Skyrim

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Mihail

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MihailMods

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27 comments

  1. jackwolf11
    jackwolf11
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    hello 2 questions:
    do i need to star a new game? i start a new one some days ago but i havent still explore any dwarven ruin?
    i have installed a mod that modifiqued the textures of the vanilla dwarven centurion, your mod pack doesnt affect by any chance?
    1. MihailMods
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      no need to start a new save.
      this mod also does not touch dwarven automatons from vanilla, so no incompatibilities.
  2. reap3r6
    reap3r6
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    I bet the falmer have a special place in their hearts for these guys. Thanks.
    1. MihailMods
      MihailMods
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      :o
  3. Retrophyx
    Retrophyx
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    These guys are amazing. I dont know if I can go into a Dwemer ruin without out them now.
    1. MihailMods
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      <3
  4. James5677029520
    James5677029520
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    salut mon ami, quand on cherche de bons mods, on est vite frappé par tout ton travail, c'est du grand art, tous ces mods ont permis à ce magnifique jeu de perdurer, sans le travail acharné d'excellents moddeurs, ce n'est pas cela ne serait pas alors, je l'ai testé et je dois avouer que c'est un incontournable, merci encore pour votre travail.
    1. MihailMods
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      thanks for your kindness my good friend
  5. LatinGames
    LatinGames
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    Mihail. Do you would be interested in taking out a version of your Best Mods in this large expanse of wasted land

    https://www.nexusmods.com/skyrim/mods/92477

    So it would not be necessary to fill it manually with the Player.placeatme command and it would be an excellent hunting Land. In fact this mod already includes only some of your creations,
  6. rougeshot
    rougeshot
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    Mihail this is one of your best,

    A perfect lore-friendly addition to Skyrim, can't wait to use it in game!

    Keep up the great work!
    1. MihailMods
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      thanks for your kind words my dear friend
    2. KosmicKn1ght
      KosmicKn1ght
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      Hey Mihail if you have enough time think you could make a daedric version of the mournful aegis I was thinking a good name Daedric Armament that it is basically a daedra possessing daedric swords and armor the idea is based off of the Symphony of Blades boss from depths of Malatar dungeon dlc from eso .
    3. MihailMods
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      yes i have, friend, with a sigil stone or daedric heart in the middle as power source.
      but since my mournful aegis is hidden for now while i make a new model (much to the fact that i want the armor to be playable) he will be finished first, later the auroran based aegis one, and in third place the daedric aegis one.
    4. KosmicKn1ght
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      That's great man please take your time I wish there are more people like you that could make more asset creatures from eso I know that the game has made a rift in the fanbase ever since it launched but I think it's a good elder scrolls game in my opinion despite it being an mmo or having some lore breaks here and there I think the devs have brought improvement to the game with each major cotent drop and oh and can you put zos in your future and current credits eso monster mods I know you added cd projekt red in the credits list in your old gods of the hunt so I think the people of team zos who worked on the game since they're the ones behind the models of your eso monster mods please :).
    5. KosmicKn1ght
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      That's great man please take your time I wish there are more people like you that could make more asset creatures from eso I know that the game has made a rift in the fanbase ever since it launched but I think it's a good elder scrolls game in my opinion despite it being an mmo or having some lore breaks here and there I think the devs have brought improvement to the game with each major cotent drop and oh and can you put zos in your future and current credits eso monster mods I know you added cd projekt red in the credits list in your old gods of the hunt so I think the people of team zos who worked on the game since they're the ones behind the models of your eso monster mods please :).
    6. MihailMods
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      youre right about eso, its a pretty good game, friend.
      regarding crediting zos, it depends, my models are my models, inspired on their models, but made by me, i commonly give credits for the inspiration, but just that.
      its forbidden on nexus to use assets from other tes games.
      i give credit to cd when i use assets from them, just that, but i never used a single thing from eso, just inspiration.
    7. KosmicKn1ght
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      Oh my bad on the models part what I meant was the creatures like your daedric harvester grievous twilight and other eso monsters are from eso and devs on the team came up with the concept/inspiration of the creatures and I never see zos on your credits list for the inspiration of the custom eso monster models you made that are based off of their original models I know the triad elemental atronach is not an eso creature and is your original creature that would fit in the elder scrolls universe sorry if you took things the wrong way I just think whoever on team zos who came up with these cool creature designs deserve some credit for the extension of elder scrolls creatures in that game before we get es6 with brand new creatures from bgs.
    8. MihailMods
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      yes, i commonly give credits for inspirations when i use other movies, games, etc, for inspiration, commonly dont do that when make creatures that appear in other tes games because, well, im already modding a tes game, dont see much reason to credit morrowind as inspiration when i make a kagouti model.
      but its a good point, yes.
    9. Derwan
      Derwan
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      A shield with a daedra heart at the center sounds metal as hell. I love it. Even better if it's still beating! o_O
  7. Derwan
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    Fantastic quality as usual, Mihail, Kudos.

    I don't think I'm gonna use these ones though, my personal headcanon is that the dwemer in-universe deliberately avoided making humanoid automata to prevent tensions, uncanny designs and transhumanist sentiments, but they are very high quality, just like all of your other stuff.

    It's really amazing how many mods you make, and I also love how you integrate them into the lore.
    1. MihailMods
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      thanks my good friend, and the partial open-cannon is what makes tes so great, each one can create their own stories and universe and remaining lore friendly.
    2. ThalmorJusticiar7th
      ThalmorJusticiar7th
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      @derwan , i had the exact same sentiment. Dwemers surely have the technological advancement to create any and all types of automatons, but they deliberately did not create something in their own image, because they were not emotionally capable of handling something that has so much resemblance to its creator. and to have it walk among them and living in their societies was too much to handle for them !!!

      they were not as morally gray as we are in our modern days history !!!
  8. FatumCor
    FatumCor
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    Your mods really add a nice touch to skyrim's fauna,it all seems so...deadly.Tell me, are you planning to release all your mods in a one for all pack? If so, when? I'll wait like...well, someone who Waits!
    1. MihailMods
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      yes i plan to do it, friend, but will take a long while
    2. LatinGames
      LatinGames
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      All together In a new Monster Land, Just for hunting or some quest,that would be awesome
  9. LatinGames
    LatinGames
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    Your imagination and creativity are endless Master Mihail, Looks fantastic
    1. MihailMods
      MihailMods
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      <3