine upon my peasant of a modlist! Alright all jokes aside, this wonderful looking mod and I am already downloading it, but I think if the stones gave random rewards like +5 health or 5% melee damage it would be even more worthwhile to seek out the gems (or the random bonus plus the carry weight!)
    1. VanKorno
      VanKorno
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      An interesting idea, but too hard to implement... The stones are not unique items in the game.
    2. Lyss
      Lyss
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      If the way you have it set up right now just keeps track of how many stones have been picked up, maybe you could have it set up so that for every x number of stones there's an additional reward of some type?  It wouldn't be random, nor attached to individual stones, but it shouldn't be significantly different from how it currently is.  Just a thought.

      Thank you for making the mod.
    3. Lexmax
      Lexmax
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      ^ that'd be really cool actually
  3. jwebbbb
    jwebbbb
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    Great mod.

    A couple of things to fix:
    - When you load the game, the mod won´t start working unless the inventory is opened. Once it is done, it will work fine.
    - With inventory opened, HUD will show the right carry-weight numbers. However, when it is closed the numbers displayed will be wrong altough the mod effect will keep working.
    1. VanKorno
      VanKorno
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      Maybe, the problem is with the HUD mod. The perk of my mod works like the vanilla "Extra Pockets" perk.
  4. firsbacman
    firsbacman
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    Just got this mod looking forward to this one. It usually annoys me that I'll pick one of the stones up on impulse then be stuck with the thing due to it being a quest item. At least now there is something good about the things and not just a permanent negative carry wight penalty.