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Eevee the Magical Fox (v3.4)
by Lazer

Eevee is a new lore-friendly companion which can be found south of Stendarr's Beacon all alone inside the remains of his owner's burned down house. His owner had been an inexperienced conjurer who carelessly summoned a flame atronach that burned down his house with him in it. Eevee managed to escape but has no one left to look after him :(

Eevee will follow you if talked to and will fight alongside similar to a companion dog. You may dismiss him and he will go back to the burned house or will live at one of your houses if asked. Eevee can also carry your things and initially has his owner's set of flawless gems in possession.

If you happen to have any spare elemental salts on hand Eevee can be transformed into a variety of magic-powered forms.

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= Eevee's Alternate Forms

Flame - Tackles enemies with intense flames
Requires: Fire Salts

Frost - Chills enemies with an icy touch
Requires: Frost Salts

Storm - Shocks enemies with high voltage
Requires: Void Salts

Spirit - Blasts enemies with pure magic
Requires: Glow Dust

Vampiric - Drains enemies of their health
Requires: Vampire Dust


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= New to version 3.4:

While Eevee still feels the same as the previous version, there's been some big changes in attempt to accomodate for fair balanced power at just about all levels of gameplay. Here's the changelog:

-Overhaul of Eevee's alternate forms' attacks:
--Just about all added magic damage that often triggers during melee attacks has been removed. The visuals and some side effects are still there (such as causing a stagger) but the added damage was OP at lower levels and almost pointless at higher levels.
--Base melee damage for the alternate forms is now calculated as "7 + player_level * 1.2". This way the alternate forms still perform stronger than base form melee attacks but the damage stays scaled for all levels.
--Ranged spells have been split into 3 tiers. Eevee will not cast magic until level 10 when tier 1 begins. Tier 2 begins at level 30 and tier 3 begins at level 60. As of now, for a given form, all 3 tiers will appear to cast the same spell however damage increases at each tier (25/50/75 respectively). Eventually I plan to make the higher tier spells appear more powerful but for now this at least fixes balance.
-Electric Eevee renamed Storm Eevee. I think this sounds a little better and mirrors the Storm Atronach's name.
-Added updated mesh assets that support glowing eyes. I may have accidentally left these out of previous versions (oops!)
-Storm Eevee's eye glow color has been adjusted to match the effects better.
-Spirit form has been switched to use 'spirit' style attacks in order to better fit the theme. The spirit attacks deal typeless magic damage.
-Small tweaks to the Vampiric form's attacks.

So while there may be some fine tuning to do, I think Eevee will finally behave as a balanced companion throughout the entire game. As usual, suggestions/feedback for further improvements are most definitely welcome!


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= Installation:

Due to a bunch of script files and other resources that may change between versions, it is highly recommend to download using the NMM. This way everything should go where it belongs automatically and will make upgrading a breeze for newer versions.

If downloading manually, copy the contents of the Data folder into your Skyrim's Data folder. This includes EeveeFox.esp and the Scripts/Meshes/Textures folders provided. Keep track of these (scripts especially) for removal later if upgrading.

IMPORTANT: When updating from an older version or if having difficulty getting Eevee's dialogue to open:

-Load mod, go in game, save, close.
-Load/save once more. Close final time.
-Load game and the scripts should have reset.

This appears to work and solved an issue which had previously halted progress for me.


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= Previous Updates:

v3.3
-Magic casting is now in!! All alternate forms cast ranged magic (vampiric form requires closer proximity). Uses stronger magic when player is over level 40. Still needs some tweaking.
-Various stat and behavior changes. Base form is now unaggressive but alternate forms are aggressive.
-Melee attack base damage scales with the player's level (Formula is: Attack Power = Player's Level + 4). Alt form's additional magic effects still stack. Might do the same with base health too?
-Increased sneak, speed, stamina, and magicka.
-Cleaned up the transform menu dialogue.

v3.2
-Glow maps have been applied to all of Eevee's alternate forms. Eyes will glow and in some cases parts of the body depending on the form.
-Eevee's transform effects have been fixed so that there is no force or damage done. This was a big problem before because transforming Eevee in your house could knock items everywhere!

v3.11
-Fixed typo when setting Eevee's home.
-Hopefully fixed potential infighting between Eevee and other companions. Please let me know if this is still a problem.
-Eliminated time limit for Eevee transformations.

v3.1
-Vampiric form added
-Added some cool new effects when Eevee transforms.
-Various bug fixes

V3.0
-You can now tell Eevee where to live!!
-Eevee's Spirit form added.
-Significant changes to Eevee's script/dialogue.
-Cleaned the mod a bit and removed leftover stuff that may have caused conflicts with other mods.

V2.2
-Eevee can be recruited regardless of another animal companion. (also fixes a bug that some people were having getting Eevee to recruit!)

V2.1
-Added Eevee's ice and electric forms.
-Dialogue bugfixes to allow full interaction with all elemental forms.
-Compatibility fixes so there should be less conflict with follower mods.

V2.0:
-Added Eevee's flame form.
-Eevee's normal form will now only perform basic melee attacks. Flame form takes advantage of fire based attacks.

V1.1:
-Fixes confusion on the location of the Scripts folder in the zip (now nested in the Data folder as it should be)
-Eevee now casts fire attacks.

V1.01:
-Fixes a missing scripts folder essential to following >_<