im having some trouble with the SE version of this mod. since that is only a port, and this the original, im trying to find some help here.
basically, enemies that have respawned, and some friendly ones added by mods, are super-powered to an extent that they destroy my game. i have fought trolls with 200 000 health, bandits that deal x79 times damage, and seen guards moving at x44 speed. the modder who ported this to SE reported having the same problem, but we dont know either the cause, nor a solution.
the only data i have is that if i kill something and either use the resurrect or recycle console commands, i can reproduce the bug. it appears to exponentiate without limit.
I'm afraid you need to leave all of these NPCs and let them respawn again. And make sure your settings don't have ridiculous multiplier amount. I can only say that you just stumbled upon one of its unexpected situations.
Btw, i also put a comment in the SE version explaining about the difference between my mod and the original EE.
im afraid i was running into those "unexpected situations" kindof a lot. omega npcs were fairly rare, but FRIENDLY nps with insane stats were quite common. letting NPCs respawn certainly didnt seem to solve the problem; in fact, it seemed to cause it. as i said, forcing a respawn with the console via recycleactor, or kill/resurrect could quickly magnify NPC stats to insane values. and as was mentioned in the port thread, once these NPCs are supercharged, nothing - including waiting 30 days in qasmoke, or removing this mod - can fix them.
also having same problem as u mention on this version, seem to start after clicking on of the preset option, is the mod author even working on this anymore?
Got same problem, the speed stat be in the scaling break the game, damage I "accept" because i use dodge, but speed.... i was caught by a giant 2 secs after hit him with a bow in the maximum shot range..... and i was only lvl 28 with 2% of stat scaling
everyone ends up getting a visual effect that distorts their image as if they had a spell on, how do I make it not visible? cause this is xtrem annoying and a deletel reason...what is verys sad cause that is the first mod i found after 3 weeks of screaching that let my FOLLOWERS take more dmg and ONLY buffs ENEMYS. meh.
I've been using the Enemy Enhancer mod for years now, but this mod sounds like it takes things to a whole new level.
I've got some questions though.
To make the previous mod compatible with some creatures I've added some keywords to them. I've added ActorTypeCreature to Seekers, ActorTypeGiant to Lurkers and ActorTypeDragon to the Spectral Dragon, and maybe a few more keywords to others that I can't remember of.
Should I remove the keywords? Will it cause issues if I let them like this?
Yeah, I already reverted the changes. I've also made some modifications to one of the scripts, so that now, the level scaling slider is multiplying the stats initially modified my the stats sliders, instead of adding stats. I was planning on uploading it to the Nexus as a "patch" for your mod so other people that would prefer it to work that way can profit. Do I have your permission?
The mod is gorgeous, I spent hundreds hours beating the crap out of "finally-worthy-opponents". That all was thanks to you qwertypol012, thus take my eternal gratitude. Me and this mod had a very special time together but that was back in Oldrim and now it's time for me to move on...to Special Edition. But dragonborn's life is dull and empty under the cold enb-sun without "finally-worthy-opponents". I'm craving for the sse port, please, maybe one day when you have some spare time you would honor us humble dragonborns with the port of this amazing mod :)
The mod was working very good when I tried to only modify beasts. But then I decided to try one of your profiles and as soon as I unfreze the mod it keeps buffing npcs nonstop.
34 comments
https://www.nexusmods.com/skyrimspecialedition/mods/48247
For those who wants to play this mod in SSE, check out this link
basically, enemies that have respawned, and some friendly ones added by mods, are super-powered to an extent that they destroy my game. i have fought trolls with 200 000 health, bandits that deal x79 times damage, and seen guards moving at x44 speed. the modder who ported this to SE reported having the same problem, but we dont know either the cause, nor a solution.
the only data i have is that if i kill something and either use the resurrect or recycle console commands, i can reproduce the bug. it appears to exponentiate without limit.
any help would be appreciated.
Btw, i also put a comment in the SE version explaining about the difference between my mod and the original EE.
im afraid i was running into those "unexpected situations" kindof a lot. omega npcs were fairly rare, but FRIENDLY nps with insane stats were quite common. letting NPCs respawn certainly didnt seem to solve the problem; in fact, it seemed to cause it. as i said, forcing a respawn with the console via recycleactor, or kill/resurrect could quickly magnify NPC stats to insane values. and as was mentioned in the port thread, once these NPCs are supercharged, nothing - including waiting 30 days in qasmoke, or removing this mod - can fix them.
edit: No incompatibilities found so far.
cause this is xtrem annoying and a deletel reason...what is verys sad cause that is the first mod i found after 3 weeks of screaching that let my FOLLOWERS take more dmg and ONLY buffs ENEMYS.
meh.
I've got some questions though.
To make the previous mod compatible with some creatures I've added some keywords to them. I've added ActorTypeCreature to Seekers, ActorTypeGiant to Lurkers and ActorTypeDragon to the Spectral Dragon, and maybe a few more keywords to others that I can't remember of.
Should I remove the keywords? Will it cause issues if I let them like this?
You've got my endorsement, anyways. Thanks.
That said, this mod needs to be used with care, because with its current state some unexpected things can still occur under some conditions.
I've also made some modifications to one of the scripts, so that now, the level scaling slider is multiplying the stats initially modified my the stats sliders, instead of adding stats. I was planning on uploading it to the Nexus as a "patch" for your mod so other people that would prefer it to work that way can profit. Do I have your permission?
https://www.nexusmods.com/skyrimspecialedition/mods/48247