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Indaril

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Indaril

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(Copy and paste in Word for better reading. All the gramatical errors you see are by the "great" Google translator, this is not my native language)

- I edited the classes, characters, and lists of items to flush all the armor and the game animals appear from level 1. Vendors sell all weapons except draedric and dragon from level 1. Some NPC will be lower levels, and other higher, but will generally be of a level higher than 15, and the big bosses can reach level 50.
- I edited the races, including the playable races. Each has its own characteristics, very different from each other. Now, no bandit will die at the first blow, and will be comparable in difficulty level with any other human NPC.
- Dragons are much harder to kill.
- I have reviewed one by one ALL the characters in the game, now they are all consistent with its history: for example, ex-soldier Amren now is a level 20 warrior, Ulfbert, finally is a war-bear ... And there are some changes in the apariences: Lydia now not looks like a cheap cabaret in armor, Stenvar is no longer a good-natured daddy...
- Now, the rich and powerful in the game have more than poor steel swords and armor ... magicians tend to use daggers of glass, and all the orcs have weapons of orichalcum.
- I've put Ancient Armor Nord to Farkas and Torvar but I do not just like too much, you can add a mod there by the Nexus to put pants on the armor.
- Regarding the combat system, the arcs go further, and the arrows do more damage. The melee weapons do more damage, and finishing moves and attacks are powerful extra damage, and the sneak melee. The shields lock almost always, but the two-handed weapons, not.
-I have reviewed all the armor: now, there is something more like light armor, medium armor and heavy armor, as in Morrowind. The leather armor and scales are light. Elven, Glass and Dragonscale, are heavy. And all the heavy armor are ... more than heavy: take a spell that reduces speed, sneak, magickal and more, but have a much higher frame rate to compensate. The heavyweight now fight like heavyweight.
- If there is a change over, I forget.
- Oh, I forgot: all the characters, included yours, go up 1 point of Health, Magicka or Stamina by level, not 10. Sorry, but althougt you had many levels, a small forest elf can not take many more blows with a hammer than a bodybuilder orc .... I think raising the skills and perks you can build your character without any problem, without the need that your little elf takes 500 of health ... And as a tip, the rate of regeneration of life and magic has fallen: 3 to 0.5, and stamina has increased from 3 to 5. If I see the game problems with level, with the pure mages, maybe change the percentages of the regeneration of the robes. However, there is a mod for Nexus also helps for this. I think it would be interesting to force the character to wear a robe to regenerate the magic at a decent speed for combat, and pure mages would be required not to wear armor.

Finally: the mod is not very tested (it just finished), but the first half hour more than it works well. I've downloaded again Skyrim without. Esp for high textures, and the game works perfect. But if you use it with. Esp the high textures, I think you can not play.

PS: The mod is in two files, and both are absolutely necessary. Without the first, second does not work. (I do not feel very proud, but there have been production problems, is the first mod I do, hehe)

IMPORTANT!

I do not know why, but the character does not start with the health, Magicka and stamina with which should start as the race of your choice. I do not know how to fix it, so if you do not tell me how, now Make use of the command "player.setav health 100"; change health for stamina or Magicka, and "100" for the value you want input. Values for the races are:

- Imperial: 150 health, 150 stamina and 150 Magicka (the voice of the emperor is replaced by "imperial education," which gives a bonus to speech, and a spell to convince 1 time per day).
- Argonian: 120 He, 150 Ma, 150 sta. (Hitskin is replaced by a permanent bonus 5 to armor and 15 to sneak)
- Khajit: 100 hea, 120 ma, 200 sta (addition of permanent bonus 40 to sneak)
- High elf: 140 hea, 200 ma, 120 sta
- Breton: 120 he, 200 ma, 130 sta
- Wooden elf: 120 hea, 150 ma, 170 sta (changed command animal for 120 s. detect life)
- Dark Elf: 130 hea, 170 ma, 160 sta
- Orc: 210 hea, 100 ma, 150 sta.
- Nord: 200 hea, 100 ma, 150 sta.
- Redguard: 150 hea, 100 ma, 200 sta.

The differences over the total are to compensate the race powers.

- The damage unnarmored of all the races are relationed with health (with exception for Khajit and Argonian), that represents "strength", and weight you can carry is calculated with -50 over the health. (Stamina represents the "fitness"). So, many things you can not take over, and not everyone can carry a full set of heavy armor without the appropriate perk.

You can do with this mod all what you want, but in consideration of the 52 hours I�d been doing (as recorded by Steam), I want see my name in the credits!

I�m not a modder, I don�t know programation languages, I don�t know nothing about textures, and I know that any of you could have done this. But I did this only for me, and I've done it for personal use. I don�t want responsabilities. Aniway, if anyone wants to try, I advise it. In the first hour, it seems to me much more immersive than the vanilla and there are no bugs. But play this at adept level, or not you can pass the tutorial, hehe.

PS: Put the archives in your Skyrim data folder, and select it in the launcher, you know...